Post by Avu on Jun 9, 2009 13:26:45 GMT -5
Information in italics applies after the 5-turn timeskip.
Name- R'ahre (Ruh-AH-ree)
--Rusahre (Rue-SAH-ree)
Age- 26 31
Gender- Male
Sexual Orientation- Heterosexual
Rank- Bluerider
Physical Appearance- Rusahre most definitely takes after his father, the Lord Holder of Nerat – and very, very obvious, is their connection in the young man’s face – which is thin and on the long side, with high, prominent cheekbones, coming to an end in a cleft chin. His nose is thin, too, and longer than usual, straight and set between almond-shaped eyes. Very noticeable, are Rusahre’s eyes – probably the most noticeable thing about him. Though they’re admittedly brown, one of the most common of all eye colors, Rusahre’s eyes are best described as being a starburst; around his pupil, the iris is a pale golden-brown color that could be called distinctly bronze. The bronze flares outward, and fades into a dark chocolate brown; the edges of his iris is lined in black, emphasizing the paleness of the center, as does his dark eyebrows and the fact that Rusahre tans – his natural skin color is a bit on the darker side, too. His lips are well-formed, neither thin nor full, gentle without being feminine, and while his mouth isn’t large, nor is it small.
His hair, too, comes from his father – the only thing inherited from his mother is the fact that his hair is straight. Pitch black, are the locks, usually well-kept; hanging down, the edges brush against his collarbone, though it has a slightly shaggy quality – the edges aren’t always the same length; the shortest end along the corner of his jaw, and the hair in the front brush his nose and eyes. Occasionally, Rusahre will tie it back, but usually it just hangs around his face. His hair, however, is in no way stiff; indeed, it moves whenever he does, often whipping around his face when Rusahre turns quickly enough, never quite settling and staying where it’s supposed to.
Standing at 6’ even, Rusahre is definitely not a small person. He is, however, thin – not extremely so, but he looks decidedly lanky – his hands and feet aren’t oversized; but due to his lack of muscle, they might appear as thus. Rusahre isn’t outwardly muscular, though he is plenty strong enough to hold his own in a scuffle – his former lover made sure of that. His clothes are typically loose, but strong enough to conceal blades where he will – not that he actually likes to have to carry them; it’s more a matter of self-preservation – and Rusahre has very little preference regarding color. Be it bright pink or black, if it’s reliable and he can strap a blade under it, it’s good. As far as knives go, Rusahre much prefers dirks over anything else, and typically keeps two on his person – one in his right boot, and the other more obviously located on his belt.
Personality- Rusahre comes across to most as being quiet. This isn’t because he’s shy in the least – indeed, Rusahre is quite arrogant, with a slight attitude that suggests better-than-thou – but because he enjoys being enigmatic. Very often, he’s deliberately cryptic; what he says often has a double-meaning, or seem to be simply an aimless, completely meaningless comment – Rusahre likes to make people think, especially when it frustrates them into flailing at him or something equally amusing. A puzzle or cryptic comment is, after all, an exercise for the brain; why wouldn’t they enjoy it? But fortunately, neither is Rusahre a hypocrite; he likes to think as much as he makes other people, for he’s very much aware that he’s intelligent – which only adds to his arrogance; if people can’t cope with thinking, why should he have to act like there his equals? Answer: He shouldn’t, and he doesn’t, though it’s very rare that Rusahre outright says he doesn’t like someone, and often enough, it doesn’t show at all: He’s introverted, to say the least; his emotions are not paraded around in brightly colored neon lights.
He can be very serious, on one hand – most of the time, this side of him is displayed to other men, especially those who rank him, and completely and utterly polite: Rusahre can almost completely make his face and voice deadpan – Rusahre typically comes across as unerringly polite. It can said that this is not Rusahre, though; to his friends, he’s can be very blunt, though he still tends to be deliberately enigmatic just to see if they’ll get frustrated with him – he likes to push the limits, does Rusahre, with those he knows he can trust – and he comes off as slightly flirtatious. Sometimes this is deliberate; other times it’s not – it just depends. Fortunately, he knows not to push too far; Rusahre is quite observant, and he knows when he needs to stop.
To say that Rusahre is a social person would be to speak a lie, however. Friends he may have, and he doesn’t hide the fact that he takes pleasure in some company, but Rusahre is an independent person most of time – even more than ever before now, and, unless he’s genuinely interested in someone, he can come across as flighty, because he’s very, very impatient, especially with those he thinks are mentally slow or downright stupid; in Rusahre’s opinion, if he can make the other person want to leave him, then he won’t have erred – it’ll be their fault, not his. Not that the rules particularly bother Rusahre; he tends to bend and break them to suit himself – in his arrogance, he typically assumes that he won’t be hurt; why would he be; he’s better than that – and quite often, he twists the truth into something better, especially if it makes him look better, though occasionally he’ll spin a tale for the sake of someone else – but only if there’s reason to.
History- Anyone of the opinion that Holds are strictly prudes would be deceiving themselves as far as Srenna was concerned. One of the prettier women in Nerat Hold, Srenna was of low birth – but that didn’t stop her from recognizing her own and beauty: Dark-skinned and curvy, the young woman was known for being a tease, though she never had a reputation for sleeping around, it came as no surprise to anybody when she spent a night in the Lord Holder’s quarters when she was twenty Turns of age – indeed, the only surprise was that it had not happened sooner; Srenna must have been noticed, surely? When she returned to the kitchens the day after, she made it known smugly that she had, indeed, been noticed. When Srenna began to show signs of pregnancy, however – it was obvious who the father was, though the Lord Holder of Nerat seemed less than interested in the babe; indeed, there was no further contact between Drudge and Lord, and Srenna was too proud to ask for his help herself.
She carried the babe for eight and a half months before she gave birth – and from the very start, the babe’s appearance only emphasized his father: Srenna’s hair was a dark brown; the baby’s was pitch black: Srenna’s eyes were round and a light gray; the baby’s were almond-shaped and a starburst of brown, pale in the center and fading into a dark brown near the edges. As he grew, it was clear that his facial features didn’t resemble his mother, either; she had delicacy, sweetness; Rusahre, as the boy came to be named, had a much more serious, almost dark appearance. Srenna doted on Rusahre from the very start; he was proof positive of her one night’s stand with the Lord Holder, after all, and she was delighted with the baby, who proved to be quiet when young. When he grew, Srenna’s doting added slight arrogance to his personality – not enough to come across as blatantly better-than-thou, but enough to give Rusahre confidence.
Rusahre was never exceedingly popular among the Weyrbrats, but he did have his group of friends. Neither was he ever the ‘leader’ of any given group of children; he was thoughtful, went out of his way to tease or make a wry comment, and was the planner, the one who suggested new things, but never led in them: Rusahre preferred to watch. His childhood was unremarkable: Nerat Hold accepted Rusahre, and for his part, Rusahre performed unerringly. He learned when to hold his tongue and when to pipe up with adults. When it came to those of his age, though, Rusahre relaxed – though his version of relaxing was to deliberately keep himself aloof and occasionally offer a comment that was created to be cryptic, enigmatic; he liked to get a reaction, did the boy; he offered himself as all-knowing – but he really didn’t; that there was a War completely evaded the boy; he was too young and Srenna didn’t treat him as being as intelligent as he was.
Soon enough, Rusahre became impatient; Hold life was slow and Rusahre didn’t specialize in anything he tried. His friends were split up in due time. Some because Drudges; others apprenticed at one Crafthall or another – Rusahre wasn’t. Srenna liked her son as an ornament: Though others had lost interest in the Lord Holder’s affair with the Drudge long ago, Srenna clung to him. The one thing she could not refuse, however, was the green dragon that came on Search to Nerat Hold a few sevendays after Rusahre’s fifteenth Turnday. The green was a small one, and the Rider a young woman two Turns Rusahre’s senior: Aiwyre and Seth, and they hailed from Benden Weyr. Aiwyre had planned on spending several days at Nerat as to completely Search the High Hold and its surrounding smaller Holds, and it was Rusahre, one of the first ‘to-be’ Candidates that Seth chose, who became her guide around the Hold. Rusahre – who, unlike many of the North, held no obvious bias against women.
Aiwyre was high-spirited, reckless, daring, an expert when it came to fighting, and spoke without thinking – and Rusahre, quiet, deliberately enigmatic, and slightly flirtatious, aggravated her. The greenrider made it very clear that her goal would be to figure out how he ticked, and Rusahre retaliated by making it hard on purpose; it amused him very much when Aiwyre flailed at him. By the time they returned to the Weyr, Rusahre’s new home, the two were fast friends. Despite Aiwyre’s warning him about the hierarchy of Benden Weyr, Rusahre almost instantly clashed with the morals of the Weyr – not that it was necessary; it was Aiwyre that he’d been trying to ‘protect’ – a highly unnecessary gesture, since the greenrider was perfectly capable of defending herself. He spent the next hour in the Infirmary, listening to Aiwyre lecture him while his broken arm was put into a splint and a long cut down his other arm tended to.
After that, Rusahre adapted very quickly. Aiwyre started to teach him how to use a dirk, which was her favorite weapon, and the Candidate was soon capable of taking care of himself – and himself was the only person he took care of. He didn’t agree with sexism, but he didn’t speak out against it, either; he and Aiwyre’s relationship became something of a friends with benefits idea. Rusahre cut off contact with his mother and with Nerat Hold, and adapted completely to the Weyr – except that he never Impressed. Hatchings came and went, and dragons parted around Rusahre, always seeking their mind-mate in the Candidate next to him, behind him – but never him. His ego took a severe dent, but Rusahre was rapidly progressing with Aiwyre and his knife lessons, and it was his relationship with the greenrider that kept him from applying to leave; Rusahre was an innately independent person, but the continued rejection did have some effect on the Candidate.
Nevertheless, Benden Weyr had become his home; he adjusted well and after that first incident, Rusahre knew how to hold his tongue, how to defend himself when it was necessary, and how to disappear into the background. Indeed, the last was so well achieved that the quiet Candidate made very little by way of friends or enemies; Aiwyre and her green Seth became his only true friends. However, his loyalties lay with Benden Weyr: when goldrider Kaegan fled Benden, the Weyrling Massacre, and the Assassination of Fort’s Weyrleaders – Rusahre backed Benden’s opinion. Even when the drugs went into use on queens, Rusahre was more or less perfectly okay with it. He didn't think he'd actually Impress, even if he was dragon-worthy, and they just...hadn't gotten it right; next time they - whoever was behind the drugs - would fix it. And in any case, he didn't like queens that much; greens were better...Benden Weyr knew what it was doing. They had not given him a dragon, but they gave him a home and they’d given him Aiwyre – which was more than Nerat had given him, in his opinion. Still, as time went on and Rusahre hit his nineteenth Turn and still hadn’t Impressed, he became even quieter, almost introverted.
Shmee’s death had Rusahre extremely confused – at first the Candidate had approved; wasn’t that Benden’s goal? But with the Siege so shortly after, it no longer made sense – but Rusahre didn’t have much time to think of it – because Aiwyre, only twenty-one Turns of age, had died during the Siege. The details were unknown – Rusahre didn’t even know why she’d been chosen to go to the Siege, unless it was an attempt to silence the greenrider, who’d gotten even bolder of late in her critiques of Benden Weyr. If it was, it worked; as soon as Seth and Aiwyre’s death was heard of, as well as news of C’leon and F’rel, Rusahre’s usually composed outlook was gone. He didn’t know what he was supposed to do – and he didn’t want to stay anymore. Loyalty kept him at the Weyr – until he learned the identity of Benden’s new Weyrleader, as well as who really had been behind the poisonings at Selenitas Weyr thanks to eavesdropping while attending to Candidate chores.
He didn’t know where to go: His home had been taken; he couldn’t possibly return to Nerat Hold – his pride refused him that – and all of the Northern holds wouldn’t get him what he wanted. And so his destination was chosen: Selenitas Weyr. The enemy of my enemy is my friend, as the old saying went. He had information that they should probably want, and Rusahre needed somewhere to go – preferably a Weyr; he’d come to feel very much at home at the Weyrs – which left only Selenitas. And so the Candidate had left. Much as he hated the idea of returning to Nerat, it was probably the least suspicious place to go, and so Rusahre made his way to Nerat after he’d asked a greenrider to take him, offering her forged papers that gave him permission to leave – not that she even looked at them. From Nerat Hold, he caught a ride on a boat (and spent most of the time on board violently seasick) before he ended up at Southern Hold, and from there, deliberately paraded himself around the watchdragon until the old blue noticed him, and proclaimed him Candidate-worthy.
Because, yes; that was why he hadn't Impressed for four Turns, clearly. But nonetheless, it was to Selenitas Weyr that Rusahre was finally headed for - the second Weyr he would be a Candidate at.
At first, Rusa had no problems with the Weyr, aside from the Candidatemaster, who won Rusahre's instant hatred for the fact that he treated them like they were stupid. And then, when Rusahre was in the Main Hall, Fort Weyr took over said Hall, demanding the return of one of their bronzeriders, J'lorin, and his wing -- bronzeriders that Rusahre knew and hated. Likely Fort would have killed the entire Main Hall before admitting that J'lorin and Illumiath were not at Selenitas had Rusahre not spoken up, admitting that he had not originally come from Southern Hold, but somewhere up North, though he never specified which Hold or Weyr it was, and yelling that J'lorin and Illumiath were Benden Weyr's new Weyrleaders. Much to his relief, nobody seemed to care that he was Northern-bred, though at that point, his loyalties still would have laid with Benden Weyr had C'leon and Aiwyre not been killed.
Between Candidate lessons and Chores and planning to utterly discomfit Emoyan, the Candidatemaster, Rusahre managed to form friendships with several of the other Candidates. Perhaps weak friendships, but friendships -- something that Rusahre had not had much of at Benden Weyr. Wher Candidate Nautic, Anzalorin, and Zanalorin became his partners-in-crime when it came to Emoyan, and he recognized Mikail and Crystoph from Benden Weyr as well, though he had to sense not to say anything about it.
The first time he ever Impressed was not to a dragon. Neither was it to a wher, or a firelizard. Rusa Impressed a Salamandyr -- a dainty little green that he named Sylph, even though a Candidate Impressing a Salamandyr was against Selenitas's rules. Fortunately, after he and the other Candidates who had Impressed one of the creatures appealed to Savitri, whose gold Hepaticath was the mother of the current clutch, she reinstated their Candidacy, and fortunately, too, for not soon afterwards, it seemed, an unknown Weyr attempted to take one of said queen's eggs. Personally, Rusahre blamed Fort -- more out of years of doing so, of habit, than actual logic, though the paleness of their hide argued that they were, indeed, direct descendants of Fort's deceased queen, and anyway, he knew that Benden already had a queen and therefore did not 'need' a new one. Nevertheless, Rusahre, along with many other Candidates and a few dragons, managed to kill the invaders, saving the egg in the process.
But even if they had taken the egg, it would have been useless, as was displayed clearly at the Hatching, since the egg in question was to Hatch bronze. At the time, however, Rusahre was not at all interested in the bronze, for a hatchling, large for a blue, and darker than midnight, had already approached him, winding himself around Rusa's legs, and said, R'ahreMine, the loud one should watch himself. We will deal with him. First, though, your Ahth requires food... and to greet my greensister when she chooses Hers. We must also deal with That Creature in the large egg. Much to do, have we. Feed me first, though, before I starve. And make Futh go away, or he will steal all the food.
Name- Ahth
Color- Blue (#0C0F3C)
Age- 5 turns 10 turns (February 3013)
Appearance- Large is Ahth, large enough that he could be assumed to be a very small, very dark brown from a distance. His body is very slender, streamlined, and flexible, giving him a sinuous appearance that makes him nearly a perfect twin to his clutchmate Baoth. This large blue is has positively huge wings, long enough that the ends will probably rub over the base of his tail when closed, especially when he is young and learning how to use them properly. His claws are abnormally long and jet black in color, giving him a frightening appearance to anyone who happens to be on the wrong side of him.
Ahth is so very dark in color so as to appear black in color on first glance. At night, he will be largely invisible, which seems to suit him just fine. His hide lacks the visual smoothness of some of his clutchmates, though, instead looking almost rough despite the fact that it is apparently quite normal to the touch. The effect comes from the almost-microscopic dappling to his hide, making him reflect a great deal less light than if his hide was uniform in color. The only variation is a teeny black spot right at the base of his tail, so small that one has to know where it is in order to find it. Ahth doesn’t even notice it is present unless someone brings it up.
Given the size of his wings and the shape of his body, it is unsurprising how flexible Ahth can be. On the ground, he practically slithers in and around everything, and he is probably found curled in amongst rocks, his body twined about in a most serpentine fashion. He snakes through the air as well, though the size of his wings makes it very difficult for him to turn quickly or do acrobatics, but he makes a good effort of it nonetheless. Overall, Ahth’s stamina is nearly unmatched by fellow blues, but he will never match them for agility.
Personality- Quiet is this blue, quiet enough to be completely overlooked if he was trying hard enough. This is not to say that Ahth is unremarkable or truly forgettable once known, but he has a gift for blending into the background, being able to be places and hear things that he really has no business hearing, seeing, or knowing. Ridiculously clever is this dragon, clever to the point that it is frightening what he can do when he puts his mind to it. Ahth is a schemer, a creature that can formulate a plan on a whim and execute it to perfection. He thrives on melting into the background, on manipulating people and dragons alike into a place where they can best serve his whims.
Since manipulation, scheming, and sweet-talking are what get him to where he needs to be, Ahth is, unsurprisingly, not a physically aggressive dragon. Rare will it be that he raises a claw against someone. He would prefer to convince someone else to do that little chore for him. He works hard at not working, when he can. So arrogant is he that he would rather do more work to convince someone to do a job for him than to actually do the simple job himself, if he feels it isn’t worth his time. Still, his industrious nature does work to his benefit… and the benefit of friends. When he wants to do something, Ahth will pursue it to completion. Half-finished projects or those to which only half the effort was applied… those mortally offend him. He refuses to let himself stop halfway. Some would call this a good work ethic, but, in reality, it’s just an odd sort of perfectionist quirk.
Surprisingly, Ahth is quite the sociable creature and enjoys surrounding himself with company, gossiping away about all sorts of juicy tidbits whenever he gets the chance. His skill at eavesdropping and spying means that he will always have lots of good gossip to share, though none of the gossip will involve himself or His, strangely. He prefers that his friends not know him, perhaps because he does not wish to be talked about. Remaining a mystery is another gift of his, being able to have a completely pleasant conversation in which he reveals nothing at all that is personal. He is quite the vindictive of creatures too, liable to passive-aggressive attacks if someone has wronged him. So long as someone is on his good side, they are safe. Cross him, and you can never be sure what dirty laundry will find its way to the surface. Be careful.
Name- Sylph
Species- Salamandyr
Color- Green (#A4FA9B)
Looks To- Rusahre
Physical Appearance- Delicate. Dainty. Beautiful. These are all words that can describe this diminutive salamandyr’s appearance, for unlike many greens, she is absolutely tiny to behold. So much so that she can disappear amongst the leaves of a bush and be unable to be located. Her wings are staggeringly small and make flying completely impossible, while her body itself is slender and stream-lined, built for speed, agility, and getting into places where she’s most assuredly not wanted. Her tail is long for a salamandyr and she has a habit of arching it up and over her back - or twirling the end of it with that of her clutch sister, the Witches Green, seeing as the two of them are nearly inseparable. The appearance of her tail when arched around her is that she is much larger than she actually happens to be. This green has a very small frill that can appear virtually invisible when she doesn’t display it, so that she looks more like a strange winged lizard than what she actually is. She is graceful on her feet, and very fond of showing off.
As far as her coloring goes, the backwash of her body is an exceptionally pale sheet of green. Hunter points adorn her body, starting at her face to wrap mask-like over her eyes, and then bleeding up her forehead, down her back and then covering her long tail completely; the color is so dark as to appear nearly back. The same shade wraps up her legs like a pair of boots, covering her feet and stopping near the middle abruptly. Her frill, on the other hand, is the same pale shade of the rest of her body, save for near-black lightning bolts that zip over the folds. Coupled with her slender body and naturally small size, she can appear highly dangerous when angry, and this appearance is emphasized by her frill. She is the perfect mirror image of her twin sister and frequent companion, the Witches Green.
Personality- Like her sister, the Spider Green is exceptionally clever and flexible. Her mindmate will learn quickly that she’s also just as much of a troublemaker. Her preference is to tearing apart papers, and when she’s bored, she will sneak her way into places like the candidate and weyrling barracks, destroy the bulletin boards of signs, and then escape before anyone can notice her. Little claws are made for rendering things completely to shreds. Even the archives will not be safe from her mischief, and it will not be unusual to find this little girl knocking over records and anything else she can manage to push over. Her little body holds a great deal of strength as well, which will make it easier for her to accomplish her goals. No paper is safe, and no amount of coaxing from her bonded will convince her not to go about starting a ruckus. She enjoys it.
But she’s almost never alone. No, the Spider Green is usually accompanied by her twin sister and accomplice, and the two of them excel at one thing: framing others. While both greatly enjoy breaking things and indeed causing destruction, the best part about it to them is to make it seem as though it was a fire lizard that did it. She will specifically pick locations frequented by fire lizards to wreak her havoc, and she won’t do anything until the fire lizard is present. Then she’ll move fast enough for them to avoid seeing her, destroy everything she can get her little claws on, and vacate -- making the fire lizard look responsible. Should she ever be confronted, she will also be fond of outright lying. Eloquent, but prone to speaking backwards (rather than I think so she will say things like think so, I do), this is one female who can and does twist her words. Let no one doubt her cleverness.
[X] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name- R'ahre (Ruh-AH-ree)
--Rusahre (Rue-SAH-ree)
Age- 26 31
Gender- Male
Sexual Orientation- Heterosexual
Rank- Bluerider
Physical Appearance- Rusahre most definitely takes after his father, the Lord Holder of Nerat – and very, very obvious, is their connection in the young man’s face – which is thin and on the long side, with high, prominent cheekbones, coming to an end in a cleft chin. His nose is thin, too, and longer than usual, straight and set between almond-shaped eyes. Very noticeable, are Rusahre’s eyes – probably the most noticeable thing about him. Though they’re admittedly brown, one of the most common of all eye colors, Rusahre’s eyes are best described as being a starburst; around his pupil, the iris is a pale golden-brown color that could be called distinctly bronze. The bronze flares outward, and fades into a dark chocolate brown; the edges of his iris is lined in black, emphasizing the paleness of the center, as does his dark eyebrows and the fact that Rusahre tans – his natural skin color is a bit on the darker side, too. His lips are well-formed, neither thin nor full, gentle without being feminine, and while his mouth isn’t large, nor is it small.
His hair, too, comes from his father – the only thing inherited from his mother is the fact that his hair is straight. Pitch black, are the locks, usually well-kept; hanging down, the edges brush against his collarbone, though it has a slightly shaggy quality – the edges aren’t always the same length; the shortest end along the corner of his jaw, and the hair in the front brush his nose and eyes. Occasionally, Rusahre will tie it back, but usually it just hangs around his face. His hair, however, is in no way stiff; indeed, it moves whenever he does, often whipping around his face when Rusahre turns quickly enough, never quite settling and staying where it’s supposed to.
Standing at 6’ even, Rusahre is definitely not a small person. He is, however, thin – not extremely so, but he looks decidedly lanky – his hands and feet aren’t oversized; but due to his lack of muscle, they might appear as thus. Rusahre isn’t outwardly muscular, though he is plenty strong enough to hold his own in a scuffle – his former lover made sure of that. His clothes are typically loose, but strong enough to conceal blades where he will – not that he actually likes to have to carry them; it’s more a matter of self-preservation – and Rusahre has very little preference regarding color. Be it bright pink or black, if it’s reliable and he can strap a blade under it, it’s good. As far as knives go, Rusahre much prefers dirks over anything else, and typically keeps two on his person – one in his right boot, and the other more obviously located on his belt.
Personality- Rusahre comes across to most as being quiet. This isn’t because he’s shy in the least – indeed, Rusahre is quite arrogant, with a slight attitude that suggests better-than-thou – but because he enjoys being enigmatic. Very often, he’s deliberately cryptic; what he says often has a double-meaning, or seem to be simply an aimless, completely meaningless comment – Rusahre likes to make people think, especially when it frustrates them into flailing at him or something equally amusing. A puzzle or cryptic comment is, after all, an exercise for the brain; why wouldn’t they enjoy it? But fortunately, neither is Rusahre a hypocrite; he likes to think as much as he makes other people, for he’s very much aware that he’s intelligent – which only adds to his arrogance; if people can’t cope with thinking, why should he have to act like there his equals? Answer: He shouldn’t, and he doesn’t, though it’s very rare that Rusahre outright says he doesn’t like someone, and often enough, it doesn’t show at all: He’s introverted, to say the least; his emotions are not paraded around in brightly colored neon lights.
He can be very serious, on one hand – most of the time, this side of him is displayed to other men, especially those who rank him, and completely and utterly polite: Rusahre can almost completely make his face and voice deadpan – Rusahre typically comes across as unerringly polite. It can said that this is not Rusahre, though; to his friends, he’s can be very blunt, though he still tends to be deliberately enigmatic just to see if they’ll get frustrated with him – he likes to push the limits, does Rusahre, with those he knows he can trust – and he comes off as slightly flirtatious. Sometimes this is deliberate; other times it’s not – it just depends. Fortunately, he knows not to push too far; Rusahre is quite observant, and he knows when he needs to stop.
To say that Rusahre is a social person would be to speak a lie, however. Friends he may have, and he doesn’t hide the fact that he takes pleasure in some company, but Rusahre is an independent person most of time – even more than ever before now, and, unless he’s genuinely interested in someone, he can come across as flighty, because he’s very, very impatient, especially with those he thinks are mentally slow or downright stupid; in Rusahre’s opinion, if he can make the other person want to leave him, then he won’t have erred – it’ll be their fault, not his. Not that the rules particularly bother Rusahre; he tends to bend and break them to suit himself – in his arrogance, he typically assumes that he won’t be hurt; why would he be; he’s better than that – and quite often, he twists the truth into something better, especially if it makes him look better, though occasionally he’ll spin a tale for the sake of someone else – but only if there’s reason to.
History- Anyone of the opinion that Holds are strictly prudes would be deceiving themselves as far as Srenna was concerned. One of the prettier women in Nerat Hold, Srenna was of low birth – but that didn’t stop her from recognizing her own and beauty: Dark-skinned and curvy, the young woman was known for being a tease, though she never had a reputation for sleeping around, it came as no surprise to anybody when she spent a night in the Lord Holder’s quarters when she was twenty Turns of age – indeed, the only surprise was that it had not happened sooner; Srenna must have been noticed, surely? When she returned to the kitchens the day after, she made it known smugly that she had, indeed, been noticed. When Srenna began to show signs of pregnancy, however – it was obvious who the father was, though the Lord Holder of Nerat seemed less than interested in the babe; indeed, there was no further contact between Drudge and Lord, and Srenna was too proud to ask for his help herself.
She carried the babe for eight and a half months before she gave birth – and from the very start, the babe’s appearance only emphasized his father: Srenna’s hair was a dark brown; the baby’s was pitch black: Srenna’s eyes were round and a light gray; the baby’s were almond-shaped and a starburst of brown, pale in the center and fading into a dark brown near the edges. As he grew, it was clear that his facial features didn’t resemble his mother, either; she had delicacy, sweetness; Rusahre, as the boy came to be named, had a much more serious, almost dark appearance. Srenna doted on Rusahre from the very start; he was proof positive of her one night’s stand with the Lord Holder, after all, and she was delighted with the baby, who proved to be quiet when young. When he grew, Srenna’s doting added slight arrogance to his personality – not enough to come across as blatantly better-than-thou, but enough to give Rusahre confidence.
Rusahre was never exceedingly popular among the Weyrbrats, but he did have his group of friends. Neither was he ever the ‘leader’ of any given group of children; he was thoughtful, went out of his way to tease or make a wry comment, and was the planner, the one who suggested new things, but never led in them: Rusahre preferred to watch. His childhood was unremarkable: Nerat Hold accepted Rusahre, and for his part, Rusahre performed unerringly. He learned when to hold his tongue and when to pipe up with adults. When it came to those of his age, though, Rusahre relaxed – though his version of relaxing was to deliberately keep himself aloof and occasionally offer a comment that was created to be cryptic, enigmatic; he liked to get a reaction, did the boy; he offered himself as all-knowing – but he really didn’t; that there was a War completely evaded the boy; he was too young and Srenna didn’t treat him as being as intelligent as he was.
Soon enough, Rusahre became impatient; Hold life was slow and Rusahre didn’t specialize in anything he tried. His friends were split up in due time. Some because Drudges; others apprenticed at one Crafthall or another – Rusahre wasn’t. Srenna liked her son as an ornament: Though others had lost interest in the Lord Holder’s affair with the Drudge long ago, Srenna clung to him. The one thing she could not refuse, however, was the green dragon that came on Search to Nerat Hold a few sevendays after Rusahre’s fifteenth Turnday. The green was a small one, and the Rider a young woman two Turns Rusahre’s senior: Aiwyre and Seth, and they hailed from Benden Weyr. Aiwyre had planned on spending several days at Nerat as to completely Search the High Hold and its surrounding smaller Holds, and it was Rusahre, one of the first ‘to-be’ Candidates that Seth chose, who became her guide around the Hold. Rusahre – who, unlike many of the North, held no obvious bias against women.
Aiwyre was high-spirited, reckless, daring, an expert when it came to fighting, and spoke without thinking – and Rusahre, quiet, deliberately enigmatic, and slightly flirtatious, aggravated her. The greenrider made it very clear that her goal would be to figure out how he ticked, and Rusahre retaliated by making it hard on purpose; it amused him very much when Aiwyre flailed at him. By the time they returned to the Weyr, Rusahre’s new home, the two were fast friends. Despite Aiwyre’s warning him about the hierarchy of Benden Weyr, Rusahre almost instantly clashed with the morals of the Weyr – not that it was necessary; it was Aiwyre that he’d been trying to ‘protect’ – a highly unnecessary gesture, since the greenrider was perfectly capable of defending herself. He spent the next hour in the Infirmary, listening to Aiwyre lecture him while his broken arm was put into a splint and a long cut down his other arm tended to.
After that, Rusahre adapted very quickly. Aiwyre started to teach him how to use a dirk, which was her favorite weapon, and the Candidate was soon capable of taking care of himself – and himself was the only person he took care of. He didn’t agree with sexism, but he didn’t speak out against it, either; he and Aiwyre’s relationship became something of a friends with benefits idea. Rusahre cut off contact with his mother and with Nerat Hold, and adapted completely to the Weyr – except that he never Impressed. Hatchings came and went, and dragons parted around Rusahre, always seeking their mind-mate in the Candidate next to him, behind him – but never him. His ego took a severe dent, but Rusahre was rapidly progressing with Aiwyre and his knife lessons, and it was his relationship with the greenrider that kept him from applying to leave; Rusahre was an innately independent person, but the continued rejection did have some effect on the Candidate.
Nevertheless, Benden Weyr had become his home; he adjusted well and after that first incident, Rusahre knew how to hold his tongue, how to defend himself when it was necessary, and how to disappear into the background. Indeed, the last was so well achieved that the quiet Candidate made very little by way of friends or enemies; Aiwyre and her green Seth became his only true friends. However, his loyalties lay with Benden Weyr: when goldrider Kaegan fled Benden, the Weyrling Massacre, and the Assassination of Fort’s Weyrleaders – Rusahre backed Benden’s opinion. Even when the drugs went into use on queens, Rusahre was more or less perfectly okay with it. He didn't think he'd actually Impress, even if he was dragon-worthy, and they just...hadn't gotten it right; next time they - whoever was behind the drugs - would fix it. And in any case, he didn't like queens that much; greens were better...Benden Weyr knew what it was doing. They had not given him a dragon, but they gave him a home and they’d given him Aiwyre – which was more than Nerat had given him, in his opinion. Still, as time went on and Rusahre hit his nineteenth Turn and still hadn’t Impressed, he became even quieter, almost introverted.
Shmee’s death had Rusahre extremely confused – at first the Candidate had approved; wasn’t that Benden’s goal? But with the Siege so shortly after, it no longer made sense – but Rusahre didn’t have much time to think of it – because Aiwyre, only twenty-one Turns of age, had died during the Siege. The details were unknown – Rusahre didn’t even know why she’d been chosen to go to the Siege, unless it was an attempt to silence the greenrider, who’d gotten even bolder of late in her critiques of Benden Weyr. If it was, it worked; as soon as Seth and Aiwyre’s death was heard of, as well as news of C’leon and F’rel, Rusahre’s usually composed outlook was gone. He didn’t know what he was supposed to do – and he didn’t want to stay anymore. Loyalty kept him at the Weyr – until he learned the identity of Benden’s new Weyrleader, as well as who really had been behind the poisonings at Selenitas Weyr thanks to eavesdropping while attending to Candidate chores.
He didn’t know where to go: His home had been taken; he couldn’t possibly return to Nerat Hold – his pride refused him that – and all of the Northern holds wouldn’t get him what he wanted. And so his destination was chosen: Selenitas Weyr. The enemy of my enemy is my friend, as the old saying went. He had information that they should probably want, and Rusahre needed somewhere to go – preferably a Weyr; he’d come to feel very much at home at the Weyrs – which left only Selenitas. And so the Candidate had left. Much as he hated the idea of returning to Nerat, it was probably the least suspicious place to go, and so Rusahre made his way to Nerat after he’d asked a greenrider to take him, offering her forged papers that gave him permission to leave – not that she even looked at them. From Nerat Hold, he caught a ride on a boat (and spent most of the time on board violently seasick) before he ended up at Southern Hold, and from there, deliberately paraded himself around the watchdragon until the old blue noticed him, and proclaimed him Candidate-worthy.
Because, yes; that was why he hadn't Impressed for four Turns, clearly. But nonetheless, it was to Selenitas Weyr that Rusahre was finally headed for - the second Weyr he would be a Candidate at.
At first, Rusa had no problems with the Weyr, aside from the Candidatemaster, who won Rusahre's instant hatred for the fact that he treated them like they were stupid. And then, when Rusahre was in the Main Hall, Fort Weyr took over said Hall, demanding the return of one of their bronzeriders, J'lorin, and his wing -- bronzeriders that Rusahre knew and hated. Likely Fort would have killed the entire Main Hall before admitting that J'lorin and Illumiath were not at Selenitas had Rusahre not spoken up, admitting that he had not originally come from Southern Hold, but somewhere up North, though he never specified which Hold or Weyr it was, and yelling that J'lorin and Illumiath were Benden Weyr's new Weyrleaders. Much to his relief, nobody seemed to care that he was Northern-bred, though at that point, his loyalties still would have laid with Benden Weyr had C'leon and Aiwyre not been killed.
Between Candidate lessons and Chores and planning to utterly discomfit Emoyan, the Candidatemaster, Rusahre managed to form friendships with several of the other Candidates. Perhaps weak friendships, but friendships -- something that Rusahre had not had much of at Benden Weyr. Wher Candidate Nautic, Anzalorin, and Zanalorin became his partners-in-crime when it came to Emoyan, and he recognized Mikail and Crystoph from Benden Weyr as well, though he had to sense not to say anything about it.
The first time he ever Impressed was not to a dragon. Neither was it to a wher, or a firelizard. Rusa Impressed a Salamandyr -- a dainty little green that he named Sylph, even though a Candidate Impressing a Salamandyr was against Selenitas's rules. Fortunately, after he and the other Candidates who had Impressed one of the creatures appealed to Savitri, whose gold Hepaticath was the mother of the current clutch, she reinstated their Candidacy, and fortunately, too, for not soon afterwards, it seemed, an unknown Weyr attempted to take one of said queen's eggs. Personally, Rusahre blamed Fort -- more out of years of doing so, of habit, than actual logic, though the paleness of their hide argued that they were, indeed, direct descendants of Fort's deceased queen, and anyway, he knew that Benden already had a queen and therefore did not 'need' a new one. Nevertheless, Rusahre, along with many other Candidates and a few dragons, managed to kill the invaders, saving the egg in the process.
But even if they had taken the egg, it would have been useless, as was displayed clearly at the Hatching, since the egg in question was to Hatch bronze. At the time, however, Rusahre was not at all interested in the bronze, for a hatchling, large for a blue, and darker than midnight, had already approached him, winding himself around Rusa's legs, and said, R'ahreMine, the loud one should watch himself. We will deal with him. First, though, your Ahth requires food... and to greet my greensister when she chooses Hers. We must also deal with That Creature in the large egg. Much to do, have we. Feed me first, though, before I starve. And make Futh go away, or he will steal all the food.
Name- Ahth
Color- Blue (#0C0F3C)
Age- 5 turns 10 turns (February 3013)
Appearance- Large is Ahth, large enough that he could be assumed to be a very small, very dark brown from a distance. His body is very slender, streamlined, and flexible, giving him a sinuous appearance that makes him nearly a perfect twin to his clutchmate Baoth. This large blue is has positively huge wings, long enough that the ends will probably rub over the base of his tail when closed, especially when he is young and learning how to use them properly. His claws are abnormally long and jet black in color, giving him a frightening appearance to anyone who happens to be on the wrong side of him.
Ahth is so very dark in color so as to appear black in color on first glance. At night, he will be largely invisible, which seems to suit him just fine. His hide lacks the visual smoothness of some of his clutchmates, though, instead looking almost rough despite the fact that it is apparently quite normal to the touch. The effect comes from the almost-microscopic dappling to his hide, making him reflect a great deal less light than if his hide was uniform in color. The only variation is a teeny black spot right at the base of his tail, so small that one has to know where it is in order to find it. Ahth doesn’t even notice it is present unless someone brings it up.
Given the size of his wings and the shape of his body, it is unsurprising how flexible Ahth can be. On the ground, he practically slithers in and around everything, and he is probably found curled in amongst rocks, his body twined about in a most serpentine fashion. He snakes through the air as well, though the size of his wings makes it very difficult for him to turn quickly or do acrobatics, but he makes a good effort of it nonetheless. Overall, Ahth’s stamina is nearly unmatched by fellow blues, but he will never match them for agility.
Personality- Quiet is this blue, quiet enough to be completely overlooked if he was trying hard enough. This is not to say that Ahth is unremarkable or truly forgettable once known, but he has a gift for blending into the background, being able to be places and hear things that he really has no business hearing, seeing, or knowing. Ridiculously clever is this dragon, clever to the point that it is frightening what he can do when he puts his mind to it. Ahth is a schemer, a creature that can formulate a plan on a whim and execute it to perfection. He thrives on melting into the background, on manipulating people and dragons alike into a place where they can best serve his whims.
Since manipulation, scheming, and sweet-talking are what get him to where he needs to be, Ahth is, unsurprisingly, not a physically aggressive dragon. Rare will it be that he raises a claw against someone. He would prefer to convince someone else to do that little chore for him. He works hard at not working, when he can. So arrogant is he that he would rather do more work to convince someone to do a job for him than to actually do the simple job himself, if he feels it isn’t worth his time. Still, his industrious nature does work to his benefit… and the benefit of friends. When he wants to do something, Ahth will pursue it to completion. Half-finished projects or those to which only half the effort was applied… those mortally offend him. He refuses to let himself stop halfway. Some would call this a good work ethic, but, in reality, it’s just an odd sort of perfectionist quirk.
Surprisingly, Ahth is quite the sociable creature and enjoys surrounding himself with company, gossiping away about all sorts of juicy tidbits whenever he gets the chance. His skill at eavesdropping and spying means that he will always have lots of good gossip to share, though none of the gossip will involve himself or His, strangely. He prefers that his friends not know him, perhaps because he does not wish to be talked about. Remaining a mystery is another gift of his, being able to have a completely pleasant conversation in which he reveals nothing at all that is personal. He is quite the vindictive of creatures too, liable to passive-aggressive attacks if someone has wronged him. So long as someone is on his good side, they are safe. Cross him, and you can never be sure what dirty laundry will find its way to the surface. Be careful.
Name- Sylph
Species- Salamandyr
Color- Green (#A4FA9B)
Looks To- Rusahre
Physical Appearance- Delicate. Dainty. Beautiful. These are all words that can describe this diminutive salamandyr’s appearance, for unlike many greens, she is absolutely tiny to behold. So much so that she can disappear amongst the leaves of a bush and be unable to be located. Her wings are staggeringly small and make flying completely impossible, while her body itself is slender and stream-lined, built for speed, agility, and getting into places where she’s most assuredly not wanted. Her tail is long for a salamandyr and she has a habit of arching it up and over her back - or twirling the end of it with that of her clutch sister, the Witches Green, seeing as the two of them are nearly inseparable. The appearance of her tail when arched around her is that she is much larger than she actually happens to be. This green has a very small frill that can appear virtually invisible when she doesn’t display it, so that she looks more like a strange winged lizard than what she actually is. She is graceful on her feet, and very fond of showing off.
As far as her coloring goes, the backwash of her body is an exceptionally pale sheet of green. Hunter points adorn her body, starting at her face to wrap mask-like over her eyes, and then bleeding up her forehead, down her back and then covering her long tail completely; the color is so dark as to appear nearly back. The same shade wraps up her legs like a pair of boots, covering her feet and stopping near the middle abruptly. Her frill, on the other hand, is the same pale shade of the rest of her body, save for near-black lightning bolts that zip over the folds. Coupled with her slender body and naturally small size, she can appear highly dangerous when angry, and this appearance is emphasized by her frill. She is the perfect mirror image of her twin sister and frequent companion, the Witches Green.
Personality- Like her sister, the Spider Green is exceptionally clever and flexible. Her mindmate will learn quickly that she’s also just as much of a troublemaker. Her preference is to tearing apart papers, and when she’s bored, she will sneak her way into places like the candidate and weyrling barracks, destroy the bulletin boards of signs, and then escape before anyone can notice her. Little claws are made for rendering things completely to shreds. Even the archives will not be safe from her mischief, and it will not be unusual to find this little girl knocking over records and anything else she can manage to push over. Her little body holds a great deal of strength as well, which will make it easier for her to accomplish her goals. No paper is safe, and no amount of coaxing from her bonded will convince her not to go about starting a ruckus. She enjoys it.
But she’s almost never alone. No, the Spider Green is usually accompanied by her twin sister and accomplice, and the two of them excel at one thing: framing others. While both greatly enjoy breaking things and indeed causing destruction, the best part about it to them is to make it seem as though it was a fire lizard that did it. She will specifically pick locations frequented by fire lizards to wreak her havoc, and she won’t do anything until the fire lizard is present. Then she’ll move fast enough for them to avoid seeing her, destroy everything she can get her little claws on, and vacate -- making the fire lizard look responsible. Should she ever be confronted, she will also be fond of outright lying. Eloquent, but prone to speaking backwards (rather than I think so she will say things like think so, I do), this is one female who can and does twist her words. Let no one doubt her cleverness.
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