Post by dragon on Aug 8, 2008 15:32:20 GMT -5
Humans:
Name:C'oar (Cloar)
Age: 24
Gender: male
Sexual Orientation: hetero (firmly)
Rank: Wingrider / Journeyman blacksmith
Month: January 2992
Physical Appearance: C'oar is not a small fellow, as a combination of Southern genetics and a choice in craft have made him quite a large man. Standing at 6' 3", he's broad enough of chest and shoulder that he really doesn't look that tall. Until you end up standing close enough to him that you realize just how far up he goes.
His shoulders are broad and his arms are quite muscular from all his work in the forge. Having a darkish skin tone, he does not burn in the sunlight as easily as some do. He tends to walk straight with no trace of a slump in his form at all, giving him the slight appearance of even more height than he really has. He tends to wear loose-fitting clothing as a matter of habit, but not overly baggy. He prefers his shirts to be sleeveless, as that minimizes shoulder ripout. His breeches are kept tightly belted, before being tucked firmly into the tops of his tall heavy boots.
Cloar's hair is shoulder length, inky black, slightly wavy, and generally kept in a loose tail at the nape of his neck. His eyes are a very, very dark brown, sometimes mistaken for black in low light. His jaw line is very broad, but not quite square.
Scars:
Mandyr bite mark on left earlobe (courtesy of Stupid)
Bite gouges on right of neck (courtesy of candidate Pepsi)
Long running scar along outside of left arm, small knife mark in top of right thigh, slash mark across back of left ankle (Benden attack)
Personality: Cloar is rather serious appearing most of the time, but on the inside, he is not so much. He thinks about things a lot, always trying to figure out how everything fits and works. He has a serious grasp of responsibility, and seriously dislikes it when people senior to him do not take care of everything they should. Though most of them almost never show, he has a widely faceted personality, the serious facet being the one used most often on most people. Rarely does his more tender sides show. Some would suspect that he hides behind that mask.
Cloar is a solid person, and is quite reliable in everything that he is instructed to do. Once a task is set to him, one can expect that it will not only get done, but to the best of quality that he can realistically achieve. He is a very hardworking sort, hardly ever saying anything while working.
History: Cloar was born early in the turn of 2992 to a family that resided in one of the larger cotholds surrounding Hyphen hold, to a blacksmith father and a home-keeping mother.
He is the second child of four. His older sister, Peasha, was sent to the Harper Hall while Cloar was still fairly young, and he did not get to know her very well. His younger brother and and sister were both fostered out to people in the Hold proper, while their little family took in a pair of strapping boys to foster. Cloar did not interact with the two overly much, seeing them more as intruders to his home than anything else. The two were apprenticed to his father in very short order, and became good at the trade.
A black smith’s son, it was only natural that Cloar became a black smith’s apprentice at the age of 11, working alongside his father, uncles, and foster brothers in the sweltering heat of the forge. They used the abundant coal coming out of the mines in Hyphen to smelt, forge, and shape metal into all sorts of useful items from the large to the small to the decorative.
Cloar was searched on an afternoon when he was out driving a wagon load of finished goods to Hyphen Hold. He finished the run, however, and returned the wagon and beasts to his father’s forge before discussing the opportunity with his family
He was a little more than apprehensive about going to the Weyr, but he was just curious enough to want to go see what it might hold for him. His parents were not at all happy to see him go to the Weyr, but left the option up to him … they had taught him well, and knew he had a good head screwed on his shoulders.
When Cloar expressed an interest in actually going, his father gifted him with a single dagger, and told him to keep it hidden on his person at all times. The tales of happenings at the weyr were enough to make any parent worry for a child going there. Understanding the concern his father held for him, Cloar obeyed, before leaving well-packed for the weyr with a rider.
After arriving at the weyr and doing a bit of exploring a too-close encounter with a salamandyr left him with a series of holes in his ear that refused to entirely close up and heal. He is confident that over time the bite will eventually heal up the rest of the way ... he definitely is not interested in hanging bits of metal from the holes.
A few months after arriving at the Weyr, Cloar found that a Flitter egg had mysteriously appeared in his pack, and it hatched into a Bronze flitter shortly after he found it. Delighted yet curious, he fed the little beast, and impressed him as Storm.
It wasn't terribly long after that, that in trying to aid a frantically wild, feverish, and wound-infected wildling boy named Pepsi that Cloar was bitten again ... by Pepsi. This left a huge wound on his neck, and though it healed fast, the wound did scar up.
The wound healed just in time for Cloar to be able to participate in his second Hatching, and this time he Impressed, to the brown that came out of the Snowman Egg, of Aslath's clutch. His name was Frosstyth, and in that moment he became known as C'oar.
Surviving Weyrling hood was a trick, as Benden attacked and apparently aimed to wipe out the weyrling class. With nothing but a knife and a stick, C'oar fought to defend his classmates to the best of his ability, downing quite a few riders in his efforts. In that night, he deemed never to be caught unarmed again.
At his very next opportunity, he purchased a compliment of blades, and among them was a full sized sword which he took to wearing across his back, even when riding. So even at a moment's notice, he could be an effective problem for anyone that attacked again.
Once he survived Weyrlinghood, C'oar took up his craft of smithy again, frequently found in the Weyr's smithy when he was not otherwise tasked with dragonrider duties. He always like to stay busy, and the smithy was a comfortable place for him to work, being a craft he was rather familiar with.
Attacks came and went, each pretty much the same as the last. Different name, different face, all hostile. Some fights went better than others, but so far as C'oar could tell, it was all more of the same. Leaders came, leaders went. The world turned up on an ear, and settled down again in a new state of unrest. It was all becoming rote and normal.
But then something new came down the pipeline. Instead of mass murder, a coup was handed down. People were killed, even more people were driven out of the Weyr. C'oar was among the ones driven out, mostly at Frosstyth's behest. For even Frosstyth knew that C'oar would more than probably fight to the death.
Out in the middle of nowhere, he helped as much as he could to stabilize the refugees, take care of those that needed it. Eventually they settled in Burimyu Weyr, an old abandoned place that needed a lot of work. This being his new self-appointed task, C'oar started doing what he could to make the place livable.
Smithy wasn't something he could do anymore, but he had a fair working knowledge of rough carpentry. So he made things for the place, for the people, to make life that little bit easier. Tables, chairs, bowls. Anything that would make it better.
Raids were conducted to get the place supplies, but even that was not enough. As a shock out of the blue, their only goldrider was murdered in the caverns by an unknown beast, and C'oar found himself more than ready to join the expedition to hunt it down and drag it out.
Flitter Bio:
Name: Storm
Age: Adult
Appearance: This bronze is average in size for his color, his thicker and longer tail the only thing remarkable about his build. He is of average musculature and not a bulky or lean creature minus the tail, which he likes to curl around various parts of his humanpet for when he naps. Falling off something is bad, after all, and that strong tail will keep him secured to nearly everything or everyone he decides to perch on. His color, however, is quite bright and eye-catching, almost coppery in nature. He gleams so brilliantly that looking right at him in direct sunlight may be ill-advised. He is undeniably a handsome creature, even if a lazy one.
Personality: Surprisingly, this bronze is a very laid back creature and not at all aggressive under most circumstances. In fact, the beast is downright lazy at times, preferring to drape himself across the shoulders of his person and sniff curiously at every creature who ventures near. He can get along with nearly anyone or anything, having not the aggression in him to continue a fight. Only his person in need or a hatchling of any species in distress will make him respond with ferocity. With a proddy gold, he is merely passionately interested. Above all, though, he is content to lay back and let life happen so long as the food and attention keeps coming. He will be easier to train than most bronzes, given that he is highly motivated by affection and treats, but given his laid back attitude and the fact that he is only of average intelligence, he loses interest in things rather quickly.
Dragon Bio:
Color: Brown
Name: Frosstyth
DOB:3011
Hex Code: C73F17
Appearance: Frosstyth is a very handsomely shaded brown. Even if it isn’t even throughout his body, it is undeniable that his brown coloring is very nice to look at. His base shade is a dark red-brown, and it is quite ruddy when looked at close-up. What is neat, however, about him is that jagged lines of a very dark brown shade are spread unevenly throughout his body. They look like many jolts of lightening spread all over his body, and are most dazzling on his wings. When spread, he looks like a muddy thunder-cloud, with brilliant electric designs racing down his wings. He is definitely a magnificent creature to behold!
As for his size, it is as average as average can be. He is a very sturdy beast, with strong, muscular legs and hardly any flab to him. He is capable of lasting entire Threadfalls and has no problems with participating in Flights—except, of course, queen Flights, which would drain any average brown. He also is fortunate enough to not need to exercise much to stay in shape. Frosstyth is a naturally fit dragon. Making this even odder is his love of green, leafy plants. This might be a factor in what helps keep his body toned. He doesn't necessarily like the taste of greens, but he absolutely loves the texture of plants, and will eat many of them in addition to his meat diet, even if his teeth have trouble crunching them down to small enough bits. Therefore, he might choke sometimes on leaves, but it will never change his mind about what his favorite foods are. Besides, he needs something to keep him slimmed down!
Personality: Steady as most browns are, Frosstyth can always be counted on in a tense situation to be level-headed and calm. This is what makes him a favorite of Wingleaders. If needed, he can take charge, but prefers to be the silent worker in the background, to help with whatever needs to be done without stealing the spotlight. For this, bronzes in particular like him; they can get their job done, but at the same time, they would have all the glory! Frosstyth doesn't object at all to that, even if his rider might. He is more than happy to do whatever it takes to keep other dragons safe, and, if the need arises, he will even sacrifice himself for the sake of others. So, if his rider has any brains, it would be wise to keep Frosstyth out of those kind of situations... It is also to be noted that the only time Frosstyth ever loses composure is when his rider is in jeopardy-- that would be the only situation that this brown would ever openly panic.
One thing that Frosstyth is uneasy with is commitment. He hates the thought of being committed to one green dragon, so he is likely to Fly after many. If he feels a green is being clingy, he will do whatever he can to persuade her to go away-- without hurting her feelings, of course. He does love to cuddle, however, and can often be caught with one or more greens huddled around him in a massive cuddle-fest. Of course, it isn't restricted only to greens-- humans, flitters, 'mandyrs, felines, etc. are also very welcome to curl up with this lovable brown!
Name:C'oar (Cloar)
Age: 24
Gender: male
Sexual Orientation: hetero (firmly)
Rank: Wingrider / Journeyman blacksmith
Month: January 2992
Physical Appearance: C'oar is not a small fellow, as a combination of Southern genetics and a choice in craft have made him quite a large man. Standing at 6' 3", he's broad enough of chest and shoulder that he really doesn't look that tall. Until you end up standing close enough to him that you realize just how far up he goes.
His shoulders are broad and his arms are quite muscular from all his work in the forge. Having a darkish skin tone, he does not burn in the sunlight as easily as some do. He tends to walk straight with no trace of a slump in his form at all, giving him the slight appearance of even more height than he really has. He tends to wear loose-fitting clothing as a matter of habit, but not overly baggy. He prefers his shirts to be sleeveless, as that minimizes shoulder ripout. His breeches are kept tightly belted, before being tucked firmly into the tops of his tall heavy boots.
Cloar's hair is shoulder length, inky black, slightly wavy, and generally kept in a loose tail at the nape of his neck. His eyes are a very, very dark brown, sometimes mistaken for black in low light. His jaw line is very broad, but not quite square.
Scars:
Mandyr bite mark on left earlobe (courtesy of Stupid)
Bite gouges on right of neck (courtesy of candidate Pepsi)
Long running scar along outside of left arm, small knife mark in top of right thigh, slash mark across back of left ankle (Benden attack)
Personality: Cloar is rather serious appearing most of the time, but on the inside, he is not so much. He thinks about things a lot, always trying to figure out how everything fits and works. He has a serious grasp of responsibility, and seriously dislikes it when people senior to him do not take care of everything they should. Though most of them almost never show, he has a widely faceted personality, the serious facet being the one used most often on most people. Rarely does his more tender sides show. Some would suspect that he hides behind that mask.
Cloar is a solid person, and is quite reliable in everything that he is instructed to do. Once a task is set to him, one can expect that it will not only get done, but to the best of quality that he can realistically achieve. He is a very hardworking sort, hardly ever saying anything while working.
History: Cloar was born early in the turn of 2992 to a family that resided in one of the larger cotholds surrounding Hyphen hold, to a blacksmith father and a home-keeping mother.
He is the second child of four. His older sister, Peasha, was sent to the Harper Hall while Cloar was still fairly young, and he did not get to know her very well. His younger brother and and sister were both fostered out to people in the Hold proper, while their little family took in a pair of strapping boys to foster. Cloar did not interact with the two overly much, seeing them more as intruders to his home than anything else. The two were apprenticed to his father in very short order, and became good at the trade.
A black smith’s son, it was only natural that Cloar became a black smith’s apprentice at the age of 11, working alongside his father, uncles, and foster brothers in the sweltering heat of the forge. They used the abundant coal coming out of the mines in Hyphen to smelt, forge, and shape metal into all sorts of useful items from the large to the small to the decorative.
Cloar was searched on an afternoon when he was out driving a wagon load of finished goods to Hyphen Hold. He finished the run, however, and returned the wagon and beasts to his father’s forge before discussing the opportunity with his family
He was a little more than apprehensive about going to the Weyr, but he was just curious enough to want to go see what it might hold for him. His parents were not at all happy to see him go to the Weyr, but left the option up to him … they had taught him well, and knew he had a good head screwed on his shoulders.
When Cloar expressed an interest in actually going, his father gifted him with a single dagger, and told him to keep it hidden on his person at all times. The tales of happenings at the weyr were enough to make any parent worry for a child going there. Understanding the concern his father held for him, Cloar obeyed, before leaving well-packed for the weyr with a rider.
After arriving at the weyr and doing a bit of exploring a too-close encounter with a salamandyr left him with a series of holes in his ear that refused to entirely close up and heal. He is confident that over time the bite will eventually heal up the rest of the way ... he definitely is not interested in hanging bits of metal from the holes.
A few months after arriving at the Weyr, Cloar found that a Flitter egg had mysteriously appeared in his pack, and it hatched into a Bronze flitter shortly after he found it. Delighted yet curious, he fed the little beast, and impressed him as Storm.
It wasn't terribly long after that, that in trying to aid a frantically wild, feverish, and wound-infected wildling boy named Pepsi that Cloar was bitten again ... by Pepsi. This left a huge wound on his neck, and though it healed fast, the wound did scar up.
The wound healed just in time for Cloar to be able to participate in his second Hatching, and this time he Impressed, to the brown that came out of the Snowman Egg, of Aslath's clutch. His name was Frosstyth, and in that moment he became known as C'oar.
Surviving Weyrling hood was a trick, as Benden attacked and apparently aimed to wipe out the weyrling class. With nothing but a knife and a stick, C'oar fought to defend his classmates to the best of his ability, downing quite a few riders in his efforts. In that night, he deemed never to be caught unarmed again.
At his very next opportunity, he purchased a compliment of blades, and among them was a full sized sword which he took to wearing across his back, even when riding. So even at a moment's notice, he could be an effective problem for anyone that attacked again.
Once he survived Weyrlinghood, C'oar took up his craft of smithy again, frequently found in the Weyr's smithy when he was not otherwise tasked with dragonrider duties. He always like to stay busy, and the smithy was a comfortable place for him to work, being a craft he was rather familiar with.
Attacks came and went, each pretty much the same as the last. Different name, different face, all hostile. Some fights went better than others, but so far as C'oar could tell, it was all more of the same. Leaders came, leaders went. The world turned up on an ear, and settled down again in a new state of unrest. It was all becoming rote and normal.
But then something new came down the pipeline. Instead of mass murder, a coup was handed down. People were killed, even more people were driven out of the Weyr. C'oar was among the ones driven out, mostly at Frosstyth's behest. For even Frosstyth knew that C'oar would more than probably fight to the death.
Out in the middle of nowhere, he helped as much as he could to stabilize the refugees, take care of those that needed it. Eventually they settled in Burimyu Weyr, an old abandoned place that needed a lot of work. This being his new self-appointed task, C'oar started doing what he could to make the place livable.
Smithy wasn't something he could do anymore, but he had a fair working knowledge of rough carpentry. So he made things for the place, for the people, to make life that little bit easier. Tables, chairs, bowls. Anything that would make it better.
Raids were conducted to get the place supplies, but even that was not enough. As a shock out of the blue, their only goldrider was murdered in the caverns by an unknown beast, and C'oar found himself more than ready to join the expedition to hunt it down and drag it out.
Flitter Bio:
Name: Storm
Age: Adult
Appearance: This bronze is average in size for his color, his thicker and longer tail the only thing remarkable about his build. He is of average musculature and not a bulky or lean creature minus the tail, which he likes to curl around various parts of his humanpet for when he naps. Falling off something is bad, after all, and that strong tail will keep him secured to nearly everything or everyone he decides to perch on. His color, however, is quite bright and eye-catching, almost coppery in nature. He gleams so brilliantly that looking right at him in direct sunlight may be ill-advised. He is undeniably a handsome creature, even if a lazy one.
Personality: Surprisingly, this bronze is a very laid back creature and not at all aggressive under most circumstances. In fact, the beast is downright lazy at times, preferring to drape himself across the shoulders of his person and sniff curiously at every creature who ventures near. He can get along with nearly anyone or anything, having not the aggression in him to continue a fight. Only his person in need or a hatchling of any species in distress will make him respond with ferocity. With a proddy gold, he is merely passionately interested. Above all, though, he is content to lay back and let life happen so long as the food and attention keeps coming. He will be easier to train than most bronzes, given that he is highly motivated by affection and treats, but given his laid back attitude and the fact that he is only of average intelligence, he loses interest in things rather quickly.
Dragon Bio:
Color: Brown
Name: Frosstyth
DOB:3011
Hex Code: C73F17
Appearance: Frosstyth is a very handsomely shaded brown. Even if it isn’t even throughout his body, it is undeniable that his brown coloring is very nice to look at. His base shade is a dark red-brown, and it is quite ruddy when looked at close-up. What is neat, however, about him is that jagged lines of a very dark brown shade are spread unevenly throughout his body. They look like many jolts of lightening spread all over his body, and are most dazzling on his wings. When spread, he looks like a muddy thunder-cloud, with brilliant electric designs racing down his wings. He is definitely a magnificent creature to behold!
As for his size, it is as average as average can be. He is a very sturdy beast, with strong, muscular legs and hardly any flab to him. He is capable of lasting entire Threadfalls and has no problems with participating in Flights—except, of course, queen Flights, which would drain any average brown. He also is fortunate enough to not need to exercise much to stay in shape. Frosstyth is a naturally fit dragon. Making this even odder is his love of green, leafy plants. This might be a factor in what helps keep his body toned. He doesn't necessarily like the taste of greens, but he absolutely loves the texture of plants, and will eat many of them in addition to his meat diet, even if his teeth have trouble crunching them down to small enough bits. Therefore, he might choke sometimes on leaves, but it will never change his mind about what his favorite foods are. Besides, he needs something to keep him slimmed down!
Personality: Steady as most browns are, Frosstyth can always be counted on in a tense situation to be level-headed and calm. This is what makes him a favorite of Wingleaders. If needed, he can take charge, but prefers to be the silent worker in the background, to help with whatever needs to be done without stealing the spotlight. For this, bronzes in particular like him; they can get their job done, but at the same time, they would have all the glory! Frosstyth doesn't object at all to that, even if his rider might. He is more than happy to do whatever it takes to keep other dragons safe, and, if the need arises, he will even sacrifice himself for the sake of others. So, if his rider has any brains, it would be wise to keep Frosstyth out of those kind of situations... It is also to be noted that the only time Frosstyth ever loses composure is when his rider is in jeopardy-- that would be the only situation that this brown would ever openly panic.
One thing that Frosstyth is uneasy with is commitment. He hates the thought of being committed to one green dragon, so he is likely to Fly after many. If he feels a green is being clingy, he will do whatever he can to persuade her to go away-- without hurting her feelings, of course. He does love to cuddle, however, and can often be caught with one or more greens huddled around him in a massive cuddle-fest. Of course, it isn't restricted only to greens-- humans, flitters, 'mandyrs, felines, etc. are also very welcome to curl up with this lovable brown!