Post by Kisha-Ra on Sept 23, 2011 16:40:57 GMT -5
Humans:
Name: Vivano
Age: 32 (born 2990)
Gender: male
Sexual Orientation: bisexual
Rank: Bronzehandler
Physical Appearance: Vivano’s clearly past his first flush of youth and it shows, not so much in his face and body for he’s still young enough not to be worrying about developing wrinkles or running to fat, it shows in the clear confidence of his movements and the lack of awkwardness, even when he’s making a fool of himself, it’s a sign that Vivano doesn’t wonder about who he is, he’s already discovered that and he’s on to more important questions.
Vivano’s not a remarkable fellow, his build is lithely muscular, but not in peak condition and standing at 5’5’’ his not likely to be easy to find in a crowd. Perhaps the most interesting thing about Vivano is his unusual skin tone, which is a golden brown a few shades darker than pernese average even in the south, if he were to stay out the sun he’d go paler but never lose the golden tone.
Vivano’s face is topped with black hair, short cropped for maximum coolness in the southern heat, but regrettably this exposes his high forehead and makes him look like he has a slowly receding hairline. Luckily the face under that hair is, if not classically attractive, then at least interesting. Dark almond shaped eyes sit under neat black brows, defined cheekbones, and an average looking mouth and nose do not an attractive face make, but Vivano seems to be able to carry an amazing amount of expression on his face. In fact whatever he’s thinking is likely to turn up on his face unless he makes an effort to control his expression, which is, in itself, a dead giveaway. The downside; his facial hair, it grows rather quickly and there’s always some evidence of stubble on his face if he doesn’t shave daily, however Vivano hates the way he looks with a full beard, and also hates daily shaving, so he quite frequently has a light beard, as his brother says: he can’t decide whether to grow the thing or give it a merciful death.
Personality: Vivano has a bit of a devil may care air to him, particularly in matters of affection, he tends to be very nearly as good at ‘socialising’ as the stereotypical dragonrider, with a horde of various irate fathers after his blood at any one time. He’s also afflicted with near terminal wanderlust, if there’s anywhere Vivano hasn’t been it’s not because he didn’t want to, it’s because it was either too dangerous or impossible to get there. His major goal in life for turns has been to bond to a wher so he can have a perfect travelling companion.
In spite of his various lusts Vivano has a good heart, he’s kind, haphazardly generous, that is he’s generous when he actually realises that people need things, and has a strong sense of loyalty to his family and friends. He holds capability and usefulness in high regard, having very little patience for anyone who can’t or won’t earn their way in the world, and indeed always does his very best to make sure he pays everything he owes, although debts of kindness are more the kind that get paid to other people.
Vivano has a great talent for growing and using herbs, and has collected many in his travels, some of which have even survived, potted, to this day. He’d probably make a great healer, however he has a morbid fear of illness and has done his mother died of southern fever when he was a child.
History:
Vivano was born in 2990 in Ista Hold to a rather average couple of holders with no acknowledged special skills, his mother was considered to be one of the best bakers around, and indeed made a living at it while his father was more of a practical man, up for purely physical tasks but widely considered to be a few glows short of a basket.
When war broke out between the two remaining Weyrs in the northern continent, when Vivano was just 6 years old his parents decided it would be wise to leave the north entirely, his mother had an aunt and uncle in Blossom hold so that was where they uprooted their family to using their savings to buy passage on a trading vessel.
Vivano and his two younger sisters settled quickly into the life of Blossom hold, being children they were quick to adapt and his parents more or less resumed the same roles in Blossom as they’d had in Ista.
Vivano and Rolean, the older of his two sisters, always had an obsession with water, one that they were fairly free to indulge, and include their youngest sister in the chaos at times, though their younger brother, the youngest of the four, was regarded as nothing more than a nuisance to them. Unlike Vivano Rolean had an obsession with dolphins as well as water, spent all her time hanging around the lake dolphin hall, and hoped to apprentice to a dolphineer when she was old enough. This hope eventually lead to disaster as, on a fairly ordinary occasion when Rolean had snuck off to see her ‘friends’ at the hall it came under attack. The destruction from this attack wasn’t total by any means, but for Vivano and his family it didn’t need to be, Rolean had been killed in the incident, crushed by falling rubble.
Without his closest sister Vivano found himself heartbroken and lonely, but even as a child he recognised that Rolean’s death had broken something in his mother, she would often stare blankly into space, and had to be reminded to do everyday thing like eat or bathe. The family hoped the impending birth of her fifth child would bring back her interest in life but instead, shortly after Ronlon’s birth she caught a southern fever and died.
Vivano’s life quickly became busy as the oldest of the siblings and between doing what he could to look after his youngest brother and trying to keep the other two out of trouble and under control (a full time task it often seemed, even with the help of some of the hold women) while his father worked. Sometimes it seemed the most relaxing times of his life were now when he was at lessons.
By the time Vivano was sixteen it often seemed as if he was in charge of the household, not his father. He was also well connected to the hold’s rumour mill and biggest gossips, which was how he came to hear of threadfall in other places a few days before it hit Blossom. Though there was a defence it was, so far as Vivano could tell, a rather disorganised one and he had cause to be glad he’d kept his younger siblings in the hold proper with him. Not long after the first falls rumours filtered down of force firestone mining in Hyphen. Now Vivano could see why they were complaining to some extent but tended to hold the opinion they should shut their traps over at Hyphen since the firestone was going to be defending them from thread.
Within months the hold was properly organised, at least as much as they could be, against thread. Rumours continued to run rife, that a new gold had hatched at the Weyr and she’d Impressed a hold girl, that the weyrwoman’s daughter was dead, that the price of grain was set to rise. Vivano quickly grew used to confirming those he could and ignoring the rest, a habit that would serve him well over the next few turns.
Although not much happened in Blossom over the next few turns, Vivano began to look at his own future, there wasn’t much he was particularly good at, apart from growing and using herbs, but he had no intention of becoming a healer, far too many ill people involved. After some experimentation Vivano found he could not only make an acceptable folk remedy, he could also make very good lotions and perfumes, as well as some dyes and various other bits and pieces. It seemed like Vivano had found his role in life and if it wasn’t a very masculine occupation at least it was work and perfect for a dabbler who was curious about everything.
At nineteen, a little older than most Vivano was struck by his first true romance. For months it seem the sweet blue eye hold girl Gilly consumed his every waking moment, but as these things do the relationship eventually ended, on Gilly’s terms, leaving Vivano at a loose end. He eventually decided he was going to travel around the south before something happened to stop him.
Vivano did not leave ill prepared, he left leading a shaggy little runner who carried an assortment of Viano’s usual stock in trade in packs as well as all the usual travel essentials.
Over the next four turns Vivano wandered between the holds in the life of a vagabond, albeit a well groomed, clean, and politer sort of vagabond. He often stopped at major holds to gather information about current events, as well as renewing his supplies and renting stillrooms to prepare yet more of his herbal concoctions. Oddly the folk remedies were in high demand out in the further cotholdings where a healer was only an option in a major crisis, it sometimes seemed as if he sold and traded more of those than anything else, even dyes.
Eventually it was time for him to return home, older, wiser, and far more experienced in more ways than one. The main reason for his return was a lack of places to go, the deep jungles were certainly an attractive prospect with a plenitude of exotic plants just waiting for their use to be discovered but Vivano had no way to get to them. Fighting a jungle full of felines, wild whers, and who knew what else with only his pony for company was hardly an attractive prospect. What he could do with was either a group of other woods wise people and some guards, or a couple of those big trained canines to watch his back. However since he had neither of those he returned to Blossom, moved back in with his family, and set cutting a wide swathe through the young women (and some few young men) of the hold who found the returning wanderer attractive.
Over the next turn or so Vivano came to the realisation that he was no longer content in Blossom hold, travel had broadened his mind a little too much. So when his younger siblings were searched for a clutch at Selenitas Weyr Vivano travelled along with them. Although he was too old for candidacy Vivano did get a great view of Hepaticath’s clutch hatching, although not as good the one his siblings had. Though none of the three searched Impressed Vivano’s three siblings elected to stay and stand from the next clutch.
However the few days he’d spent at Selenitas showed Vivano a new world, one where fathers weren’t always glaring at you. Pretty soon Vivano was travelling to the Weyr with every tithe train and on every minor errand. He made an extended visit for a wher hatching, because once the idea occurred to him Vivano realised that a wher would be exactly the right sort of companion for travelling. However like his siblings Vivano also failed to Impress, which wasn’t surprising given the small number of eggs.
Thereafter it was keeping a tab on the wher queen as much as the good company that kept Vivano on the road between Blossom and Selenitas, even after the Weyr was attacked and taken over by northern riders who were a far harsher bunch than the previous leaders.
The impression of harshness on the part of the new Weyr leaders was confirmed by tales from his siblings as they told Vivano that at Millieth’s hatching (which Vivano was not invited to watch) almost half of the clutch were killed by the wasteland riders as it seemed they were known.
In addition to that, more chaos was afoot as tithe trains were attacked by dragonriders, presumably enemies of either the wasteland riders or of Selenitas. Patrols were stepped up and it became uncommon for those transporting tithes to go a full hour without seeing a dragon over their heads.
When the gold wher of Selenitas clutched again Vivano missed it, stuck at Blossom with a broken leg thanks to a feline and a flight of stairs. Needless to say he was absolutely furious with this state of affairs. However looking into other avenues was rather fruitless, the miners wanted to keep all their wher eggs to themselves, and wild whers were something Vivano preferred to avoid if possible. He’d have to wait patiently for another turn or so, what terrible luck.
Some good luck, or at least good timing on Vivano’s part, took him to Selenitas Weyr shortly after a terrible earthquake. His errand was in fact to make sure his siblings were still alive, which they were, but he ended up being just in time for a mass exodus from the mostly ruined Weyr. One that he joined, after all who knew where the wher queen would end up?
Though the merge of the two southern Weyrs in the location they decided to call New Selenitas was supposed to have been stressful time Vivano had nothing to really judge it agains, though life as a formal candidate, obeying rules that were clearly intended to keep children in check was a somewhat humiliating experiencet. He did find, however that even if he didn’t have the right stuff to Impress a wher he did have the right stuff for annoying talking lizard creatures, as he found himself with a brown salamandyr that had a very short attention span and answered to the name of Monster.
Vivano was not have to bear candidacy for long as he Impressed bronze Vivask at Eikask’s hatching late in the year. The large wher was certainly a personality and didn’t let the partial blindness he’d been born with slow him down at all. Between that, settling down to the night life, dealing with his roommate, lessons, and picking up an arrogant green firelizard to boot Vivano wouldn’t have noticed if the whole Weyr caved in. Luckily it did not.
Vivano didn’t end up having much to do with the war, or even the final battle as Vivask’s size, as well as his clumsiness, would only have been a problem in a stealth mission. For him the time in which the dragonriders fought the hardest was a time of routine work, feline hunting, and monster extermination.
Likewise the summit of 3020 didn’t much affect Vivano as he had no formal craft training and the bulk of the whers were not being reassigned as there was no need for them in the north. The advantage of the peace between north and south for Vivano was definitely the ability to travel more. He was even able to visit several of the northern holds with Vivask and start expanding his herbalist knowledge to an entire new continent. Vivask contributed to this venture by making sure they arrived in certain hold with female whers in time for him to chase them, his sister Sydsk especially.
Family:
Vivlean – mother (deceased)
Rontolon – Father (52)
Rolean – sister (deceased)
Vivlan –sister (22)
Viron – brother (19)
Ronlon –brother (17)
Wher:[/u]
Name: Vivask
Color: Bronze #8E6B23 #CFB53B
Age: 6 (hatched 3017)
Physical Appearance: While the Lucid bronze is certainly attractive, that is not the most distinguishing thing about him. Despite his charming colouration and handsome build it is his left eye that usually draws the most attention. From the moment of his birth, his left eye has remained a deadened, green-tinged grey; completely blind. Aside from that one flaw, he is otherwise perfect. He's a long, deceptively muscled wher. The pattern of his hide makes it a little difficult to make out the ripple of muscle underneath. This large wher will have no problems carrying more than just their bonded. His wings are large and long, almost but not quite shaped properly for actual flight.
As mentioned before, he has a lovely colouring that borders slightly more on gold than bronze. A large part of his hide is painted a more subdued combination of brown and gold, with faint green undertones. Mixed with this subdued colour is a brilliant almost-gold colour that seems to originate from his left side, stretch over his upper back, around his left eye, and his right front paw, and down the left side of his tail like flames. Though this leaves most of his right side rather plain, it is a pleasant effect on him. All this plus the metallic sheen his colour is known for makes him quite the stunning bronze.
He has quite the air about him, the Lucid bronze does. Every bit of him exudes an aura of confidence that some scoff at and others admire. His posture is a surprisingly good indicator of the depth of his relationships with those nearby. Friends are allowed to see him relaxing rather ungracefully whenever he's not working while strangers are treated to views of him posing regally to impress. He moves with an unusual grace for one missing an eye. Odd moments of clumsiness, often in moments of real importance, show that this grace is hard earned. Still, he is not as clumsy as his mother while going at high speeds. He holds considerable skill in the air as well should he ever discover it.
Personality: Like most bronzes, this male is certainly arrogant. However, this arrogance is not without valid reason. This bronze is highly intelligent and an expert manipulator. Often times the one he is manipulating won't even realize it until afterwards, if at all. He has a particular fondness for manipulating his Epic clutchsibling since he finds their reactions amusing. He has no boundaries with his schemes either. If he wants something he will get it, almost without fail. To further his goals he is also willing to get his paws dirty, so to speak.
Thankfully, the Lucid bronze's ambitions are pure most of the time. He wants the best for everyone whether they are a dragon, a human, a fellow wher, or even lowly pets. If he must displace someone at the top to protect everyone else below him he will, or die trying. Much to his bonded's and his friends' relief he's intelligent enough to know that sometimes there are other ways to protect everyone without risking so much in the process. While his protectiveness extends to everyone, he is particularly protective of his clutchmates. Threats to any of them will not be tolerated. Ever. For any reason.
The most important aspect of this wher's personality is that he cares. Very much so, in fact. His clutchsiblings, in particular, he loves and is willing to do pretty much anything for them. Sure he may manipulate them on occasion and put on a facade to annoy the Epic clutch sibling (and others) but he genuinely cares for them. Around his clutchsiblings only will he always be relaxed, content to flop near them or (in the case of the female siblings) on them. He is rarely seen without the company of the Prophetic sibling. When he's with that sibling he can be much more serious and work oriented. Without that one around, though, he tends to be lazy and flirtatious with all females. One might say he's the dumbest smart wher they'll ever meet because despite all his intelligence he still makes stupid decisions or jokes around.
Pets{/u]
Name: Monster
Species: Salamandyr
Age: 6 (hatched October 3017)
Color:Brown 855e42-Primary 733f00-Stripes
Appearance: He’s a bit of a queer- looking fellow, to be sure. Perhaps it’s the way he moves, or maybe it’s just his physiognomy, but it’s hard to really tell what shape this guy takes. He’s got just enough of a layer of fat over admittedly strong muscle to make this rather difficult, though truly it might be his propensity to suddenly change direction or go from a standstill to a near sprint without warning that confuses the issue most. He simply can’t be built like a normal salamandyr. They simply don’t move like that. Nor do they fly, though he can, if a bit erratically. While his movements are certainly interesting to watch, his coloring isn’t nearly so attention-grabbing. His hide is simply a dull gray with three stripes of brown running straight down his back from the base of his skull.
Personality: Tempestuous. Unpredictable. These two words are probably about all you need to describe him. He essentially has the ‘mandyr version of ADHD, and will even leave off what he’s saying mid-phrase to go off on a different tangent. On top of that, he tends to respond emotionally – and not necessarily with the appropriate emotion, either – to any given situation. This also holds true for situations involving His. For instance, if His should be seated in the dining hall and someone was to bypass him to go sit at another table, it would not be strange for the brown to leap onto the passing person and berate them for their cruelty. Inanimate objects, also, have the ability to seriously offend this fiery little male.
He’s also quite the ladies’ man. He is clearly the best male specimen out there (and everyone around him is like to hear about it, especially if they happen to be female). This brown is given to bringing gifts of dubious value, such as a piece of string or a button, to lay at the feet of his newest lady love. He will challenge any male in the vicinity for the right to her. Note the use of ‘female’ and ‘male.’ This transcends all species, to include salamandyrs, firelizards, whers and dragons, as well as humans, razorclaws, felines and even fish. If he can be reasonably sure it’s female he’ll flirt with it, and if it Runs, Flies or goes into heat, he’ll be the first on the scene to make her his.
Name: Demon
Color: Green #BFFF00 #001100
Age 5 (hatched 3018)
Physical Appearance: This green looks distinctly masculine. She's packed full of muscle and has a shorter, more stocky appearance than the typical streamlined green. Naturally this gives her more power than it does agility. Her wings are well proportioned to carry her weight and she can be pretty graceful in flight. On land she tends to stomp around and is a touch on the clumsy side. Her eye ridges are particularly prominent and give her a permanent glaring appearance. Her claws are always perfectly sharp because she sharpens them and are capable of doing some real damage.
Perhaps appearances are finally beginning to represent personality because this green is the colour of a ripened lime, a fruit as sour as this green can be. The colour itself is a shocking, almost unpleasant shade on this green's hide and is made all the worse by the dark green, almost black markings on her side. While the graceful rune-like curves and loops and her sides might be pretty otherwise they look almost ominous as almost-black on her bright colouring. They're very solid and traceable and almost seem to suck the light of her hide in.
Personality: This green is rediculously snotty. She believes herself to be Faranth's gift to Pern and believes everyone else is below her. Other than Hers she actively hates any other living creature. Thankfully, unless they do something to really piss her off, she's usually pretty quiet about this hate. Hers she has sort of a love-hate relationship with. She hates the type of creature they are and is prone to pointing out the general flaws of their form while at the same time loving the person they are. Since she loves Hers' inner person so much she will never willingly share them with another. Mates, other mindmates, and pets will actually be attacked.
Unfortunately this green's superiority complex is not without a strong basis. She's smart for her colour and believes so strongly in anything she does that it's hard not to be drawn into her plans. Her minions should beware though - this green only believes in sharing the guilt and not the glory. Any prizes or benefits gained are solely the green's in her mind. The mastermind is the most deserving, after all. Not to mention that those lesser beings wouldn't know what to do with the spoils of war. The only one she might ever share with is Hers but even that is a rare thing.
This green has a penchant for causing trouble. She gets impatient and bored easily and so very disgusted with other creatures that she simply must have an outlet. Chaos is her best friend and she will try to cause as harmful chaos as possible. Even Hers, loved as they are, can be a target though not usually intentionally. If they happen to be around her scene and have the potential to get caught up she won't stop her plans. This firelizard is incapable of processing that the chaos she causes is a bad thing and will never feel guilt over her actions.
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name: Vivano
Age: 32 (born 2990)
Gender: male
Sexual Orientation: bisexual
Rank: Bronzehandler
Physical Appearance: Vivano’s clearly past his first flush of youth and it shows, not so much in his face and body for he’s still young enough not to be worrying about developing wrinkles or running to fat, it shows in the clear confidence of his movements and the lack of awkwardness, even when he’s making a fool of himself, it’s a sign that Vivano doesn’t wonder about who he is, he’s already discovered that and he’s on to more important questions.
Vivano’s not a remarkable fellow, his build is lithely muscular, but not in peak condition and standing at 5’5’’ his not likely to be easy to find in a crowd. Perhaps the most interesting thing about Vivano is his unusual skin tone, which is a golden brown a few shades darker than pernese average even in the south, if he were to stay out the sun he’d go paler but never lose the golden tone.
Vivano’s face is topped with black hair, short cropped for maximum coolness in the southern heat, but regrettably this exposes his high forehead and makes him look like he has a slowly receding hairline. Luckily the face under that hair is, if not classically attractive, then at least interesting. Dark almond shaped eyes sit under neat black brows, defined cheekbones, and an average looking mouth and nose do not an attractive face make, but Vivano seems to be able to carry an amazing amount of expression on his face. In fact whatever he’s thinking is likely to turn up on his face unless he makes an effort to control his expression, which is, in itself, a dead giveaway. The downside; his facial hair, it grows rather quickly and there’s always some evidence of stubble on his face if he doesn’t shave daily, however Vivano hates the way he looks with a full beard, and also hates daily shaving, so he quite frequently has a light beard, as his brother says: he can’t decide whether to grow the thing or give it a merciful death.
Personality: Vivano has a bit of a devil may care air to him, particularly in matters of affection, he tends to be very nearly as good at ‘socialising’ as the stereotypical dragonrider, with a horde of various irate fathers after his blood at any one time. He’s also afflicted with near terminal wanderlust, if there’s anywhere Vivano hasn’t been it’s not because he didn’t want to, it’s because it was either too dangerous or impossible to get there. His major goal in life for turns has been to bond to a wher so he can have a perfect travelling companion.
In spite of his various lusts Vivano has a good heart, he’s kind, haphazardly generous, that is he’s generous when he actually realises that people need things, and has a strong sense of loyalty to his family and friends. He holds capability and usefulness in high regard, having very little patience for anyone who can’t or won’t earn their way in the world, and indeed always does his very best to make sure he pays everything he owes, although debts of kindness are more the kind that get paid to other people.
Vivano has a great talent for growing and using herbs, and has collected many in his travels, some of which have even survived, potted, to this day. He’d probably make a great healer, however he has a morbid fear of illness and has done his mother died of southern fever when he was a child.
History:
Vivano was born in 2990 in Ista Hold to a rather average couple of holders with no acknowledged special skills, his mother was considered to be one of the best bakers around, and indeed made a living at it while his father was more of a practical man, up for purely physical tasks but widely considered to be a few glows short of a basket.
When war broke out between the two remaining Weyrs in the northern continent, when Vivano was just 6 years old his parents decided it would be wise to leave the north entirely, his mother had an aunt and uncle in Blossom hold so that was where they uprooted their family to using their savings to buy passage on a trading vessel.
Vivano and his two younger sisters settled quickly into the life of Blossom hold, being children they were quick to adapt and his parents more or less resumed the same roles in Blossom as they’d had in Ista.
Vivano and Rolean, the older of his two sisters, always had an obsession with water, one that they were fairly free to indulge, and include their youngest sister in the chaos at times, though their younger brother, the youngest of the four, was regarded as nothing more than a nuisance to them. Unlike Vivano Rolean had an obsession with dolphins as well as water, spent all her time hanging around the lake dolphin hall, and hoped to apprentice to a dolphineer when she was old enough. This hope eventually lead to disaster as, on a fairly ordinary occasion when Rolean had snuck off to see her ‘friends’ at the hall it came under attack. The destruction from this attack wasn’t total by any means, but for Vivano and his family it didn’t need to be, Rolean had been killed in the incident, crushed by falling rubble.
Without his closest sister Vivano found himself heartbroken and lonely, but even as a child he recognised that Rolean’s death had broken something in his mother, she would often stare blankly into space, and had to be reminded to do everyday thing like eat or bathe. The family hoped the impending birth of her fifth child would bring back her interest in life but instead, shortly after Ronlon’s birth she caught a southern fever and died.
Vivano’s life quickly became busy as the oldest of the siblings and between doing what he could to look after his youngest brother and trying to keep the other two out of trouble and under control (a full time task it often seemed, even with the help of some of the hold women) while his father worked. Sometimes it seemed the most relaxing times of his life were now when he was at lessons.
By the time Vivano was sixteen it often seemed as if he was in charge of the household, not his father. He was also well connected to the hold’s rumour mill and biggest gossips, which was how he came to hear of threadfall in other places a few days before it hit Blossom. Though there was a defence it was, so far as Vivano could tell, a rather disorganised one and he had cause to be glad he’d kept his younger siblings in the hold proper with him. Not long after the first falls rumours filtered down of force firestone mining in Hyphen. Now Vivano could see why they were complaining to some extent but tended to hold the opinion they should shut their traps over at Hyphen since the firestone was going to be defending them from thread.
Within months the hold was properly organised, at least as much as they could be, against thread. Rumours continued to run rife, that a new gold had hatched at the Weyr and she’d Impressed a hold girl, that the weyrwoman’s daughter was dead, that the price of grain was set to rise. Vivano quickly grew used to confirming those he could and ignoring the rest, a habit that would serve him well over the next few turns.
Although not much happened in Blossom over the next few turns, Vivano began to look at his own future, there wasn’t much he was particularly good at, apart from growing and using herbs, but he had no intention of becoming a healer, far too many ill people involved. After some experimentation Vivano found he could not only make an acceptable folk remedy, he could also make very good lotions and perfumes, as well as some dyes and various other bits and pieces. It seemed like Vivano had found his role in life and if it wasn’t a very masculine occupation at least it was work and perfect for a dabbler who was curious about everything.
At nineteen, a little older than most Vivano was struck by his first true romance. For months it seem the sweet blue eye hold girl Gilly consumed his every waking moment, but as these things do the relationship eventually ended, on Gilly’s terms, leaving Vivano at a loose end. He eventually decided he was going to travel around the south before something happened to stop him.
Vivano did not leave ill prepared, he left leading a shaggy little runner who carried an assortment of Viano’s usual stock in trade in packs as well as all the usual travel essentials.
Over the next four turns Vivano wandered between the holds in the life of a vagabond, albeit a well groomed, clean, and politer sort of vagabond. He often stopped at major holds to gather information about current events, as well as renewing his supplies and renting stillrooms to prepare yet more of his herbal concoctions. Oddly the folk remedies were in high demand out in the further cotholdings where a healer was only an option in a major crisis, it sometimes seemed as if he sold and traded more of those than anything else, even dyes.
Eventually it was time for him to return home, older, wiser, and far more experienced in more ways than one. The main reason for his return was a lack of places to go, the deep jungles were certainly an attractive prospect with a plenitude of exotic plants just waiting for their use to be discovered but Vivano had no way to get to them. Fighting a jungle full of felines, wild whers, and who knew what else with only his pony for company was hardly an attractive prospect. What he could do with was either a group of other woods wise people and some guards, or a couple of those big trained canines to watch his back. However since he had neither of those he returned to Blossom, moved back in with his family, and set cutting a wide swathe through the young women (and some few young men) of the hold who found the returning wanderer attractive.
Over the next turn or so Vivano came to the realisation that he was no longer content in Blossom hold, travel had broadened his mind a little too much. So when his younger siblings were searched for a clutch at Selenitas Weyr Vivano travelled along with them. Although he was too old for candidacy Vivano did get a great view of Hepaticath’s clutch hatching, although not as good the one his siblings had. Though none of the three searched Impressed Vivano’s three siblings elected to stay and stand from the next clutch.
However the few days he’d spent at Selenitas showed Vivano a new world, one where fathers weren’t always glaring at you. Pretty soon Vivano was travelling to the Weyr with every tithe train and on every minor errand. He made an extended visit for a wher hatching, because once the idea occurred to him Vivano realised that a wher would be exactly the right sort of companion for travelling. However like his siblings Vivano also failed to Impress, which wasn’t surprising given the small number of eggs.
Thereafter it was keeping a tab on the wher queen as much as the good company that kept Vivano on the road between Blossom and Selenitas, even after the Weyr was attacked and taken over by northern riders who were a far harsher bunch than the previous leaders.
The impression of harshness on the part of the new Weyr leaders was confirmed by tales from his siblings as they told Vivano that at Millieth’s hatching (which Vivano was not invited to watch) almost half of the clutch were killed by the wasteland riders as it seemed they were known.
In addition to that, more chaos was afoot as tithe trains were attacked by dragonriders, presumably enemies of either the wasteland riders or of Selenitas. Patrols were stepped up and it became uncommon for those transporting tithes to go a full hour without seeing a dragon over their heads.
When the gold wher of Selenitas clutched again Vivano missed it, stuck at Blossom with a broken leg thanks to a feline and a flight of stairs. Needless to say he was absolutely furious with this state of affairs. However looking into other avenues was rather fruitless, the miners wanted to keep all their wher eggs to themselves, and wild whers were something Vivano preferred to avoid if possible. He’d have to wait patiently for another turn or so, what terrible luck.
Some good luck, or at least good timing on Vivano’s part, took him to Selenitas Weyr shortly after a terrible earthquake. His errand was in fact to make sure his siblings were still alive, which they were, but he ended up being just in time for a mass exodus from the mostly ruined Weyr. One that he joined, after all who knew where the wher queen would end up?
Though the merge of the two southern Weyrs in the location they decided to call New Selenitas was supposed to have been stressful time Vivano had nothing to really judge it agains, though life as a formal candidate, obeying rules that were clearly intended to keep children in check was a somewhat humiliating experiencet. He did find, however that even if he didn’t have the right stuff to Impress a wher he did have the right stuff for annoying talking lizard creatures, as he found himself with a brown salamandyr that had a very short attention span and answered to the name of Monster.
Vivano was not have to bear candidacy for long as he Impressed bronze Vivask at Eikask’s hatching late in the year. The large wher was certainly a personality and didn’t let the partial blindness he’d been born with slow him down at all. Between that, settling down to the night life, dealing with his roommate, lessons, and picking up an arrogant green firelizard to boot Vivano wouldn’t have noticed if the whole Weyr caved in. Luckily it did not.
Vivano didn’t end up having much to do with the war, or even the final battle as Vivask’s size, as well as his clumsiness, would only have been a problem in a stealth mission. For him the time in which the dragonriders fought the hardest was a time of routine work, feline hunting, and monster extermination.
Likewise the summit of 3020 didn’t much affect Vivano as he had no formal craft training and the bulk of the whers were not being reassigned as there was no need for them in the north. The advantage of the peace between north and south for Vivano was definitely the ability to travel more. He was even able to visit several of the northern holds with Vivask and start expanding his herbalist knowledge to an entire new continent. Vivask contributed to this venture by making sure they arrived in certain hold with female whers in time for him to chase them, his sister Sydsk especially.
Family:
Vivlean – mother (deceased)
Rontolon – Father (52)
Rolean – sister (deceased)
Vivlan –sister (22)
Viron – brother (19)
Ronlon –brother (17)
Wher:[/u]
Name: Vivask
Color: Bronze #8E6B23 #CFB53B
Age: 6 (hatched 3017)
Physical Appearance: While the Lucid bronze is certainly attractive, that is not the most distinguishing thing about him. Despite his charming colouration and handsome build it is his left eye that usually draws the most attention. From the moment of his birth, his left eye has remained a deadened, green-tinged grey; completely blind. Aside from that one flaw, he is otherwise perfect. He's a long, deceptively muscled wher. The pattern of his hide makes it a little difficult to make out the ripple of muscle underneath. This large wher will have no problems carrying more than just their bonded. His wings are large and long, almost but not quite shaped properly for actual flight.
As mentioned before, he has a lovely colouring that borders slightly more on gold than bronze. A large part of his hide is painted a more subdued combination of brown and gold, with faint green undertones. Mixed with this subdued colour is a brilliant almost-gold colour that seems to originate from his left side, stretch over his upper back, around his left eye, and his right front paw, and down the left side of his tail like flames. Though this leaves most of his right side rather plain, it is a pleasant effect on him. All this plus the metallic sheen his colour is known for makes him quite the stunning bronze.
He has quite the air about him, the Lucid bronze does. Every bit of him exudes an aura of confidence that some scoff at and others admire. His posture is a surprisingly good indicator of the depth of his relationships with those nearby. Friends are allowed to see him relaxing rather ungracefully whenever he's not working while strangers are treated to views of him posing regally to impress. He moves with an unusual grace for one missing an eye. Odd moments of clumsiness, often in moments of real importance, show that this grace is hard earned. Still, he is not as clumsy as his mother while going at high speeds. He holds considerable skill in the air as well should he ever discover it.
Personality: Like most bronzes, this male is certainly arrogant. However, this arrogance is not without valid reason. This bronze is highly intelligent and an expert manipulator. Often times the one he is manipulating won't even realize it until afterwards, if at all. He has a particular fondness for manipulating his Epic clutchsibling since he finds their reactions amusing. He has no boundaries with his schemes either. If he wants something he will get it, almost without fail. To further his goals he is also willing to get his paws dirty, so to speak.
Thankfully, the Lucid bronze's ambitions are pure most of the time. He wants the best for everyone whether they are a dragon, a human, a fellow wher, or even lowly pets. If he must displace someone at the top to protect everyone else below him he will, or die trying. Much to his bonded's and his friends' relief he's intelligent enough to know that sometimes there are other ways to protect everyone without risking so much in the process. While his protectiveness extends to everyone, he is particularly protective of his clutchmates. Threats to any of them will not be tolerated. Ever. For any reason.
The most important aspect of this wher's personality is that he cares. Very much so, in fact. His clutchsiblings, in particular, he loves and is willing to do pretty much anything for them. Sure he may manipulate them on occasion and put on a facade to annoy the Epic clutch sibling (and others) but he genuinely cares for them. Around his clutchsiblings only will he always be relaxed, content to flop near them or (in the case of the female siblings) on them. He is rarely seen without the company of the Prophetic sibling. When he's with that sibling he can be much more serious and work oriented. Without that one around, though, he tends to be lazy and flirtatious with all females. One might say he's the dumbest smart wher they'll ever meet because despite all his intelligence he still makes stupid decisions or jokes around.
Pets{/u]
Name: Monster
Species: Salamandyr
Age: 6 (hatched October 3017)
Color:Brown 855e42-Primary 733f00-Stripes
“It is not light that we need, but fire; it is not the gentle shower, but thunder. We need the storm, the whirlwind, and the earthquake.”
Appearance: He’s a bit of a queer- looking fellow, to be sure. Perhaps it’s the way he moves, or maybe it’s just his physiognomy, but it’s hard to really tell what shape this guy takes. He’s got just enough of a layer of fat over admittedly strong muscle to make this rather difficult, though truly it might be his propensity to suddenly change direction or go from a standstill to a near sprint without warning that confuses the issue most. He simply can’t be built like a normal salamandyr. They simply don’t move like that. Nor do they fly, though he can, if a bit erratically. While his movements are certainly interesting to watch, his coloring isn’t nearly so attention-grabbing. His hide is simply a dull gray with three stripes of brown running straight down his back from the base of his skull.
Personality: Tempestuous. Unpredictable. These two words are probably about all you need to describe him. He essentially has the ‘mandyr version of ADHD, and will even leave off what he’s saying mid-phrase to go off on a different tangent. On top of that, he tends to respond emotionally – and not necessarily with the appropriate emotion, either – to any given situation. This also holds true for situations involving His. For instance, if His should be seated in the dining hall and someone was to bypass him to go sit at another table, it would not be strange for the brown to leap onto the passing person and berate them for their cruelty. Inanimate objects, also, have the ability to seriously offend this fiery little male.
He’s also quite the ladies’ man. He is clearly the best male specimen out there (and everyone around him is like to hear about it, especially if they happen to be female). This brown is given to bringing gifts of dubious value, such as a piece of string or a button, to lay at the feet of his newest lady love. He will challenge any male in the vicinity for the right to her. Note the use of ‘female’ and ‘male.’ This transcends all species, to include salamandyrs, firelizards, whers and dragons, as well as humans, razorclaws, felines and even fish. If he can be reasonably sure it’s female he’ll flirt with it, and if it Runs, Flies or goes into heat, he’ll be the first on the scene to make her his.
Name: Demon
Color: Green #BFFF00 #001100
Age 5 (hatched 3018)
Physical Appearance: This green looks distinctly masculine. She's packed full of muscle and has a shorter, more stocky appearance than the typical streamlined green. Naturally this gives her more power than it does agility. Her wings are well proportioned to carry her weight and she can be pretty graceful in flight. On land she tends to stomp around and is a touch on the clumsy side. Her eye ridges are particularly prominent and give her a permanent glaring appearance. Her claws are always perfectly sharp because she sharpens them and are capable of doing some real damage.
Perhaps appearances are finally beginning to represent personality because this green is the colour of a ripened lime, a fruit as sour as this green can be. The colour itself is a shocking, almost unpleasant shade on this green's hide and is made all the worse by the dark green, almost black markings on her side. While the graceful rune-like curves and loops and her sides might be pretty otherwise they look almost ominous as almost-black on her bright colouring. They're very solid and traceable and almost seem to suck the light of her hide in.
Personality: This green is rediculously snotty. She believes herself to be Faranth's gift to Pern and believes everyone else is below her. Other than Hers she actively hates any other living creature. Thankfully, unless they do something to really piss her off, she's usually pretty quiet about this hate. Hers she has sort of a love-hate relationship with. She hates the type of creature they are and is prone to pointing out the general flaws of their form while at the same time loving the person they are. Since she loves Hers' inner person so much she will never willingly share them with another. Mates, other mindmates, and pets will actually be attacked.
Unfortunately this green's superiority complex is not without a strong basis. She's smart for her colour and believes so strongly in anything she does that it's hard not to be drawn into her plans. Her minions should beware though - this green only believes in sharing the guilt and not the glory. Any prizes or benefits gained are solely the green's in her mind. The mastermind is the most deserving, after all. Not to mention that those lesser beings wouldn't know what to do with the spoils of war. The only one she might ever share with is Hers but even that is a rare thing.
This green has a penchant for causing trouble. She gets impatient and bored easily and so very disgusted with other creatures that she simply must have an outlet. Chaos is her best friend and she will try to cause as harmful chaos as possible. Even Hers, loved as they are, can be a target though not usually intentionally. If they happen to be around her scene and have the potential to get caught up she won't stop her plans. This firelizard is incapable of processing that the chaos she causes is a bad thing and will never feel guilt over her actions.
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.