Post by Rowana on Feb 26, 2010 22:29:17 GMT -5
Human:
Name: N'rik (formally Nabrik)
Age: 19 (Born in May, 3003)
Gender: Male
Sexual Orientation: Heterosexual
Rank: Wingrider
Physical Appearance: N'rik didn't grow as tall as he would have liked and at 5 feet 2 inches is shorter than average. His body has grown stronger from training, though he's still a bit on the skinny side. His hair is short and lies flat on his head and is a deep black color. His sharp, mischievous eyes are bright blue and tend to sparkle when he's up to something.
N'rik's has gotten better clothes since coming to the Weyr, though they are still often dirty. He likes to wear blue when he can, to match his dragon and most of his outfits are worn, but in good repair. He does take good care of his flying gear, though. He wears boots when he has too, but still goes barefoot or in light sandals much of the time.
Personality: N'rik has grown more mature with age. He's still independent and free spirited, but is less prone to getting himself into major trouble. He is very stubborn. Once he gets an idea in his head, he rarely backs down, even when he finds out it might not have been such a good idea. He's too prideful, often times, to admit when he's wrong. He still likes pranks, but finds himself too busy to do them often.
N'rik loves exploring and seeing new things and spends most of his time outside when he can. He loves animals of all kinds, especially creepy, crawly ones like tunnelsnakes. Nothing bothers him more than unnecessary cruelty to any living thing. He is quite good at scrounging and saving anything that might be useful, being used to a poor life, and his room is often full of clutter. He hates being bored, which includes tasks like lessons and chores, but will do them if it leads to getting something he wants. He still likes adventure, but has seen enough in the older riders to know he'd rather not go to battle.
History: Nabrik's parents, Nabuo and Rikka, are a laborers from Lighttower Hold. They have four children: Rikna, the eldest daughter at age 16; Ruoban, the elder son at age 14; Nabrik, second son at at age 11; and Nakki, the youngest girl at age 9. All of the other children are helpful and obedient most of the time. Life is hard and money is scarce, but they all work hard to get by. Nabrik is the trouble maker of the family. He inherited his father's stubborn personality and the two are often at odds. Though Nabuo always wins in the end, given that he is in charge of the family.
Rikka was maybe a little too lenient with her second son. Shortly after he was born, he contracted a fever that almost ended his young life. When he recovered, his mother was so relieved that she let him do whatever he wished. As he grew older, he just got more and more impossible to control. His pranks and deeds got wilder and more extreme. He put frogs in Rikna's bed, causing her to run through the hold screaming her head out. He brought tunnelsnake eggs home, which hatched and started eating eggs from the kitchen. He did anything he could think of to make life more interesting.
Life was certainly boring too, and hard. The general mood of the hold was gloomy and oppressive, leaving little room for adventures or fun. Work and chores were much of the same thing, day after day and Nabrik was sick of it before he was six. Of course, his pranks usually ended in harsh punishments and more work from his father. Nabuo had no patience for wasted effort and distractions. Nabrik soon began to dislike him greatly and spend more and more time away from home whenever he could sneak away. He started to dream of a better life, somewhere far away from his father and the troubles of Lighttower.
He had heard some of the elders talk of dragon riders with disgust, but Nabrik didn't understand why. Flying on a dragon sounded fantastic and exciting. He bet they never had to do boring chores or go to bed on time. Over time, this dream grew into an obsession. He started actively asking about news of the dragonriders and Selenitas, the nearest weyr, but he didn't get much response. Usually they told him he shouldn't talk about such things then tell his father, which got him punished. Eventually, he learned to keep his interest to himself or face his father's anger.
When he was ten, Nabrik saw one of the holders dump a sack into the river. Curious, he followed it downstream and managed to fish it out with a stick. Inside were three newborn puppies, two of which had already died. Heartbroken at the cruelty, Nabrik took the last one into his corner of the bedroom and fed it milk stolen from the kitchens. When his father found out, he almost threw the pup out in a rage, but Rikka convinced him that maybe having a pet would help their son grow responsible. He agreed, grudgingly, to let it stay. Nabrik named his new charge Path, since he'd heard dragon names all ended like that.
Path didn't help him settle down, in fact, she increased his desire for dragons tenfold. Nabuo wanted him to apprentice or do something useful like his other siblings, but he refused. He wanted to be a candidate and he wouldn't take anything less. When he turned eleven, he confronted his father with this. He should have known better. His father was furious and forbade him from going outside for the next sevenday. The next day, he assigned Nabrik to apprentice to one of the woodcrafters, whether he wanted to or not. Nabrik had had enough. He had long ago learned how to sneak out when he was punished, so he slipped out with a sack of food stolen from the kitchens.
He wasn't quite sure where Selenitas was, but he had heard from someone that it was East and on the coast. He figured so long as he kept the sea to his left, he'd make it eventually. He hadn't taken the time to think about how long it would take him. He was sure the weyr would let him be a candidate though. They just had to. With Path at his side, he started out on his journey.
Rescued from potentially getting lost and eaten in the jungle by R'ahre and Ahth, Nabrik arrived at Selenitas Weyr. He was distressed to find that he was not allowed to be a candidate until he was twelve turns of age. Not to be daunted, he sneaked into Hepaticath's hatching with Ka'rys's daughter Kale. Though Kale impressed a green, Nabrik was left standing.
After attempting to sneak in to see Jingth's eggs before they hatched, Nabrik had a long talk with Emoyan, the Candidate Master. Emoyan agreed to allow him to stand properly if he agreed to attend lessons and chores. Nabrik agreed happily, though he failed to impress at this hatching either.
When Wasteland invaded, Nabrik was evacuated with several other candidates, but was forced to leave Path behind. Ever fearful of her safety, he remains at Burimyu with stubborn determination to impress a dragon and go back to find her. On a trip to Hyphen Gather, his dreams were brought crashing to reality when Kale, his best friend, was killed by the Wastelanders. Nabrik was at a lost for what to do. Kale had been his age, and to die just like that. It was almost too much for a boy to comprehend. As a result has become much more determined and diligent in his Candidate studies. Now it was do longer just a childhood dream, but a way to fight back.
Jingth's Hatching finally came, and it was a bittersweet day. The gold queen was dying, since her rider had been killed. Nabrik had never really know Meira, but her death reminded him just how close they all were to that fate. It was amazing to him that they all kept going, but nothing would change his mind about Standing. That day, after a brief attack by a green, Ophiuchusth made himself known to the boy who was now N'rik.
N'rik worked hard during weyrling training, despite his dislike of lessons. He wanted to do his best for his dragon and himself. The biggest challenge was learning to work with Ophi's disability, since many lessons took place during the day when the dragon was nearly blind. He also started becoming friends with Olivia, a fellow candidate who hadn't impressed at the Hatching. His belief that everyone could have a dragon if they tried was something he constantly reminded her in the turns to come.
The earthquake brought the weyrs together and N'rik was finally reunited with Path and his other friends, much to his delight. It was great to have everyone together again, even if some had been lost in the effort. Being young, N'rik wasn't really involved in the war effort, though he and Ophi volunteered to patrol at night with the wherhandlers since the dragon's night vision was so good. He also spent more and more time with Olivia, who's inability to Impress was bringing her down.
N'rik was glad he and Ophi didn't have to fight in the war, but worried for those friends who did. When it was finally over, he was thrilled that it looked like he wouldn't have to fight anything but Thread in the future. The Summit bothered him, though, since it split them up again when they'd finally gotten back together. Fortunately, he wasn't asked to move and Olivia was allowed to stay at Selenitas as well, though she continued to be left Standing at Hatchings.
Finally, Olivia Impressed her own blue dragon and N'rik was thrilled. He couldn't wait for his friend to finish training so all four of them could go flying together. His feelings for Olivia have grown as well, though he is still too embarrassed to admit that he might think of her as more than just a friend.
Dragon[/b]
Pixel bases by LaughingDove; Pixel by Ruby
Name: Ophiuchusth
Color: Blue 1C225E
Age: 7 turns
Appearance- Ophiuchusth is built long and lean as a tunnelsnake, an almost exaggerated slimness about his build that will lend many to turn a critical eye upon his meals for fear he is not consuming enough. But His will rapidly come to realize that Ophiuchusth simply will not gain weight—at least, not while he’s young; as he fills out as a hatchling, he’ll just stop at a certain point, leaving him a gangly, awkward, lanky body and oversized, crumpled wings. Frequent exercise and a moderate diet will have him turning into a more appealing litheness after he learns to fly, fortunately. What will never leave him entirely are his large paws, complete with dangerous sickle-shaped claws, and his wingspan, which is impressive enough to match that of most browns.
When it comes to grace, Ophiuchusth’s is directly related to his experience. He’ll be nothing short of utterly ungainly when he first learns to glide, and His should anticipate many crash-landings and stumbling take-offs that feel more like free-falling. Likewise, fresh out of the shell and into early Weyrlinghood his feet, wings, and tail all seem to conspire to bring him into close contact with the ground, but soon enough Ophiuchusth will find his legs and becomes almost pretty on the ground. When it comes to flight prowess, Ophiuchusth will require a good deal of practice to become graceful—indeed, if His is not patient, it’s not impossible for the blue to never reach any semblance of elegance. 30 ft. from nose to tail
Color-wise, Ophiuchusth is a gorgeous dark blue with violet tints to his hide, soft enough to go unnoticed by most; the hints appear in rich illusions along his wing-sails primarily, but along his ribs and neck in a faint sheen when he is particularly well-oiled. A slightly paler blue dapples both eyes, giving him a very definite four-eyed look, and each of his neck ridges look as if they have been dipped in a very dark blue that nears black at the very tips. Green-blue swirls in opaque curls over his ribs from his underbelly, and trickle down Ophiuchusth’s tail; the same green-blue, a light almost-turquoise shade, appears in light freckles along the edge of his wing membranes and across his flanks.
Ophiuchusth…well, while it’s hardly unusual for Jingth’s offspring to possess night-vision, Ophiuchusth has gotten the best or worst of it, depending on one’s point of view. His night-vision is incredibly keen, as acute as any normal dragon’s in the daytime. However, it comes with the downside of his being unable to see clearly in the day—everything blurs into a fuzz, and details are beyond him entirely.
Personality- Ophiuchusth is a highly charismatic creature even from birth. He is everything a hatchling ought to be; playful, sleepy, mischievous, hungry, solemn, naïve, by turns—just as it ought to be. Even very young, though, it will become clear that Ophiuchusth has a very clear sense of morals, and while they can vary over time depending on what His believes in and his own surroundings, never will Ophiuchusth dare infringe upon them, or he’ll become his own jury and judge. The blue is a dreamer, certainly, often guilty of dropping into imagination, but he’s also very sociable and adores company, be it human, dragon, or wher; he loves conversation and his friendly comfortable nature will likely evolve as he matures into a charismatic flirtatiousness.
Perhaps due to Ophiuchusth’s undeniable intelligence, the blue classifies himself neither as an optimist nor as a pessimist, but rather a realist; he won’t lie to protect and he won’t even be fond of making predictions too far into the future if he can avoid it. Oh, sure he knows what he wants to happen, but he knows that doesn’t necessarily mean it will. The blue is a highly impressionable creature from birth—what His is like will influence the blue greatly and unlike some dragons, as time goes on his personality will likely become ever-closer a match to that of His, or, failing that, to those that he is fond of. He often picks up little manners or gestures from his closer friends; it’s not something he actively thinks about or intends to do, but it just happens.
Little twitches and word choices are not all that will be picked up from Ophiuchusth’s friends. Their very opinions will rub off on the blue, whether they intend for it to happen or not, and Ophiuchusth will likely never realize it himself; it’s just that his friends are intimately a part of him. When it comes to his almost-blindness in the day—Ophiuchusth is smart enough not to try anything risky when he cannot see clearly, and will likely be loath to attempt flight or between until night-time, but it’s a minor discomfort he accepts with an easy grace and casualness. He does get fairly defensive when he’s treated as ‘special’ because of it, and because of his own mindset, the blue tends to treat all dragons equally, whether they have one eye, five wings, no tails, whatever; he hates sympathy and that, along with a threat to His, is possibly the only thing that can bring out Ophiuchusth’s abrasive side.
Written by Avu
Salamandyr:
Name: Alph
Color: Brown 943300
Age: Adult
Appearance: This mandyr is large. Easily measuring nose to nose with most of the bronze mandyrs of the weyr. Heavily muscled for a mandyr he seems to command with the presence he exudes. Especially since he is fond of displaying this muscle. Large violent looking ivory spines ring his neck. The tip of each of these bony protrusions are sharp enough to draw blood if he isn’t careful. His wings are also large and easily able to support his large frame. He will be an excellent glider and will even be capable of flight should he so choose. His talons are long and imposing as well, especially for a mandyr, and are barbed at the tips giving him superior grip on almost any surface. Likewise he has to be careful when clinging to fabric so he does not unintentionally get himself snagged on it. All in all he poses a very masculine and dangerous figure.
His hide is a rich orangish brown. In fact he could probably almost be confused for a bronze at first glance. Except there is no metallic sheen on his hide. Instead he has a few markings that will hint to his color if you look at him closely enough. A rich dark brown of a color close to black covers each of his legs from knee joint to foot and half of his tail is also this darkened shade. Twin rows of spots of the same color also run from the back of his head down his spine. His wing membranes are the also this same dark chocolate only broken by the twin eyelet markings that he and his siblings seem to have in common. The pupil of the markings being a off-white while the iris ring is an almost neon orange.
Personality: Unfortunately this guys personality is almost completely at odds with his looks in a few ways. This brown is meek and paranoid about his species. Always flinching away from some mandyr or another and whispering to his bonded about this or that. His paranoia thankfully seems to only extend where other mandyrs are concerned. He is perfectly fine to converse with people or fire lizards and is even curious and playful around them. However there is not a commanding bone in his body. In fact he is rather sweet and unassuming. Perfectly capable of helping out a firelizard or human in need. Providing of course his bonded will allow such, for he is also very obedient. In fact this brown is unwilling to do practically anything without the express permission of his. He is also something of a pacifist and despite his violent looks there is literally almost nothing that will drive him to violence. Unless of course he has to protect his. He is perfectly capable of giving a nip or two if he thinks it will help his get out of a sticky situation.
He is also surprising eloquent in his speech. His sentences are always short and curt but it seems that he strives to make the most sense possible. If he has nothing intelligent to add to a conversation in fact he stays silent. Perfectly capable of being a good listener as well is this brown. His vocabulary will never be stunning but those words he does no he uses well. In matters of love it seems he is simply terrified however. Anything shiny or glowing in fact causes him to go into a fit of panic. He will often hide himself in his bonded’s clothes and no amount of prodding or persuading will cause him to come out until the object or female has left the area. Perhaps thankfully for his this means this mandyr is unlikely to ever participate in a run or flight.
Written by Rei
Canine:
Name: Path
Age: Adult
Physical Appearance: Path is small and scrawny, weighing only fifteen pounds. Her fur is medium length, and is winery and bristly. Not the kind that is fun to hug, but the kind that is resistance to burrs. She has a pointy nose, a short curly tail, and floppy ears. She's mostly white with a few large silver patches, one on her back, one over her left ear, and one down her back right leg.
Personality: Path adores Nabrik and follows him everywhere. She's caring and obedient, but also loves to play and run around. She's full of boundless energy and enthusiasm for life. She has a hard time sitting still for too long and is always sniffing around to see what new things she can find. She barks frequently when she's excited, sounding like a high pitched yip. She tries to keep Nabrik out of trouble when she can and is brave in the face of dangers much bigger than she is.
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name: N'rik (formally Nabrik)
Age: 19 (Born in May, 3003)
Gender: Male
Sexual Orientation: Heterosexual
Rank: Wingrider
Physical Appearance: N'rik didn't grow as tall as he would have liked and at 5 feet 2 inches is shorter than average. His body has grown stronger from training, though he's still a bit on the skinny side. His hair is short and lies flat on his head and is a deep black color. His sharp, mischievous eyes are bright blue and tend to sparkle when he's up to something.
N'rik's has gotten better clothes since coming to the Weyr, though they are still often dirty. He likes to wear blue when he can, to match his dragon and most of his outfits are worn, but in good repair. He does take good care of his flying gear, though. He wears boots when he has too, but still goes barefoot or in light sandals much of the time.
Personality: N'rik has grown more mature with age. He's still independent and free spirited, but is less prone to getting himself into major trouble. He is very stubborn. Once he gets an idea in his head, he rarely backs down, even when he finds out it might not have been such a good idea. He's too prideful, often times, to admit when he's wrong. He still likes pranks, but finds himself too busy to do them often.
N'rik loves exploring and seeing new things and spends most of his time outside when he can. He loves animals of all kinds, especially creepy, crawly ones like tunnelsnakes. Nothing bothers him more than unnecessary cruelty to any living thing. He is quite good at scrounging and saving anything that might be useful, being used to a poor life, and his room is often full of clutter. He hates being bored, which includes tasks like lessons and chores, but will do them if it leads to getting something he wants. He still likes adventure, but has seen enough in the older riders to know he'd rather not go to battle.
History: Nabrik's parents, Nabuo and Rikka, are a laborers from Lighttower Hold. They have four children: Rikna, the eldest daughter at age 16; Ruoban, the elder son at age 14; Nabrik, second son at at age 11; and Nakki, the youngest girl at age 9. All of the other children are helpful and obedient most of the time. Life is hard and money is scarce, but they all work hard to get by. Nabrik is the trouble maker of the family. He inherited his father's stubborn personality and the two are often at odds. Though Nabuo always wins in the end, given that he is in charge of the family.
Rikka was maybe a little too lenient with her second son. Shortly after he was born, he contracted a fever that almost ended his young life. When he recovered, his mother was so relieved that she let him do whatever he wished. As he grew older, he just got more and more impossible to control. His pranks and deeds got wilder and more extreme. He put frogs in Rikna's bed, causing her to run through the hold screaming her head out. He brought tunnelsnake eggs home, which hatched and started eating eggs from the kitchen. He did anything he could think of to make life more interesting.
Life was certainly boring too, and hard. The general mood of the hold was gloomy and oppressive, leaving little room for adventures or fun. Work and chores were much of the same thing, day after day and Nabrik was sick of it before he was six. Of course, his pranks usually ended in harsh punishments and more work from his father. Nabuo had no patience for wasted effort and distractions. Nabrik soon began to dislike him greatly and spend more and more time away from home whenever he could sneak away. He started to dream of a better life, somewhere far away from his father and the troubles of Lighttower.
He had heard some of the elders talk of dragon riders with disgust, but Nabrik didn't understand why. Flying on a dragon sounded fantastic and exciting. He bet they never had to do boring chores or go to bed on time. Over time, this dream grew into an obsession. He started actively asking about news of the dragonriders and Selenitas, the nearest weyr, but he didn't get much response. Usually they told him he shouldn't talk about such things then tell his father, which got him punished. Eventually, he learned to keep his interest to himself or face his father's anger.
When he was ten, Nabrik saw one of the holders dump a sack into the river. Curious, he followed it downstream and managed to fish it out with a stick. Inside were three newborn puppies, two of which had already died. Heartbroken at the cruelty, Nabrik took the last one into his corner of the bedroom and fed it milk stolen from the kitchens. When his father found out, he almost threw the pup out in a rage, but Rikka convinced him that maybe having a pet would help their son grow responsible. He agreed, grudgingly, to let it stay. Nabrik named his new charge Path, since he'd heard dragon names all ended like that.
Path didn't help him settle down, in fact, she increased his desire for dragons tenfold. Nabuo wanted him to apprentice or do something useful like his other siblings, but he refused. He wanted to be a candidate and he wouldn't take anything less. When he turned eleven, he confronted his father with this. He should have known better. His father was furious and forbade him from going outside for the next sevenday. The next day, he assigned Nabrik to apprentice to one of the woodcrafters, whether he wanted to or not. Nabrik had had enough. He had long ago learned how to sneak out when he was punished, so he slipped out with a sack of food stolen from the kitchens.
He wasn't quite sure where Selenitas was, but he had heard from someone that it was East and on the coast. He figured so long as he kept the sea to his left, he'd make it eventually. He hadn't taken the time to think about how long it would take him. He was sure the weyr would let him be a candidate though. They just had to. With Path at his side, he started out on his journey.
Rescued from potentially getting lost and eaten in the jungle by R'ahre and Ahth, Nabrik arrived at Selenitas Weyr. He was distressed to find that he was not allowed to be a candidate until he was twelve turns of age. Not to be daunted, he sneaked into Hepaticath's hatching with Ka'rys's daughter Kale. Though Kale impressed a green, Nabrik was left standing.
After attempting to sneak in to see Jingth's eggs before they hatched, Nabrik had a long talk with Emoyan, the Candidate Master. Emoyan agreed to allow him to stand properly if he agreed to attend lessons and chores. Nabrik agreed happily, though he failed to impress at this hatching either.
When Wasteland invaded, Nabrik was evacuated with several other candidates, but was forced to leave Path behind. Ever fearful of her safety, he remains at Burimyu with stubborn determination to impress a dragon and go back to find her. On a trip to Hyphen Gather, his dreams were brought crashing to reality when Kale, his best friend, was killed by the Wastelanders. Nabrik was at a lost for what to do. Kale had been his age, and to die just like that. It was almost too much for a boy to comprehend. As a result has become much more determined and diligent in his Candidate studies. Now it was do longer just a childhood dream, but a way to fight back.
Jingth's Hatching finally came, and it was a bittersweet day. The gold queen was dying, since her rider had been killed. Nabrik had never really know Meira, but her death reminded him just how close they all were to that fate. It was amazing to him that they all kept going, but nothing would change his mind about Standing. That day, after a brief attack by a green, Ophiuchusth made himself known to the boy who was now N'rik.
N'rik worked hard during weyrling training, despite his dislike of lessons. He wanted to do his best for his dragon and himself. The biggest challenge was learning to work with Ophi's disability, since many lessons took place during the day when the dragon was nearly blind. He also started becoming friends with Olivia, a fellow candidate who hadn't impressed at the Hatching. His belief that everyone could have a dragon if they tried was something he constantly reminded her in the turns to come.
The earthquake brought the weyrs together and N'rik was finally reunited with Path and his other friends, much to his delight. It was great to have everyone together again, even if some had been lost in the effort. Being young, N'rik wasn't really involved in the war effort, though he and Ophi volunteered to patrol at night with the wherhandlers since the dragon's night vision was so good. He also spent more and more time with Olivia, who's inability to Impress was bringing her down.
N'rik was glad he and Ophi didn't have to fight in the war, but worried for those friends who did. When it was finally over, he was thrilled that it looked like he wouldn't have to fight anything but Thread in the future. The Summit bothered him, though, since it split them up again when they'd finally gotten back together. Fortunately, he wasn't asked to move and Olivia was allowed to stay at Selenitas as well, though she continued to be left Standing at Hatchings.
Finally, Olivia Impressed her own blue dragon and N'rik was thrilled. He couldn't wait for his friend to finish training so all four of them could go flying together. His feelings for Olivia have grown as well, though he is still too embarrassed to admit that he might think of her as more than just a friend.
Dragon[/b]
Pixel bases by LaughingDove; Pixel by Ruby
Name: Ophiuchusth
Color: Blue 1C225E
Age: 7 turns
Appearance- Ophiuchusth is built long and lean as a tunnelsnake, an almost exaggerated slimness about his build that will lend many to turn a critical eye upon his meals for fear he is not consuming enough. But His will rapidly come to realize that Ophiuchusth simply will not gain weight—at least, not while he’s young; as he fills out as a hatchling, he’ll just stop at a certain point, leaving him a gangly, awkward, lanky body and oversized, crumpled wings. Frequent exercise and a moderate diet will have him turning into a more appealing litheness after he learns to fly, fortunately. What will never leave him entirely are his large paws, complete with dangerous sickle-shaped claws, and his wingspan, which is impressive enough to match that of most browns.
When it comes to grace, Ophiuchusth’s is directly related to his experience. He’ll be nothing short of utterly ungainly when he first learns to glide, and His should anticipate many crash-landings and stumbling take-offs that feel more like free-falling. Likewise, fresh out of the shell and into early Weyrlinghood his feet, wings, and tail all seem to conspire to bring him into close contact with the ground, but soon enough Ophiuchusth will find his legs and becomes almost pretty on the ground. When it comes to flight prowess, Ophiuchusth will require a good deal of practice to become graceful—indeed, if His is not patient, it’s not impossible for the blue to never reach any semblance of elegance. 30 ft. from nose to tail
Color-wise, Ophiuchusth is a gorgeous dark blue with violet tints to his hide, soft enough to go unnoticed by most; the hints appear in rich illusions along his wing-sails primarily, but along his ribs and neck in a faint sheen when he is particularly well-oiled. A slightly paler blue dapples both eyes, giving him a very definite four-eyed look, and each of his neck ridges look as if they have been dipped in a very dark blue that nears black at the very tips. Green-blue swirls in opaque curls over his ribs from his underbelly, and trickle down Ophiuchusth’s tail; the same green-blue, a light almost-turquoise shade, appears in light freckles along the edge of his wing membranes and across his flanks.
Ophiuchusth…well, while it’s hardly unusual for Jingth’s offspring to possess night-vision, Ophiuchusth has gotten the best or worst of it, depending on one’s point of view. His night-vision is incredibly keen, as acute as any normal dragon’s in the daytime. However, it comes with the downside of his being unable to see clearly in the day—everything blurs into a fuzz, and details are beyond him entirely.
Personality- Ophiuchusth is a highly charismatic creature even from birth. He is everything a hatchling ought to be; playful, sleepy, mischievous, hungry, solemn, naïve, by turns—just as it ought to be. Even very young, though, it will become clear that Ophiuchusth has a very clear sense of morals, and while they can vary over time depending on what His believes in and his own surroundings, never will Ophiuchusth dare infringe upon them, or he’ll become his own jury and judge. The blue is a dreamer, certainly, often guilty of dropping into imagination, but he’s also very sociable and adores company, be it human, dragon, or wher; he loves conversation and his friendly comfortable nature will likely evolve as he matures into a charismatic flirtatiousness.
Perhaps due to Ophiuchusth’s undeniable intelligence, the blue classifies himself neither as an optimist nor as a pessimist, but rather a realist; he won’t lie to protect and he won’t even be fond of making predictions too far into the future if he can avoid it. Oh, sure he knows what he wants to happen, but he knows that doesn’t necessarily mean it will. The blue is a highly impressionable creature from birth—what His is like will influence the blue greatly and unlike some dragons, as time goes on his personality will likely become ever-closer a match to that of His, or, failing that, to those that he is fond of. He often picks up little manners or gestures from his closer friends; it’s not something he actively thinks about or intends to do, but it just happens.
Little twitches and word choices are not all that will be picked up from Ophiuchusth’s friends. Their very opinions will rub off on the blue, whether they intend for it to happen or not, and Ophiuchusth will likely never realize it himself; it’s just that his friends are intimately a part of him. When it comes to his almost-blindness in the day—Ophiuchusth is smart enough not to try anything risky when he cannot see clearly, and will likely be loath to attempt flight or between until night-time, but it’s a minor discomfort he accepts with an easy grace and casualness. He does get fairly defensive when he’s treated as ‘special’ because of it, and because of his own mindset, the blue tends to treat all dragons equally, whether they have one eye, five wings, no tails, whatever; he hates sympathy and that, along with a threat to His, is possibly the only thing that can bring out Ophiuchusth’s abrasive side.
Written by Avu
Salamandyr:
Name: Alph
Color: Brown 943300
Age: Adult
Appearance: This mandyr is large. Easily measuring nose to nose with most of the bronze mandyrs of the weyr. Heavily muscled for a mandyr he seems to command with the presence he exudes. Especially since he is fond of displaying this muscle. Large violent looking ivory spines ring his neck. The tip of each of these bony protrusions are sharp enough to draw blood if he isn’t careful. His wings are also large and easily able to support his large frame. He will be an excellent glider and will even be capable of flight should he so choose. His talons are long and imposing as well, especially for a mandyr, and are barbed at the tips giving him superior grip on almost any surface. Likewise he has to be careful when clinging to fabric so he does not unintentionally get himself snagged on it. All in all he poses a very masculine and dangerous figure.
His hide is a rich orangish brown. In fact he could probably almost be confused for a bronze at first glance. Except there is no metallic sheen on his hide. Instead he has a few markings that will hint to his color if you look at him closely enough. A rich dark brown of a color close to black covers each of his legs from knee joint to foot and half of his tail is also this darkened shade. Twin rows of spots of the same color also run from the back of his head down his spine. His wing membranes are the also this same dark chocolate only broken by the twin eyelet markings that he and his siblings seem to have in common. The pupil of the markings being a off-white while the iris ring is an almost neon orange.
Personality: Unfortunately this guys personality is almost completely at odds with his looks in a few ways. This brown is meek and paranoid about his species. Always flinching away from some mandyr or another and whispering to his bonded about this or that. His paranoia thankfully seems to only extend where other mandyrs are concerned. He is perfectly fine to converse with people or fire lizards and is even curious and playful around them. However there is not a commanding bone in his body. In fact he is rather sweet and unassuming. Perfectly capable of helping out a firelizard or human in need. Providing of course his bonded will allow such, for he is also very obedient. In fact this brown is unwilling to do practically anything without the express permission of his. He is also something of a pacifist and despite his violent looks there is literally almost nothing that will drive him to violence. Unless of course he has to protect his. He is perfectly capable of giving a nip or two if he thinks it will help his get out of a sticky situation.
He is also surprising eloquent in his speech. His sentences are always short and curt but it seems that he strives to make the most sense possible. If he has nothing intelligent to add to a conversation in fact he stays silent. Perfectly capable of being a good listener as well is this brown. His vocabulary will never be stunning but those words he does no he uses well. In matters of love it seems he is simply terrified however. Anything shiny or glowing in fact causes him to go into a fit of panic. He will often hide himself in his bonded’s clothes and no amount of prodding or persuading will cause him to come out until the object or female has left the area. Perhaps thankfully for his this means this mandyr is unlikely to ever participate in a run or flight.
Written by Rei
Canine:
Name: Path
Age: Adult
Physical Appearance: Path is small and scrawny, weighing only fifteen pounds. Her fur is medium length, and is winery and bristly. Not the kind that is fun to hug, but the kind that is resistance to burrs. She has a pointy nose, a short curly tail, and floppy ears. She's mostly white with a few large silver patches, one on her back, one over her left ear, and one down her back right leg.
Personality: Path adores Nabrik and follows him everywhere. She's caring and obedient, but also loves to play and run around. She's full of boundless energy and enthusiasm for life. She has a hard time sitting still for too long and is always sniffing around to see what new things she can find. She barks frequently when she's excited, sounding like a high pitched yip. She tries to keep Nabrik out of trouble when she can and is brave in the face of dangers much bigger than she is.
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