Post by neeuqtar on Oct 20, 2011 20:06:01 GMT -5
Humans
[/size]Name: S'vil
-->formerly: Segorvil (SEEG-ore-vihl)
-->nickname: Seeg
Age: 20 as of March 3017
-->nameday: 17 March 2997
Gender: Male
Sexual Orientation: Bisexual
Weyr Rank: Weyrling
Craft Rank: Journeyman
-->Crafthall: trained at Keroon Hold (Beastcraft Hall) and (Southern Hold) Healer Hall
-->Specialization: Beasthealing and avians
Physical Appearance: Though quite obviously male -- standing six foot, with broad shoulders and the musculature of a dragonrider -- there is no way S'vil can escape the description of being "pretty." Not that he'd really want to, of course, but the fact remains. His face, far more feminine than masculine, is the culprit. Wavy blond hair falls in restless tendrils around his face and just past his shoulder, with a carefully-cultivated untameable look, whether loose, messily tied back in a wrapped leather thong, or loosely french-braided. His pale grey-blue eyes are reminiscent of water, the iris pale until the edges, where it becomes abruptly dark steel-grey in color. His lashes are light brown, but long and upturned, and his eyes are wide-set in his face. They are the eyes of a woman, underneath straight eyebrows just a hair too wide to be the narrow brows of a lady. His nose is somewhat more masculine, wide at the base, though upturned, and lacking any strength in prominence. His lips are full but not red, and his teeth are remarkably straight and clean. His jawline is the most male part of his face, wider than a woman's would be, albeit soft and with a gentle chin.
Physically, S'vil is well-muscled, as would be expected from a young dragonrider. He is neither burly nor lithe, falling into the general "in shape" body type. Though quite fit and strong, he lacks a six pack or other obvious musculature markers, having enough body fat to smooth over his form and even give him a little bit of fat on his stomach, though not quite enough to count as a belly. He has a couple minor scars on his body, but nothing which would strike one as serious or even anything to call attention to. Perhaps his most obvious scars are on the middle knuckles of his first three fingers on the left hand -- earned, not through anything exciting, but from getting them slammed in a door by an angry boyfriend at Southern Hold.
S'vil is something of an oddity when it comes to clothing. He's terrible at fancy sewing, though he can lay a very neat seam or mending stitch, and therefore tends to spend the vast majority of his money on clothes. Because, of course, S'vil has made himself something of a clothes-horse. He is scrupulously up-to-date on the fashions all around Pern, from the clothes that the Lords and Ladies wear to the trends in the clothing of much of the southern common people and riders. He has the unusual preference to wear knee-length skirts and kilts instead of pants, and is equally as likely to be seen in the half-laced light shirts favored by lordlings and harpers as the blouses worn by farmgirls or the leathers of a dragonrider. In color choices, S'vil trends towards wearing winter colors -- grays, blues, purples, evergreen, white, and black -- but also has a fondness for jewel-tones such as bright red. His wardrobe is varied, huge, and could easily garb both male and female, and S'vil is as vain as a queen salamandyr when it comes to his garb.
Personality: There is no question that this young man is self-assured, to the point of overconfidence and a more-than-healthy dose of pride. S'vil is quite confident in his talents, beauty, and abilities. There's no question that he is capable at the tasks set before him, and that many would see him as attractive, but he is confident beyond his abilities. That's not to say that he is commonly trying to do things he's not able to do; rather, S'vil approaches everything he does with a base level of confidence. Rather than assuming that he knows how to do everything, he assumes that he's capable of figuring everything out and that he'll do a good job at whatever life throws at him. He simply doesn't understand why anyone would be wary of, say, propositioning an attractive person, or tackling a job they have no training for whatsoever. S'vil believes, quite firmly, that with the right mindset he can do anything. He's never been confronted with anything which permanently dampened that confidence or drive, nor is he likely to be.
His confidence and male pride would be put to the test anywhere besides a southern continent Weyr, for S'vil is also flamboyantly homosexual -- in act, if not deed. Though S'vil is quite equally attracted to both sexes (and anyone in-between in action), he is at best described as traditionally effeminate in his mannerisms. He loves to gossip, flirts like a girl (complete with pouts, sinuous posture, little touches, and the occasional giggle), and absolutely adores shopping for clothing and jewelry. It's not uncommon to see him frolicking or skipping, and he is baffled if anyone tries to tell him that he's acting ridiculous. Why is he prancing through a meadow full of flowers? Because he wanted to, that's why. That's not to say that he's absolutely a twink, but his general mannerisms are -- and how much of that is put on because he finds it interesting to bend gender roles, only S'vil knows. One thing that's certain, is that when he needs to be serious -- or if a smirk and a steady gaze will gain him a handsome partner that night -- S'vil is all too happy to drop the flamboyance for a moment and be the person he needs to be to get the job done.
History:
March 2997 to May 3005: Flowers & Water (Blossom Hold)
Segorvil was born in late March of 2997 at Blossom Hold, just as the flowers started to bud on the vines. His parents, unlike many who lived at Blossom, were not dolphineers. His father was a beasthealer, and though he spent a great deal of time working with the dolphineers -- treating lake dolphins for various parasitic diseases or treating wounds got from some accident or another -- he had no desire to take to the water as a partner of one of the dolphins. His mother was a Northerner, the daughter of a pair of ocean dolphineers who wanted to raise a family, not work with the intelligent beings that cut through the waves. Segorvil was the third of her children, and the first son. He and his siblings were raised under Alessa's firm but loving hand, and before long, Segorvil was going out with his father to look at the beasts of the field and the lake dolphins.
He was too young to truly remember the attack on the Lake Dolphin Hall, except for being hidden away in the cellar with his siblings while his parents rushed off and did something amidst all the noise. But life slowly returned to normal, and it was presumed that Seeg would follow in the footsteps of his maternal grandparents, and become a dolphineer, because he loved the water. But when Segorvil was seven Turns old, he got trapped underwater while skin-diving with the dolphins and dolphineers. Disoriented and running out of oxygen, it was almost too late when he got rescued by one of the lake dolphins who noticed his distress. But from that point on, Segorvil had a deep and abiding fear of deep water, to the point where he would start hyperventilating if he walked out too far on the docks. If he couldn't touch the ground, he panicked. So instead of staying at Blossom Hold and beginning training with the dolphineers, Segorvil spent an unpleasant journey in the belly of a trading ship to Keroon with his father.
June 3005 to January 3009: A Sea of Grass (Keroon Hold -- Beastcraft Hall)
It was there at the Beastcraft Hall that he began his apprenticeship, following in the footsteps of his father, who stayed for some months to gain further training and test for his mastery in beastcrafting. It was a hard life, but Seeg loved every moment of the hard work. He learned quickly to behave as he was expected, despite how much it might rankle, because little was worth days in the stocks or being strung to the flagpole and spat on by classmates after a brutal whipping. Though the demands the warring dragonriders placed upon the Hall were, at times, great, Segorvil was too young to be Searched, and in general his life was separate from the fighting. By the time he was thirteen, Segorvil was strong and knew the basics of beastcrafting, from tending runners to breeding the colorful darters that ladies loved to keep for their songs. With the first half of his apprenticeship completed, Segorvil and his peers were offered several choices -- to continue at the Hall into the second half of their general apprenticeship, to add a specialty apprenticeship in addition to their general apprenticeship, or to travel to one of the two Healer Halls to apprentice under an apothecary for two Turns in order to become a beasthealer.
The vast majority of the boys chose to continue into their general apprenticeships. Seeg had to be an overachiever: he would travel to Southern Hold's Healer Hall to train in herbology and general medicine before returning to the Beastcraft Hall to complete the second half of his general apprenticeship, in addition to the added work of training as a beasthealer. The over-seas journey was just as treacherous as he remembered -- all that deep water all around! -- but as a pair of dolphineers were travelling along with to offer training at the Lake Dolphin Hall for a short time, there was little danger of falling off the ship and drowning.
February 3009 to March 3011: Herbs and Rumors (Southern Hold -- Healer Hall)
Training as a healer, beginning again as a raw apprentice, was a difficult transition for Segorvil. Though he had some knowledge of healing from the basic beasthealing classes all apprentices took, the two Turns he spent at the Healer Hall were spent cramming knowledge into his head as quickly as possible. Seeg rapidly learned to memorize every plant by name, smell, sight, and taste, and was absolutely dedicated to gaining the necessary knowledge. Unlike some of his companions, who panicked at the thought of the difficult examinations given by the apothecary Healers, Segorvil thrived on the need to excel, and he knew he could do it -- he was smart, clever, and good at remembering things. Though Southern Hold brooked no interference by Selenitas Weyr, the rumors that reached the Hall were interesting to say the least. But though Seeg loved to learn the gossip, he hardly had the time to pay attention to what was, in essence, useless knowledge.
Southern Hold was the first place that Segorvil got a chance to explore his sexuality and personality. While at Keroon, being different would get you flogged or beaten, being flamboyantly gay was somewhat more acceptable in the South. Segorvil had his first kiss with a man at the Healer Hall, as well as his first few flings! Then, of course, it was time for the horrifying trip back to the North, and a return to the Beastcraft Hall -- much to his consternation, a short few months before a fire-lizard plague swept the Southern Continent, in what would likely have been a very complex learning environment.
April 3011 to August 3016: Seeds Like Down (Keroon Hold -- Beastcraft Hall)
It was challenging to bend his will to the stern discipline of Keroon after the relative freedom he'd had in the south, but Seeg managed. His training in the Healer Hall served him well, as he both continued his general apprenticeship and worked a second one in beasthealing. He learned quickly and well, and by July 3015, Segorvil walked the tables as a first-level journeyman beastcrafter a few months short of his seventeenth name-day. However, Seeg remained at the Hall to complete his training as a beasthealer, and added a second specialty, training under the Mews Master in the breeding, handling, training (when applicaple), and biology of the avian species, both Pernese and Terran in origin. It was hard work, and challenging, but Segorvil completed his beasthealer apprenticeship in December 3015 and his journeyman training in avians by July 3016. Completed with training for the time being, Segorvil decided it was time for him to journey. He didn't particularly want to get in the way of the various battles and spats of the dragonriders, but all the Holds were involved in some way or another.
So, instead, he decided (cleverly) to travel first to Blossom Hold to visit with his parents, then travel to some of the outlying cotholds in order to keep away from politics and war, and focus instead on his pet project of selective breeding in Pernese darters, on which he intended to write a book as part of his testing for senior journeyman position, on his way to becoming a Master Beasthealer like his father had. The trip overseas was nauseating as usual, and visiting with his family (and capturing some breeding stock from the flower-laden environment) was pleasant enough, though they were nearly strangers to him. Then, cheerfully, he set off for a small cothold he'd written to, a deep-forest location that could use a beasthealer to help with their breeding programs and to tend the aftermath of feline attacks.
September 3016 to July 3017: A Thrush's Song (Burimyu Weyr)
Seeg never slept a night at the cothold. He had just arrived, and was talking with the landholder (who hadn't gotten his letters after all, and was quite unhappy at another mouth showing up, no matter how well trained) when a dragon showed up. Segorvil had never seen a dragon up close -- at Keroon, he'd avoided the Searches, and dragons hadn't dared show their faces at the very reclusive Southern Hold. After a moment of well-concealed terror, Segorvil did his best to be polite. He knew some of the rumors from chatting with people in Blossom (it was amazing how talkative some of the boys got after an hour or two of "visiting"), but didn't know much of what was going on with the Weyr in the South in general. He certainly wasn't aware that there were two Weyrs -- at least, not until he agreed to go with the dragonrider as a Searched candidate and found himself at a secret Weyr he couldn't find his way around.
But then, there were the razorclaws to ogle over, and the eggs, and mourning as his darters got eaten by the aformentioned razorclaws. It took perhaps a sevenday for Seeg to get over the indignation of being Searched to a Weyr that nobody knew existed, before realizing that 1) it was a pretty cool place and 2) if he had to be in a war zone, being in the secret base was probably the best way to not have all his limbs torn off. Creeping around the Weyr, learning all the weird wending ways of the pathways, and stalking people with razorclaws became his daily life, and before too long he had a routine he enjoyed.
Life at Burimyu was never without excitement. In order to feed themselves, the riders had to steal tithes meant for Selenitas, which meant a day of flurried action as all hands were needed to unload the dragons of their stolen goods. And then, in a dark moment, the sole queenrider was killed -- torn apart by creatures nobody had ever seen before. The queen dragon stayed with her Clutch, a husk of a creature with half of her soul wrenched into the darkness.
The Hatching came more quickly than he expected, and standing there with dragons Hatching all about him, it struck Segorvil how much he really wished he knew what it was like to fly. But, the Hatching proceeded quite well without him, and after dodging a brown, two blues, and a green (did they have homing beacons set for people who hadn't been mauled before??), Segorvil was rather certain that today was not his day for gaining wings. Then, quite unexpectedly, he felt something poke him in the small of his back.
Beg your pardon? came a quiet voice through a darkness in his heart he hadn't been aware of before. Very slowly and carefully, Seeg turned around to regard the rather forlorn creature behind him, a gray-green like the shadows beneath the vines of his childhood home. He hadn't even noticed her Hatch or move around the hatching grounds. I know I am only a very small green, but I think I love you,[/color] she said, regarding him with eyes full of rainbows. Her voice was like the bright song of a thrush, like a flute underwater, the sound of the soul. Without thinking about it, he knew her name, and knew she knew his.
And that was that: in a moment, initiated into the unique group that is dragonriders. It wasn't a fate he had chosen, not really, but Adaityth was worth the risk of danger, worth giving up philandering (for a time), worth everything. And it was hard work, on par with the training he'd received for beastcrafting, but he didn't mind. He was good at learning and memorizing, and he liked the physicality of a lot of the training. Not only that, but he got to learn a lot of the actual history of the southern Weyrs. It was his life now, and he ought to know the history.
August 3017 to present: Footprints in the Sky (New Selenitas Weyr)
The earthquake was a harrowing event, but Burimyu's stone stayed solid for the most part. Selenitas/Wasteland/whatever it was, not so much. Though he didn't have any prejudices from living through the events, S'vil was not entirely happy to see the surviving Selenitans come to what he (rather possessively) felt to be his sanctum. Now the only Weyr in the south, Burimyu -- now called New Selenitas -- would no longer be a refuge, but the stronghold. And S'vil was not keen on seeing war.
Family:
Father: Villengie, born 2966
Mother: Alessa, born 2962
Sister: Levessie, born 2989
Sister: Vassille, born 2993
Brother: Vangissal, born 2998
Pets
[/size]Divination Bronze[/u]
Name: Oracle
Species: Salamandyr
Hatched: October 3017
Looks to: S’vil
Color Codes: 8b7500-Primary ; b8860b-Markings
"A poet is not a person who writes poetry. A poet is a person that poetry wrote into existence…..All in order to manifest itself into reality."
[/i][/size]Appearance: Slender and long, he nevertheless does not appear thin. If anything, this shiny, metallic bronze is lithe and quite good at worming his way into places he really should not be able to fit. There is a gracefulness to his movements by land or by air that you wouldn’t expect in a salamandyr. True, he can’t do more than glide, but it’s easy to forget that while watching him, especially when he controls his glides so effortlessly. His color is a rich golden bronze that in any but the dimmest lightings glows and gleams, and even in the darkest of all nights glints intermittently when catching some stray light from some unknown source. Lighter bronze/gold markings overlay the dark as if painted by a tiny brush in the way of scales, making his hide seem alive with every movement of the long muscles beneath.
Personality: As with the majority of his siblings, this male has a startling intelligence in relation to most of the other salamandyrs running about. In fact, the male tends to say things that are rather…prophetic in nature. Whether he knows what’s going to happen around him due to an added sensitivity to the psychic nature of draconids and those who Impress them in general, or his comments are just obscure enough to be easily linked to events afterwards, it is hard to say. He does tend to be rather vague in his wording, even poetic. Aside from his obscurely prophetic comments, this bronze is drawn as a moth to flame to any sort of music within his vicinity, and will often take up residence on the musician until the playing is done. When not lulled by music, he is often found in the infirmary, investigating the curious things going on there. Anything unusual that he might use to expand his knowledge, however, is of interest to the male and he spends much time investigating.
Very little time is spent with His, though, perhaps due to his so-called ‘prophetic’ nature, he tends to show back up right before he is needed or His mindmate experiences anything particularly traumatic…which kind of makes him a harbinger of ill fortune in a way. This bronze doesn’t chase often, usually sticking to golds of his species, though a particularly impressive green may occasionally catch his eye. He also tends to join any Run his clutchsister the Wilderness Green does, to guard her from any males who take exception to her oddities. Nevertheless, it will not be unheard of for other males to mistake him for a gold between his coloring and undeniable grace…and he will be hard-pressed to convince them otherwise.
Dragon
[/size]Darkling Thrush Green
"...had chosen thus to fling his soul
upon the growing gloom"
Name- Adaityth
Color- Green (#4AA55D)
Looks to- S'vil
Age: 1 as of October 3017
-->hatchdate: __ October 3016
Appearance- A scrawny creature, Adaityth isn’t actually incredibly small when it comes to the length of her body, but honesty, her posture and lack of muscle make her look positively miserable. Her body is all flat lines and unflattering angles, her ribs always visible as slight hills and valleys beneath the hide. With a thin neck and tail that constantly droop faintly, a large head with eyes that far too large to be proportionally accurate seems a tad too heavy for her to support. It doesn’t help that Adaityth’s wings are huge – gigantic, crumpled things that tend to drag over the ground if she’s not careful, without the smooth line of the trailing edge that most dragons have – instead, her wings appear tattered.
That won’t stop her from being an incredible flier once she gets into the air, though. The air is her element, the one place where she feels good about herself, because Adaityth is a natural when it comes to flying. And in this, her body will aide her; her speeds, her agility – all will be difficult to match for most dragons of her experience, even if Adaityth’s far too small and weak to be an endurance flier. Won’t stop her from trying, of course – but she can only push herself so far before she’ll literally fall out of the sky.
In color, Adaityth is a gentle shade of green, neither dark nor light but somewhere in the middle, near forest green though with a hint of gray to it. While she doesn’t have any hint of metallic shades to her, the markings that swirl across her entire body more than make up for it. Bright green, the color of sun-drenched grass, twist up her sides, licking into the membrane of her wings, and trail down her spine to spill down her tail, fading back into her original shade of green halfway down. It’s offset by the darker green that covers her face like a mask, loops her head knobs, and touches on each of her neck ridges.
Adaityth seems to have inherited the same ‘ability’ as her older siblings: She can see at night. The knowledge that she can, indeed, simply close her first set of eyelids and so see perfectly well seems to be innate. There will be no trial and error; she just knows and it’s so easy for her – in fact, Adaityth will be almost more at home and at ease in the darkness of the night than in the daylight.
Personality- Adaityth is a naturally sly creature. Without seeming to think about it, she tends to sneak around and be as generally inconspicuous as she can be, even if there’s absolutely no real reason to be. Something of a kleptomaniac, she has a fondness for gathering things. Not the typical ‘shiny’ things, though several of those may be accumulated as well, but little everyday things that probably won’t be missed. Adaityth doesn’t mean to collect things, though – the same way she doesn’t mean to lash out at people when she’s startled from her thoughts; the same way she doesn’t mean to think of greens and blues as ‘less’ than browns, bronzes, and queens: It’s just the way she is.
That doesn’t mean Adaityth can’t try to change, though. She knows she can’t change the fact that she is, indeed, a green, but that won’t stop her from trying to be something more when she can. Whenever Adaityth catches herself about to snap or growl or steal something, she honestly tries to be better – the best, in fact; the green is something of a perfectionist, even though for her, ‘perfect’ would mean not being a green. Chances are, if Hers doesn’t change this mindset (which will be next to impossible) or take care to reassure Adaityth on a regular basis that she is good enough, it’ll be all too easy for her to becoming miserable with herself.
She has a definite fascination with queens, bronzes, and browns, though. Adaityth doesn’t even really recognize herself the level of her obsession. Still, it won’t be unusual for this green to watch her larger kin, just watch them, see how they act and follow their examples, whether good or bad. She’ll also be delighted whenever she gets the opportunity to talk to them, and even tends to cling on a little, loathe to let them go. When she’s excited, Adaityth tends to be introverted, though, rather than more talkative, more careful and almost wary – she wouldn’t want anybody to think she’s stupid, after all.
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