Post by Requiem on Nov 27, 2010 19:39:16 GMT -5
Humans:
Name: A'nd (formerly Armind)
Age: 19 (Born September 3003)
Gender: Male
Sexual Orientation: Het but maybe openminded
Location: Inverness
Rank: Bluerider
Mother: Mindre (32; deceased)
Father: Arwalino (45)
UPDATED: 13 May 2012
Physical Appearance: There is little enough to be said about Armind's individual features. His skin is tanned. His eyes are dark. His hair is a thick dark brown. At 5'9 1/2" (one must never forget that half an inch), he falls right in the average range for height in a boy of his age. Armind's build is neither thick nor thin. His hands are calloused from his work as a weyrling and in the family businesses before that, and he's decidedly lean with all his activity but nothing beyond the norm. Even the whip scars on his back and thighs aren't unusual. Not for a boy from Keroon. His clothes tend to be well-worn, wrinkled from spending most of their time in a pile on his floor, and in various states of disrepair, though he at least bothers to keep them clean. If it's possible to tame his hair, no one would ever know it; it's always in a state of dishevelment. His smile is quick and unhindered. His laugh untamed. He's alive in ways that most people simply...aren't.
Personality: Needless to say, the most obvious part of the teen's temprament is what you can see written all over his body from the get-go. A'nd is extremely active and always getting into things. If it looks exciting or fun, he's bound to be nearby, searching for his next great adventure. The kid really does have a good sort of heart buried beneath all the bluster. He's quite generous with anything that does - and doesn't - belong to him if someone looks like they might need it. While the kid will taunt others with the best of them, he's quick to come to the defense of anyone who is being teamed up on or physically bullied. (Now if he was just any good at fighting and did more than simply flail around like a hyperactive fish, he might even be useful at the role of playing 'hero.')
A'nd has several...well, somewhat obvious faults, if you will. He is possessed of the supreme confidence of a young man who simply does not believe anything bad will ever happen to him. Nor does he know when to keep his mouth shut. Boasting, hyperbole (some would call it lying) and general rowdy behavior characterize his interactions with others. Girls fluster him and confuse him, as they never make a lick of sense. Boys who act like girls fluster him even worse. No matter what he thinks of his peers, though, adults and all their rules are his primary enemy. He is also a kleptomaniac. He doesn't really differentiate between what he takes. It's the stealing that he's addicted to, not the booty. Now, one might think that, given all the practice, A'nd would be good at thieving. He certainly believes he is. In fact, he's downright terrible at it.
History:
Origins - ?-3003
It's rather impossible to understand Armind without first understanding where he comes from. Keroon Hold has many southern influences due to its coastal trade, but it is still very much a northern hold. Women have no role outside the home and are married off at a young age. Men take up the trade of their families. Matalynne was given to Samreal to secure an alliance between a family that monopolized sea trade and one of the ones prominent in Beastcraft. To solidify the deal, Arwalino married one of Masterbeastcrafter Vendreal's daughters, Mindre. There was no love in the first marriage. Arwalino and Mindre, however, enjoyed something of a fantastical marriage. Armind's birth destroyed that. The woman couldn't handle the birthing and died just a few hours later.
Keroon Hold - 3003-3015
Arwalino gave his son to his sister Matalynne and Samreal to raise. He was there for Armind in every way but the most important; the child only ever saw him again at a distance. Armind was taken as the son Samreal hadn't yet produced to enter into his uncle's craft. Samreal treated Armind more and more coldly after his two sons were born. And Armind grew to both yearn for his uncle's favor and revile it. The first time he was publically whipped, he was seven. The offense is lost to memory. Whipping became a common occurrence after that. Private beatings usually followed the public whippings for disgracing his uncle. The child moved on to stealing, solely for the thrill of doing so and because he might be noticed by his father and uncle if he was caught.
Rebellion - 3015-3018
Now, anyone involved in the business of trade had little use for dragonriders. Those of Armind's clan were no exception. Thus Armind found the best way to rebel against his family. The dragonrider came right before he was to start his apprenticiship at BeastcraftHall. He Stood for his first Hatching, where many were killed for deformities...and the doubts began. Perhaps that's why when the earthquakes shook Selenitas Weyr and he found himself trapped for several days, he did not present himself to any lingering rescuers when he finally found his way topside. It was a marvelous adventure! But after being on his own for months and no one coming back to the ruins...the night sounds began to get to him. The albino rider and the girl Rosanna found Armind, and by that time he was more than willing to go to the hidden weyr rather than continue playing Lord of the Flies. Rosanna Impressed to a green soon thereafter, though, and Armind was again left Standing (at least this time there were no hatchling killings).
War and Inverness - 3018-3020
Armind didn't really care so much about the war. It had little enough to do with him, even after most of Selenitas mustered, though naturally he shared in the celebration and exultation of the victorious warriors. Candidacy was just as boring and lame as ever, and he still couldn't seem to Impress a thing, not to mention Rosanna was all weyrlingy and getting pregnant and stuff now. Blech. He always knew girls were a pain. His world consisted mostly of chores and adventures in the wilds beyond...and driving the Candidatemaster up a wall. At least until the Summit that saw him packing up his meager belongings to go as a candidate to this new northern Weyr. Setting up Inverness was hard work, and the candidates worked just as hard as everyone else...He was now 17 and a doubt entered his mind for the first time. Craftless, with the Weyrs now even more isolated from the Holds, what would happen if he didn't Impress? He was too old to start an apprenticeship now...
Dragonrider - 3020-present
There was little change in his outward behavior or personality. Armind continued to be a mischievous, troublemaking royal pain in the arse, but he paid a good deal more attention to everything going on around him. Learning and filing it all away while looking to find a niche for himself in the Weyr that wouldn't mean drudgery if the dragons really just didn't like him. He didn't need to worry, though; Blue Xinatenth picked him out of the group of boys in 3021, the pair entering into their weyrlinghood eagerly. (Even if A'nd never did learn how to be completely serious or obedient. Older kids should be good role models? Hah.) Nevertheless, apart from the irreverent attitude, the bluepair learned quickly and experience no real hitches in their training, graduating from weyrlinghood at the end of 3022. New and excited to fly in a real wing, the young pair hardly seem to notice or care about all the tensions in the ranks of Inverness.
Dragon
Name: Xinatenth
Age: 1 Turn
Born 3021
Impressed to: A'nd
Color: Blue #88ACE0 #0000CD #00FFFF #00006E
Physical Appearance:
Xinatenth is a wispy dragon, most definitely there but seemingly so insubstantial that he might be gone within the next blink of an eye. He has an almost unhealthy looking thinness to his frame with very little in the way of muscle that is not devoted solely to letting this blue move as he wishes. He's a tall creature too, what with slim legs that give him an appearance of walking on stilts. Xinatenth lacks nothing in length as well - the combination of height and length putting him into the large end of the spectrum for a blue in everything but sheer weight. He has a harsher element to his form because of his very prominent ridges running along his back and tail. His head is a touch too large to be proportional but is most certainly beautiful in the feminine sense. This beauty has nothing on his wings though - they are long like the rest of him though break from the lean tradition by being wide as well. They are well shaped but that is not what brings them true beauty.
It is the colouration of the wings that make them exquisite. Before that, one must understand the base colour of Xinatenth's hide - it is nothing more than a simple, light grey-blue colour with subtle differences in shade all across his hide. The only markings to break up this colour exist on his wingsails, the patterning there resembling that of a Terran peacock's tail. The first, egg-shaped ring of the many, many 'eyes' on his wingsails is a medium blue that is a good deal darker than most of his hide. The second ring on the eyes of his wings is a bright, pure cyan in colour which pops out strongly due to being sandwiched between two darker colours. The innermost part of the eyes is also highlighted by the cyan surrounding it, the midnight blue of so many eyes looking almost three dimensional at the right angles.
Xinatenth is nothing if not hypnotic to watch despite - or maybe because of - his there-but-not build. He moves with a fluid grace born of confidence in his movements and in himself. At least, this is true of him on the ground. In the air he is decidedly clumsy for a blue due to his over-large wings. More complicated maneouvers take him much longer to learn than other dragons and require more concentration to actually perform far too much concentration to worry about making them look pretty at the same time. These same over-large wings let him fly for ages without tiring because he's light and the wide sails make gliding a cake walk for him. He's also good at reading air currents to help buoy him and further conserve energy. A lot of dragons pair endurance with strength, just due to the usually build that can last that long, but this blue is a very weak creature. In fact, he can only carry a maximum of two people and only if they're both relatively light.
Personality:
Xinatenth is a bard in the older sense of the word. Rather than strictly praising the one who has earned his services, however, he will instead speak about his genuine feelings or observations regarding that individual. He will not speak so openly about them to others who ask his opinion nor will he tell them as much unless they have earned the right to hear his true thoughts. Usually this right is earned simply by inciting strong feelings within this otherwise calm blue. He remains distanced from his emotions save for the very specific buttons one can press - love, death, and tales - that can earn either a positive or negative response in turn.
Xinatenth can naturally sing praise better than most anyone else on Pern if the actions or words of another have earned his favour. Beware this roses thorns if you earn his ire though. He can be ruthlessly vicious with his words with a knack for hitting the critical weak spot in someone's heart. He's not above leaving a poisonous barb there, letting his words fester and grow to take over and hopefully make the other re-evaluate themselves. This ability comes from the sole fact that if Xinatenth is not speaking of his opinions to others he is utterly silent and listening except to His. Others than His may address him in his calm moods but they will not get more than vague feeling-responses.
No, it is for His that this blue reserves his private observations and pours his whole soul to. Never will there be a secret from His even if it may negatively affect His or himself. His can always ask for sound advice from Xinatenth and never receiver harsh judgement for His can do no wrong. In the olden days, His would be considered his patron and all this bard dragon can do is sing praise of him. Thankfully for His this blue does not insist on rhymes though he most definitely considers himself a poet. Every line is delivered with a lilting melody and his words are always chosen with the utmost care to protect the purity of language as well as meaning - contractions will never happen and full titles are always a must. One must never underestimate words with Xinatenth.
Pets
Jellybean Green
Name: Cootie
Age: 6
Born: June 3016
Color: Base 659D32 Stripes 3B5323
Species: Mandyr
Looks to: A'nd
Physical Appearance:
Cute. That might be the best word to describe this little green. She’s about average size for a green. Perhaps a bit on the smaller side of average but not enough to be really noticeable. She’s not built to be a ravishing beauty. Nor is she really all that dainty. Instead she is a rather compact little thing. Not fat nor chubby just a little ball of muscle. Not enough muscle for her to appear masculine but she certainly doesn’t look weak, even if she is quite small. Her compact little body makes her look sort of like a little chibi version of a mandyr. Especially when you factor in that her head looks rather largish in comparison to her short stout body and that her eyes are rather large and prominent. Small wings grace her back the appendages barely able to support her in true flight although gliding will be easy enough and she is capable of limited flight especially with the help of the wind. Behind her head are the same tines all her siblings sport but instead of being black hers are a rather interesting shade of brown. Not unlike that of tree bark.
Her hide is a hodgepodge of green. The main shade being the same color of moss you might see clinging to a tree trunk. This mossy shade darkens and lightens in patches just like real moss. The coloration also seems to change sporadically. Although surely this is just a trick of the light. Besides the mossy color her body is evenly stripped with a darker green that is reminiscent of a head of romaine lettuce. The stripes are thin and threadlike and cover her body from nose to tip. Oddly Terran tiger like in their placement. Besides the thin stripping and the mossy green she also sports the seemingly signature marking from this clutch. Raccoon bands in dark green from base to tip of her long tail.
Personality:
This little gal has quite the personality. Far from being timid she is quite a spitfire. She’s quite adept at picking up words and working out how to use them but you’ll never hear most of them. Nope because even though she could speak more and quite well she only uses a few words to get her point across. She’s not very verbose at all. Perhaps it has to do with the fact that she would rather not draw any attention to herself. Why you ask? Because she thinks herself the ultimate hunter. That’s right. This little green is quite fond of actually stalking other things in a bid to either eat or frighten them. Maybe she’d be better at it if she wasn’t so darn tiny. And cute. Still that doesn’t stop her from trying to be vicious. Although it is quite comical to watch. She’ll stalk her prey like a mini tigress occasionally letting them even get away just so she could stalk them again for fun. Once she has a clear shot she’s flinging herself at them either in a bid to scare or in the case of small tunnelsnakes and baby darters eat them. She’s not a cruel huntress either. Not by any means. Her prey is eventually dispatched with a quick and precise strike for the throat. After dispatching it she is quick to consume all she can gorging herself before stashing her prey someplace for a later snack. As can be expected she all but refuses to eat anything she didn’t kill herself so until she works out this hunting thing exactly (which might take awhile because she’s fond of biting off more than she can chew) hers might have to provide her with a few wounded creatures to ‘practice’ on. Thankfully, if hers can’t stomach he intentional wounding of little creatures, she adores eggs and she’ll gladly accept an egg or two to tide her over until her next kill. She doesn’t kill for fun really, like some felines are wont to do. No only for practicality. If she isn’t hungry she will simply play with her food.
For all her feigned viciousness this green is actually quite sweet to other members of her species and even likes firelizards. Although they might not be fond of her type of greeting which normally involves scaring them out of their wits before deciding to befriend them. She absolutely adores hers to extremes and is quite fond of trying to get them to play with her. Her favorite games involve anything with hiding. Hide and seek will be an ultimate favorite of hers in fact. Perhaps having something to do with her innocent and rather simple nature this green will never get the urge to run. Nor will she glow. She has no use for other males or females besides possible playmates. Nor is she likely ever to understand the complexities of mating. No in fact this little mandyr for better of for worse is a non runner. Although she may play chase at times. Simply because doesn’t it look fun?
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name: A'nd (formerly Armind)
Age: 19 (Born September 3003)
Gender: Male
Sexual Orientation: Het but maybe openminded
Location: Inverness
Rank: Bluerider
Mother: Mindre (32; deceased)
Father: Arwalino (45)
UPDATED: 13 May 2012
Physical Appearance: There is little enough to be said about Armind's individual features. His skin is tanned. His eyes are dark. His hair is a thick dark brown. At 5'9 1/2" (one must never forget that half an inch), he falls right in the average range for height in a boy of his age. Armind's build is neither thick nor thin. His hands are calloused from his work as a weyrling and in the family businesses before that, and he's decidedly lean with all his activity but nothing beyond the norm. Even the whip scars on his back and thighs aren't unusual. Not for a boy from Keroon. His clothes tend to be well-worn, wrinkled from spending most of their time in a pile on his floor, and in various states of disrepair, though he at least bothers to keep them clean. If it's possible to tame his hair, no one would ever know it; it's always in a state of dishevelment. His smile is quick and unhindered. His laugh untamed. He's alive in ways that most people simply...aren't.
Personality: Needless to say, the most obvious part of the teen's temprament is what you can see written all over his body from the get-go. A'nd is extremely active and always getting into things. If it looks exciting or fun, he's bound to be nearby, searching for his next great adventure. The kid really does have a good sort of heart buried beneath all the bluster. He's quite generous with anything that does - and doesn't - belong to him if someone looks like they might need it. While the kid will taunt others with the best of them, he's quick to come to the defense of anyone who is being teamed up on or physically bullied. (Now if he was just any good at fighting and did more than simply flail around like a hyperactive fish, he might even be useful at the role of playing 'hero.')
A'nd has several...well, somewhat obvious faults, if you will. He is possessed of the supreme confidence of a young man who simply does not believe anything bad will ever happen to him. Nor does he know when to keep his mouth shut. Boasting, hyperbole (some would call it lying) and general rowdy behavior characterize his interactions with others. Girls fluster him and confuse him, as they never make a lick of sense. Boys who act like girls fluster him even worse. No matter what he thinks of his peers, though, adults and all their rules are his primary enemy. He is also a kleptomaniac. He doesn't really differentiate between what he takes. It's the stealing that he's addicted to, not the booty. Now, one might think that, given all the practice, A'nd would be good at thieving. He certainly believes he is. In fact, he's downright terrible at it.
History:
Origins - ?-3003
It's rather impossible to understand Armind without first understanding where he comes from. Keroon Hold has many southern influences due to its coastal trade, but it is still very much a northern hold. Women have no role outside the home and are married off at a young age. Men take up the trade of their families. Matalynne was given to Samreal to secure an alliance between a family that monopolized sea trade and one of the ones prominent in Beastcraft. To solidify the deal, Arwalino married one of Masterbeastcrafter Vendreal's daughters, Mindre. There was no love in the first marriage. Arwalino and Mindre, however, enjoyed something of a fantastical marriage. Armind's birth destroyed that. The woman couldn't handle the birthing and died just a few hours later.
Keroon Hold - 3003-3015
Arwalino gave his son to his sister Matalynne and Samreal to raise. He was there for Armind in every way but the most important; the child only ever saw him again at a distance. Armind was taken as the son Samreal hadn't yet produced to enter into his uncle's craft. Samreal treated Armind more and more coldly after his two sons were born. And Armind grew to both yearn for his uncle's favor and revile it. The first time he was publically whipped, he was seven. The offense is lost to memory. Whipping became a common occurrence after that. Private beatings usually followed the public whippings for disgracing his uncle. The child moved on to stealing, solely for the thrill of doing so and because he might be noticed by his father and uncle if he was caught.
Rebellion - 3015-3018
Now, anyone involved in the business of trade had little use for dragonriders. Those of Armind's clan were no exception. Thus Armind found the best way to rebel against his family. The dragonrider came right before he was to start his apprenticiship at BeastcraftHall. He Stood for his first Hatching, where many were killed for deformities...and the doubts began. Perhaps that's why when the earthquakes shook Selenitas Weyr and he found himself trapped for several days, he did not present himself to any lingering rescuers when he finally found his way topside. It was a marvelous adventure! But after being on his own for months and no one coming back to the ruins...the night sounds began to get to him. The albino rider and the girl Rosanna found Armind, and by that time he was more than willing to go to the hidden weyr rather than continue playing Lord of the Flies. Rosanna Impressed to a green soon thereafter, though, and Armind was again left Standing (at least this time there were no hatchling killings).
War and Inverness - 3018-3020
Armind didn't really care so much about the war. It had little enough to do with him, even after most of Selenitas mustered, though naturally he shared in the celebration and exultation of the victorious warriors. Candidacy was just as boring and lame as ever, and he still couldn't seem to Impress a thing, not to mention Rosanna was all weyrlingy and getting pregnant and stuff now. Blech. He always knew girls were a pain. His world consisted mostly of chores and adventures in the wilds beyond...and driving the Candidatemaster up a wall. At least until the Summit that saw him packing up his meager belongings to go as a candidate to this new northern Weyr. Setting up Inverness was hard work, and the candidates worked just as hard as everyone else...He was now 17 and a doubt entered his mind for the first time. Craftless, with the Weyrs now even more isolated from the Holds, what would happen if he didn't Impress? He was too old to start an apprenticeship now...
Dragonrider - 3020-present
There was little change in his outward behavior or personality. Armind continued to be a mischievous, troublemaking royal pain in the arse, but he paid a good deal more attention to everything going on around him. Learning and filing it all away while looking to find a niche for himself in the Weyr that wouldn't mean drudgery if the dragons really just didn't like him. He didn't need to worry, though; Blue Xinatenth picked him out of the group of boys in 3021, the pair entering into their weyrlinghood eagerly. (Even if A'nd never did learn how to be completely serious or obedient. Older kids should be good role models? Hah.) Nevertheless, apart from the irreverent attitude, the bluepair learned quickly and experience no real hitches in their training, graduating from weyrlinghood at the end of 3022. New and excited to fly in a real wing, the young pair hardly seem to notice or care about all the tensions in the ranks of Inverness.
Dragon
Name: Xinatenth
Age: 1 Turn
Born 3021
Impressed to: A'nd
Color: Blue #88ACE0 #0000CD #00FFFF #00006E
Physical Appearance:
Xinatenth is a wispy dragon, most definitely there but seemingly so insubstantial that he might be gone within the next blink of an eye. He has an almost unhealthy looking thinness to his frame with very little in the way of muscle that is not devoted solely to letting this blue move as he wishes. He's a tall creature too, what with slim legs that give him an appearance of walking on stilts. Xinatenth lacks nothing in length as well - the combination of height and length putting him into the large end of the spectrum for a blue in everything but sheer weight. He has a harsher element to his form because of his very prominent ridges running along his back and tail. His head is a touch too large to be proportional but is most certainly beautiful in the feminine sense. This beauty has nothing on his wings though - they are long like the rest of him though break from the lean tradition by being wide as well. They are well shaped but that is not what brings them true beauty.
It is the colouration of the wings that make them exquisite. Before that, one must understand the base colour of Xinatenth's hide - it is nothing more than a simple, light grey-blue colour with subtle differences in shade all across his hide. The only markings to break up this colour exist on his wingsails, the patterning there resembling that of a Terran peacock's tail. The first, egg-shaped ring of the many, many 'eyes' on his wingsails is a medium blue that is a good deal darker than most of his hide. The second ring on the eyes of his wings is a bright, pure cyan in colour which pops out strongly due to being sandwiched between two darker colours. The innermost part of the eyes is also highlighted by the cyan surrounding it, the midnight blue of so many eyes looking almost three dimensional at the right angles.
Xinatenth is nothing if not hypnotic to watch despite - or maybe because of - his there-but-not build. He moves with a fluid grace born of confidence in his movements and in himself. At least, this is true of him on the ground. In the air he is decidedly clumsy for a blue due to his over-large wings. More complicated maneouvers take him much longer to learn than other dragons and require more concentration to actually perform far too much concentration to worry about making them look pretty at the same time. These same over-large wings let him fly for ages without tiring because he's light and the wide sails make gliding a cake walk for him. He's also good at reading air currents to help buoy him and further conserve energy. A lot of dragons pair endurance with strength, just due to the usually build that can last that long, but this blue is a very weak creature. In fact, he can only carry a maximum of two people and only if they're both relatively light.
Personality:
Xinatenth is a bard in the older sense of the word. Rather than strictly praising the one who has earned his services, however, he will instead speak about his genuine feelings or observations regarding that individual. He will not speak so openly about them to others who ask his opinion nor will he tell them as much unless they have earned the right to hear his true thoughts. Usually this right is earned simply by inciting strong feelings within this otherwise calm blue. He remains distanced from his emotions save for the very specific buttons one can press - love, death, and tales - that can earn either a positive or negative response in turn.
Xinatenth can naturally sing praise better than most anyone else on Pern if the actions or words of another have earned his favour. Beware this roses thorns if you earn his ire though. He can be ruthlessly vicious with his words with a knack for hitting the critical weak spot in someone's heart. He's not above leaving a poisonous barb there, letting his words fester and grow to take over and hopefully make the other re-evaluate themselves. This ability comes from the sole fact that if Xinatenth is not speaking of his opinions to others he is utterly silent and listening except to His. Others than His may address him in his calm moods but they will not get more than vague feeling-responses.
No, it is for His that this blue reserves his private observations and pours his whole soul to. Never will there be a secret from His even if it may negatively affect His or himself. His can always ask for sound advice from Xinatenth and never receiver harsh judgement for His can do no wrong. In the olden days, His would be considered his patron and all this bard dragon can do is sing praise of him. Thankfully for His this blue does not insist on rhymes though he most definitely considers himself a poet. Every line is delivered with a lilting melody and his words are always chosen with the utmost care to protect the purity of language as well as meaning - contractions will never happen and full titles are always a must. One must never underestimate words with Xinatenth.
Pets
Jellybean Green
Name: Cootie
Age: 6
Born: June 3016
Color: Base 659D32 Stripes 3B5323
Species: Mandyr
Looks to: A'nd
Physical Appearance:
Cute. That might be the best word to describe this little green. She’s about average size for a green. Perhaps a bit on the smaller side of average but not enough to be really noticeable. She’s not built to be a ravishing beauty. Nor is she really all that dainty. Instead she is a rather compact little thing. Not fat nor chubby just a little ball of muscle. Not enough muscle for her to appear masculine but she certainly doesn’t look weak, even if she is quite small. Her compact little body makes her look sort of like a little chibi version of a mandyr. Especially when you factor in that her head looks rather largish in comparison to her short stout body and that her eyes are rather large and prominent. Small wings grace her back the appendages barely able to support her in true flight although gliding will be easy enough and she is capable of limited flight especially with the help of the wind. Behind her head are the same tines all her siblings sport but instead of being black hers are a rather interesting shade of brown. Not unlike that of tree bark.
Her hide is a hodgepodge of green. The main shade being the same color of moss you might see clinging to a tree trunk. This mossy shade darkens and lightens in patches just like real moss. The coloration also seems to change sporadically. Although surely this is just a trick of the light. Besides the mossy color her body is evenly stripped with a darker green that is reminiscent of a head of romaine lettuce. The stripes are thin and threadlike and cover her body from nose to tip. Oddly Terran tiger like in their placement. Besides the thin stripping and the mossy green she also sports the seemingly signature marking from this clutch. Raccoon bands in dark green from base to tip of her long tail.
Personality:
This little gal has quite the personality. Far from being timid she is quite a spitfire. She’s quite adept at picking up words and working out how to use them but you’ll never hear most of them. Nope because even though she could speak more and quite well she only uses a few words to get her point across. She’s not very verbose at all. Perhaps it has to do with the fact that she would rather not draw any attention to herself. Why you ask? Because she thinks herself the ultimate hunter. That’s right. This little green is quite fond of actually stalking other things in a bid to either eat or frighten them. Maybe she’d be better at it if she wasn’t so darn tiny. And cute. Still that doesn’t stop her from trying to be vicious. Although it is quite comical to watch. She’ll stalk her prey like a mini tigress occasionally letting them even get away just so she could stalk them again for fun. Once she has a clear shot she’s flinging herself at them either in a bid to scare or in the case of small tunnelsnakes and baby darters eat them. She’s not a cruel huntress either. Not by any means. Her prey is eventually dispatched with a quick and precise strike for the throat. After dispatching it she is quick to consume all she can gorging herself before stashing her prey someplace for a later snack. As can be expected she all but refuses to eat anything she didn’t kill herself so until she works out this hunting thing exactly (which might take awhile because she’s fond of biting off more than she can chew) hers might have to provide her with a few wounded creatures to ‘practice’ on. Thankfully, if hers can’t stomach he intentional wounding of little creatures, she adores eggs and she’ll gladly accept an egg or two to tide her over until her next kill. She doesn’t kill for fun really, like some felines are wont to do. No only for practicality. If she isn’t hungry she will simply play with her food.
For all her feigned viciousness this green is actually quite sweet to other members of her species and even likes firelizards. Although they might not be fond of her type of greeting which normally involves scaring them out of their wits before deciding to befriend them. She absolutely adores hers to extremes and is quite fond of trying to get them to play with her. Her favorite games involve anything with hiding. Hide and seek will be an ultimate favorite of hers in fact. Perhaps having something to do with her innocent and rather simple nature this green will never get the urge to run. Nor will she glow. She has no use for other males or females besides possible playmates. Nor is she likely ever to understand the complexities of mating. No in fact this little mandyr for better of for worse is a non runner. Although she may play chase at times. Simply because doesn’t it look fun?
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.