Post by Rowana on Apr 14, 2009 19:58:19 GMT -5
Human:
Name: Merridan
Age: 26 (Born in August, 2996)
Gender: Female
Sexual Orientation: Bisexual
Rank: Wingrider
Image: Nora Zehtner
Physical Appearance: Mer is of average height, but her limbs are thicker than a normal girl and muscular from hard work. Her skin is rough and her hands calloused. Her light brown hair is cut short just above her ears a little longer in the back. Her skin is plain cream than tans easily in the sun. Her eyes are a hard dark, brown that can be intimidating when she's angry.
Mer matured late, and her breasts are small enough to hide under her clothing. This only increases the chances of someone mistaking her for a boy, which happens more often than not. Her sense of modesty is also somewhat off, and she is only just learning that she probably shouldn't go shirtless on hot days like the boys, but she sometimes forgets. She wears leather boots, brown paints and baggy shirts. She never wears skirts. She does wear a leather choker with a tiger's eye pendant that her brother Meroh made for her.
Personality: To say that Mer is a tomboy is a bit of an understatement. It's more accurate to say that she never learned how to be a girl at all. Rough housing, wrestling and a vivid array of curses are just some of the products of her less than feminine upbringing. Mer has an open and friendly personality and treats everyone about the same, regardless of gender. She enjoys the company of boys more, however, because most of the girls she knows never do anything that interests her. She can't stand to sit still and much prefers physical activities to any other.
Mer is sensible to a fault and can be very blunt. Unfortunately, she tends to take things fairly literally. Sarcasm and subtle humor are likely to go completely over her head. Complicated relationships and intrigue are also beyond her, as she takes everyone at face value. Hidden motives are neither in her nature or something she will be able to see in others. This is not to say she is naive or obvious, simply that she won't read more into a person than she sees.
Mer is usually calm in a crisis and will fight through her fears to do what she believes is right. Sometimes she can jump into a situation before thinking it all the way through and end up far over her head. This is especially true since she often forgets she is a girl and not a boy, placing her in compromising situations without meaning to. Her only true fear is growing sick and frail like her mother was and being unable to do anything to help her family and friends when they are in trouble.
History: Mer is the fourth child of Danoh and Merya of Hyphen Hold. She has three older brothers and one younger. Merya's mother was a kind and gentle soul, but her body was frail. When Merridan was only four turns old, her mother died of an illness that infected her lungs. Though Mer can barely remember her, her love of flowers and gardening is probably the only feminine thing she gained from Merya.
Danoh is also a kind parent, but firm and sensible. He didn't really understand how to raise a daughter, but couldn't bear the thought of fostering her to another family. So he raised her the same as he did his sons, with strong discipline and a love of hard work. Danoh works as a Master Smith, skilled in making both tools and weapons. Regrettably, weapons have been more in demand than he would like.
Danoh's first born son, Danmer, is already a journeyman in the smith craft and works at the forge with his father. Meroh, the second son, works in the mines. He married young and lives nearby with his wife and daughter. Rohm, the third son, had little interest in making things or mining, and instead took up swordplay. His has become very skilled with a blade and apprentices under a nearby sword master. He hopes to be a master himself someday and teach others. He has already started teaching Merridan and she has learned well. The youngest brother, Erno, doesn't yet know what he wants in life, but possesses a strong love of growing things.
From an early age, Merridan learned to work hard and long. Danoh treated all of his children the same, so that even as a girl she expected to hold her own with chores. She was often found heaving on the bellows, fetching water, or running errands. When she wasn't working, she would play with her brothers, usually Rohm and Erno. Fighting with stick weapons, wrestling, and chasing each other were favorite games. Mer could soon roughhouse with the best of the boys despite her smaller size.
Mer would sometimes spend time alone and collect flowers. Sometimes she would try to plant the seeds to grow her own, but often the sprouts would die or never break earth. Erno was always better at it than she. Some of the woman who lived near her family would occasionally berate Denoh for letting Mer run so wild with the boys. They said she need to learn practical things or no man would ever want to marry her. Danoh would just chuckle and ask what was so impractical about behaving like a man and they would get fed up and walk off.
Haeli, a prissy older woman was the leader of the group interested in Mer's welfare. She would often corner the girl and drag her off to teach her "proper" behavior and skills. This usually meant sewing, cooking, and slaps every time she tried to curse. Danoh and his sons had a colorful vocabulary and Mer learned it well. Haeli was harsh and Mer grew to loath her and anything associated with her. Soon she disliked almost anything remotely feminine at all. If Haeli thought it was proper, than clearly it was a waste of time.
Only the lessons with Haeli and the occasionally comment of other children even reminded Mer that she was different from her brothers. She found the whole gender distinction rather silly and unfair. She didn't feel any different than a boy, so why should she be different? If a boy started acting like a girl, she probably wouldn't care either. It was all a matter of perspective.
At sixteen turns, Mer started trying to decide what to do with herself. She loved smith work with her father, but also swordplay with her brother. She liked the feel of rock and dirt in mining, but loved being outside in the fields. While she tried to come up with a goal for her future, she worked as an assistant for her father and oldest brother. She and Danmer traveled to Selenitas Weyr with a shipment of weapons for the dragon riders. With the scandal with food, Danoh was taking no chances that his goods got safely to the correct people.
When they arrived, a curious, blue dragon thought Merridan might make a good candidate and asked if she would stay. Millieth had recently risen, so it wouldn't be long before her clutch hatched. Since she had no other plans, Mer agreed to stand at the hatching. It would be worth it just to see dragons so close. Danmer left her to take the news to their father. Hyphen might not be on the best terms with the Weyr, but Danoh had always been fair with them. He was pleased to hear that his daughter might at last have found a place in life.
The Siege started after Mer had been in Selenitas only a few days. For the first time, Mer was able to put her fighting skills to a real test. She ran into M'ta and Sel'n, joining them in fighting several Benden riders attacking the Weyrling Barracks. After, when she did not impress at Millieth's clutch, she remained at Selenitas. She may not be a rider yet, but after fighting to defend it, the Weyr had become her home.
Months later, Hepaticath's eggs were on the sands when High Reaches riders came to steal what they suspected was a queen egg. Merridan joined several other candidates and a few riders defending the clutch from the invaders. Though she was injured, she recovered enough to be able to stand for the clutch. A good thing too, as the first brown hatched found and choose her, now one of the few females to ever ride that color.
When Fort attacked looking for the High Reaches refugee's, Merridan joined S'rei and his group in taking down several riders in the Main Hall before destroying it. Months later, when Wasteland invaded, Mer and Chaoth escape with K'lir and Baoth and joined others in forming the secret Burimyu Weyr. While there, she took the opportunity to secretly visit her family during the Hyphen Gather, barely escaping with Tenlie when the Wastelanders killed Ka'rys, and several others.
Shortly after, Chaoth had the honor of winning Gold Jingth in her next Flight. Despite the fact that Burimyu was run by a council, and therefor Mer's rank was unchanged, she still felt suddenly more responsible for the Weyr. Those feelings grew to extremes when Meira called her, and three other woman to investigate a disturbance in the Records Room. The resulting discovery of the shadowy cave creatures ended in the horrible death of the goldrider while Mer and the others could do nothing.
Merridan is furious with herself and blames herself for Meira's death. The feeling of responsibility ways heavily on her mind, both because Miera was a friend and because Chaoth had caught her gold. Mer and her dragon remained by Jingth's side until the eggs hatched, but no new queen was among them. Aware that without a queen, Burimyu is all but lost, Mer pins her hopes on the new weyrlings and their chances for retaking Selenitas.
It seemed that fate had different ideas, however, as an earthquake forced the Wastelanders to accept Burimyu riders back. Mer was both delighted and sad at the same time. She had lost many of her best friends in the past turn and she'd hardly been able to lift a finger to help them. At least now they were all together and she found ways to make herself busy. M'ta had a bad broken leg and Mer offered to assist him with teaching the new Weyrlings until he healed.
After that, Mer busied herself with training for her and Chaoth. Just because Wasteland was mostly gone, didn't mean they should go soft. She was right too, as soon the council made an alliance with Benden. She had mixed feelings about trusting them, but she was itching for a chance to prove herself. During the major battle, she and Chaoth fought the Fort wings in the large aerial battle. She was a little miffed at being only part of a distraction, but that didn't stop the pair from fighting fiercely.
Shortly before the summit divided the weyrs, Chaoth was lucky enough to catch young Taarith during her Flight. Mer found her rider K'dem to be an interesting fellow. They got to talking and eating together and eventually spending much of their time in each others company. Unfortunately, the weyr divisions placed K'dem at a hold, since he was a crafter. Mer was sorry to see them go and decided to break of the relationship for now. He didn't live that far away, but she was too busy to keep visiting him that often. Besides, she wasn't ready to be tied down just yet.
With the war over, Mer was actually looking forward to relaxing a little, but the summit meeting put her on edge again. She did not like how they handle things. She could understand it, but she did not like it. At least she didn't have to move, but forcing everyone to separate when they'd finally gotten back together was foolish in her eyes. The Weyrleader challenges gave her something to focus on, though and soon she and Chaoth were training hard once more.
Dragon
Pixel bases by LaughingDove; Pixel by Avu
Name: Chaoth (from Chao)
Color: Brown 9B454D
Age: 10 turns
Appearance: Chaoth is quite large for a brown, long in the body and large in build. He is not so large, though, as to appear bulky or ungainly. He is simply big and a sturdy creature all around, with plenty of muscle to fill out his frame. His legs are thick and strong, particularly his hind legs. His jaw is broad, and his ridges are large, though not sharp. The broader surfaces of his wings will give him extra lift and the ability to turn slightly better than one might expect from a dragon of his size. His claws are a surprisingly bright white, a color that will never fade no matter how much blood and dirt is rubbed into them, and they give him a rather lethal look.
This brown’s coloration is nothing particularly remarkable, though he could never be called ugly. His coloring is a light shade of dusty red-brown from nose to tailtip. The only variations are two irregular splotches of a brighter shade of his same hide color, one splotch on each hindquarter. The effect is that the rest of his hide seems to have been covered in a layer of dust, with the only clear spots being his hindquarters. He looks rather odd, but the benefit will be that his dusty hide will take many, many Turns to show signs of aging. Chaoth will always appear quite young in that respect.
Chaoth, seeing as he is quite the large and muscular creature, will never be very graceful or agile, even with his broader wing surface. Still, he will never appear clumsy in the air, so long as he works hard at keeping his large body in good shape. His flying performance will be steady and consistent, with good stamina, certainly enough to impress a female. Because of his size, though, his movements on land will be far from easy, especially without practice. It is hard to move around a large body, and as a weyrling, he will probably be horribly clumsy until he gets airborne or grows to certain size. Best to stay out of his way. 37 ft. from nose to tail
Personality: Steady and calm, Chaoth seems on the surface to be a simply placid creature, unconcerned with the political workings of the weyr and wholly content to do his job as best he can, wherever and whatever that job may be. To some degree, this is true. Hard work is something that Chaoth enjoys, and he will forever be known for his excellent work ethic and steady performance, regardless of the situation. He is not a highly reactive or explosive creature, and those in his presence will find it difficult to keep themselves in an excitable temper. Chaoth exudes patience and peace, and his resolute dedication to a job well done is a model for more fractious dragonpairs.
However, to say that Chaoth is content to simply do his job would be inaccurate. While he lacks the shrewd and calculating nature of some of his clutchmates, he suffers from no lack of ambition or sense. Chaoth is a logical and sensible creature that evaluates his decision, selects the best option, and level-headedly pursues it to the end. Of course, this can lead to him being slightly narrow-minded about the best possible option. In addition, his ambition and steady presence give him his own special brand of charisma, and he strives, in his own way, to set himself as an example for those around him. This is not to say that he believes himself to be the best; he would hardly claim that title for himself. He simply believes himself to be capable, and others would be wise to follow him.
A generally lovable creature that is only very, very rarely roused to temper, Chaoth will undeniably make a fine leader with time and a smidgeon of guidance. Of course, Chaoth has high standards of performance for himself and those who look to him for guidance, so it will not be unusual to see him gently but firmly lecturing one whom he believes to be under his own tutelage. He expects the most from himself and from His. While His will be blessed with unwavering encouragement and adoration, rarely will a day go by when Chaoth is not reminding His of the things that must be done and be done well. To expect any less than the maximum effort from his beloved would be… unthinkable.
Written by Kysseh
Fire Lizards[/b]
Name: Auran
Color: Blue 000CFF|000568|026589|BACDE8
Age: Adult
Physical Description: Approximately average size in length for a firelizard of his color, this little blue isn't exactly stunning. Oh, he's far from boring, but he's just not eye-shocking in terms of build. His body is slightly more compact than typical blues, giving him a powerful muscular build that would be impressive on a larger creature, but on him looks oddly bulky. His limbs are definitely more pronounced than the average blue's, looking more like stumpy legs sticking out underneath his body at odd angles, and comically, when he lays down they often fall out to his sides rather than neatly underneath him; this gives him the impression of being fat, though he really isn't in any way. His wings are bulky and wider than they are long, which means flight will be comical for him; casual breezes will probably make him get blown away, literally, as his wings function more like a parachute than proper sails. His head is actually slightly large for his body as well, leading to him looking like a bobble head figure when he's excited. With very large eyes accenting his face, he's a very expressive firelizard... but pretty silly looking as well!
And his coloring? Blue. Very, very blue. However, it isn't all one shade; no, his hide is a myriad of different hues, like a serenade played out over skin. Starting with royal blue at the tip of his nose, the color melts into a darker navy at the base of his neck that spills down along his back, and over the tops of his wings. However, the navy shade melts down into more of a blue-green, a few shades lighter, which covers his wingsails and down the bottom half of his body to the tops of his back legs. Winding over his tail is a cool, misty blue that is mirrored at the bottom part of his back legs and brushes up over his stomach for accent, giving him the appearance of a gradient rather than one solid shade. Comically, that same light blue can be found splattered right on the end of his nose, almost as if he's wearing make-up... or maybe sniffed something he shouldn't have.
Personality: Extremely serious, this little blue is not one for practical jokes, playful tendencies, or indeed, anything that could be deemed irresponsible. In fact, uptight might even be a word that describes him. He's a workaholic and likes the idea of responsibility, so teaching him will be a breeze; he's not a genius as far as flits go but he does remember instructions well, particularly if they make him feel important. Delivering messages, checking up on someone, making sure that other firelizards are not getting into something they shouldn't be -- all of it, he thrives on. He likes to be seen as a hero. Puffed up and proud, he is always the first to swing to the defense of others who are in need (whether they really are, or if he simply perceives them to be) and he's more than willing to fight to protect those smaller and weaker than him. Considering he's a blue, that's not many, but he's got no problem standing up to bigger colored firelizards to make a point. He's definitely brave, and he won't take no for an answer; once he's made up his mind about something, he'll go out of his way to see to it that something is done. He can be relied on, and he's usually very good about remembering his assignments.
However, his serious nature often makes him the victim of practical jokes; since he doesn't think in terms of what's funny and what isn't, he's very gullible and prone to falling for tricks at least once. This makes him angry and he's not above squawking and shrieking to make a point. Since he generally disapproves of the playful antics many of his species offer, he's likely to have very few friends and a lot of enemies. His should be careful -- though this pet will be very dedicated to keeping his mindmate happy, it doesn't necessarily always work, because he tends to annoy other creatures into playing tricks on him... and his bonded as a result. He's provocative without intending to be, and his need to be the hero and recognized for his own glory will run the risk of him getting hurt very often. Not every creature is forgiving of this little male's ego.
Written by Sym
Name: Vikky
Color: Green 7B947D
Age: Adult
Appearance: Although this green is technically average-sized for her color, you’d never know it from the way that she looks. She’s proportioned oddly enough to merit weird looks and possibly the term ‘freakish.’ Most notable about her looks is that she has very long hind legs, which are definitely too big for her body and make it look like she’d make an excellent kickboxer or something equally odd. Her forelegs are considerably (and comically) smaller, so she’ll be incapable of running on the ground (but hopping is a possibility if she tries – and she might even be quite fast when she chooses to put forth an effort). Her wings, at least, compliment her: they’re wide and long enough to make her twists and turns devilishly fast and terrifying to watch; she’s thin enough in body to pull off the fastest, most agile patterns in the air that most people have ever seen – and she’s graceful, elegant even to watch, like a dancer through the sky. Her face is slightly wider, more round than that of most firelizards, and this can be extremely odd to behold. She has small, beady eyes as well, which look bizarrely small for her face – as though somewhat out of place; surely a creature this size should have bigger eyes? Apparently not; she sees just fine with the ones that she has.
Her coloring is a very bland shade. The color is a grayish green that could be called ‘boring’ and not be inaccurate – it’s actually on the darker side of the spectrum as well and has a vague resemblance to the sky in the middle of a storm, right before a tornado spawns. While most of her clutch siblings have vibrant or eccentric markings that make them stand out, she really doesn’t: her whole body is the same gray-green shade that makes her able to very easily meld into the cold stone walls of Selenitas, or into dense foliage. What is pretty about her though is the highlights that her hide possesses, which are nothing short of remarkable. When light dances off her hide, the color her skin glimmers could only be described as metallic seafoam – it looks as though someone took the froth of the ocean and melded it into a metal, and then melted that metal down into hide. Watching her dance through the air on large wings is enough to be blinding, for the color shows up all over her, and even the vainest of creatures is liable to look twice, so enthralling can she appear. She’s beauty beneath the surface and living proof that there’s more to everything than meets the eye. Written by Sym
Personality: Her appearance is weird enough, right? Surely any more oddities would be overkill. Overkill or not, though, this firelizard is most definitely different. For one thing, she absolutely loves tea. If there's any in a room, you can bet she'll be trying to climb right into the cup - or the kettle - and Hers will have to be careful that she doesn't boil herself. Fortunately, she's easily distracted - and confused - so it's not that difficult to get her concentrating on other things. Especially if there's an hourglass anywhere in the vicinity. The green is fascinated by the steadily falling grains of sand, and will press up right against the glass, trying to play with it. Of course, this often results in tipped hourglasses and broken glass everywhere, and it won't be unusual for her to cut herself on the shards...often. Quite distressing, too, because then there's no more falling sand, and you can bet she'll make her displeasure known quite vocally.
In fact, she's vocal about most everything, chattering constantly about nonsensical things. When she bothers to send images - which happens very infrequently - they come in a confused jumble of impressions that is about as effective as attempting to cut stone with a feather. (Something she might well attempt on a whim.) You see, this firelizard gets the urge to fix things on a regular basis. The only problem is, half the time what she's trying to 'fix' isn't really broken, and her idea of how to fix it usually leaves much to be desired. This results in odd acquisitions - thefts, really - of tools she feels she needs...only to forget what she originally took them for. Thus she has a small hoard of odds and ends with no rhyme or reason to them steadily growing in the stables, which happens to be her favorite place to sleep for whatever reason. Nor does she seem to notice the straws of hay that become attached to her, spending her waking hours consistently sporting at least one - usually on her head.
Her noisy, erratic behavior, needless to say, can get Hers into a good deal of trouble. Broken glass, stolen objects, excessively long explanations of her activities and future ‘fix it’ plans, divebombing teacups… Oh, but she loves Hers, though, and will roundly scold and flash images at anyone who distresses her person. She’ll never be very reliable or good at following instructions, however. It’s not that she doesn’t want to. This green just tends to get the instructions all jumbled - out of order and upside down - or becomes distracted from them altogether.
Written by Requiem
Razorclaw[/b]
Name: Shira
Gender: Female
Age: Hatchling
Appearance- Neither very large or very small, this female settles neatly into the middle of the size spectrum for a female Razorclaw, but it’s very easy to mistake her as being much smaller than she is, especially when she isn’t moving. Her feathers tend to lie very flat against her body, which not only slims down her appearance considerably, but also means she gets cold very easily; Hers will have to be careful, especially when she is a hatchling. However, she’s not delicate in any other way—her beak is sharp and aquiline, her talons almost out of proportion in their size to the rest of her, so large and powerful are they; her wings, too, are fairly large and give her an incredible turn of speed and agility.
Color-wise, the female has inherited her mother’s paleness, but her feathers are still undeniably flashier; she is a stark white, every feather along her back meticulously ticked in browns dark enough to appear black until the sunlight flashes gold upon them. Her wings are especially light in their ticking, appearing as liquid gold-brown under the sun. Pure black shadows both of her eyes in a mask, ending at her beak, and her tail feathers are extravagantly marked in rich reds and blacks, every mark a startling contrast to the otherwise pure white. With a bright yellow beak tipped in dark brown and paler gold legs mottled with light browns, she’s certainly a sight to behold.
Personality- Set against most razorclaws, this female is positively polite; while her Bond with Hers will never be incredibly deep, she harbors a very genuine respect for Hers at all times. To all extents and purposes, they are partners for life, and while she will not cling to Hers or follow them around (she is a fairly independent creature, and it will not be unusual for her to be absent for large spans of time), whenever she is with them, she will be a very calm, reserved razorclaw. Dragons and whers hold no fear for her, and it will become increasingly difficult for anything at all to startle her as she grows and becomes accustomed to the world that surrounds her.
She’s very intelligent—it won’t take long before she learns how to undo complicated knots and figure out any games that Hers may choose to play with her, and it will be even easier to train her to come and land on command or deliver messages with the proper incentive. However, this female is not, no matter how docile she may appear, anything but a Razorclaw, fiercely proud and definitely with wild blood in her. Her reputation is taken very seriously, as is that of Hers, and any teasing or insults will not be tolerated at all. Picking up on human signs of disrespect will come very easily to her, and her defensiveness will ensure that people take care of where and when they insult Hers.
Very dependable, in flight this female is nothing special to watch; smooth enough, graceful enough, but not extravagant or flashy. Unlike some, she’s very adaptive when it comes to feeding. If Hers wants to feed her, that’s fine, and she’ll accept with a grace that eludes most humans; if Hers cannot, then she is perfectly fine fending for herself for a short time. When she does hunt for herself, the female brings down creatures whose sizes correspond directly to how hungry she is, and never will she be interested in making a play for a feline or canine, preferring to stay on the smaller spectrum—wild avians, the occasional wherry, tunnelsnakes—and perhaps a firelizard or Salamandyr if Hers does not train her out of it.
Written by Avu
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name: Merridan
Age: 26 (Born in August, 2996)
Gender: Female
Sexual Orientation: Bisexual
Rank: Wingrider
Image: Nora Zehtner
Physical Appearance: Mer is of average height, but her limbs are thicker than a normal girl and muscular from hard work. Her skin is rough and her hands calloused. Her light brown hair is cut short just above her ears a little longer in the back. Her skin is plain cream than tans easily in the sun. Her eyes are a hard dark, brown that can be intimidating when she's angry.
Mer matured late, and her breasts are small enough to hide under her clothing. This only increases the chances of someone mistaking her for a boy, which happens more often than not. Her sense of modesty is also somewhat off, and she is only just learning that she probably shouldn't go shirtless on hot days like the boys, but she sometimes forgets. She wears leather boots, brown paints and baggy shirts. She never wears skirts. She does wear a leather choker with a tiger's eye pendant that her brother Meroh made for her.
Personality: To say that Mer is a tomboy is a bit of an understatement. It's more accurate to say that she never learned how to be a girl at all. Rough housing, wrestling and a vivid array of curses are just some of the products of her less than feminine upbringing. Mer has an open and friendly personality and treats everyone about the same, regardless of gender. She enjoys the company of boys more, however, because most of the girls she knows never do anything that interests her. She can't stand to sit still and much prefers physical activities to any other.
Mer is sensible to a fault and can be very blunt. Unfortunately, she tends to take things fairly literally. Sarcasm and subtle humor are likely to go completely over her head. Complicated relationships and intrigue are also beyond her, as she takes everyone at face value. Hidden motives are neither in her nature or something she will be able to see in others. This is not to say she is naive or obvious, simply that she won't read more into a person than she sees.
Mer is usually calm in a crisis and will fight through her fears to do what she believes is right. Sometimes she can jump into a situation before thinking it all the way through and end up far over her head. This is especially true since she often forgets she is a girl and not a boy, placing her in compromising situations without meaning to. Her only true fear is growing sick and frail like her mother was and being unable to do anything to help her family and friends when they are in trouble.
History: Mer is the fourth child of Danoh and Merya of Hyphen Hold. She has three older brothers and one younger. Merya's mother was a kind and gentle soul, but her body was frail. When Merridan was only four turns old, her mother died of an illness that infected her lungs. Though Mer can barely remember her, her love of flowers and gardening is probably the only feminine thing she gained from Merya.
Danoh is also a kind parent, but firm and sensible. He didn't really understand how to raise a daughter, but couldn't bear the thought of fostering her to another family. So he raised her the same as he did his sons, with strong discipline and a love of hard work. Danoh works as a Master Smith, skilled in making both tools and weapons. Regrettably, weapons have been more in demand than he would like.
Danoh's first born son, Danmer, is already a journeyman in the smith craft and works at the forge with his father. Meroh, the second son, works in the mines. He married young and lives nearby with his wife and daughter. Rohm, the third son, had little interest in making things or mining, and instead took up swordplay. His has become very skilled with a blade and apprentices under a nearby sword master. He hopes to be a master himself someday and teach others. He has already started teaching Merridan and she has learned well. The youngest brother, Erno, doesn't yet know what he wants in life, but possesses a strong love of growing things.
From an early age, Merridan learned to work hard and long. Danoh treated all of his children the same, so that even as a girl she expected to hold her own with chores. She was often found heaving on the bellows, fetching water, or running errands. When she wasn't working, she would play with her brothers, usually Rohm and Erno. Fighting with stick weapons, wrestling, and chasing each other were favorite games. Mer could soon roughhouse with the best of the boys despite her smaller size.
Mer would sometimes spend time alone and collect flowers. Sometimes she would try to plant the seeds to grow her own, but often the sprouts would die or never break earth. Erno was always better at it than she. Some of the woman who lived near her family would occasionally berate Denoh for letting Mer run so wild with the boys. They said she need to learn practical things or no man would ever want to marry her. Danoh would just chuckle and ask what was so impractical about behaving like a man and they would get fed up and walk off.
Haeli, a prissy older woman was the leader of the group interested in Mer's welfare. She would often corner the girl and drag her off to teach her "proper" behavior and skills. This usually meant sewing, cooking, and slaps every time she tried to curse. Danoh and his sons had a colorful vocabulary and Mer learned it well. Haeli was harsh and Mer grew to loath her and anything associated with her. Soon she disliked almost anything remotely feminine at all. If Haeli thought it was proper, than clearly it was a waste of time.
Only the lessons with Haeli and the occasionally comment of other children even reminded Mer that she was different from her brothers. She found the whole gender distinction rather silly and unfair. She didn't feel any different than a boy, so why should she be different? If a boy started acting like a girl, she probably wouldn't care either. It was all a matter of perspective.
At sixteen turns, Mer started trying to decide what to do with herself. She loved smith work with her father, but also swordplay with her brother. She liked the feel of rock and dirt in mining, but loved being outside in the fields. While she tried to come up with a goal for her future, she worked as an assistant for her father and oldest brother. She and Danmer traveled to Selenitas Weyr with a shipment of weapons for the dragon riders. With the scandal with food, Danoh was taking no chances that his goods got safely to the correct people.
When they arrived, a curious, blue dragon thought Merridan might make a good candidate and asked if she would stay. Millieth had recently risen, so it wouldn't be long before her clutch hatched. Since she had no other plans, Mer agreed to stand at the hatching. It would be worth it just to see dragons so close. Danmer left her to take the news to their father. Hyphen might not be on the best terms with the Weyr, but Danoh had always been fair with them. He was pleased to hear that his daughter might at last have found a place in life.
The Siege started after Mer had been in Selenitas only a few days. For the first time, Mer was able to put her fighting skills to a real test. She ran into M'ta and Sel'n, joining them in fighting several Benden riders attacking the Weyrling Barracks. After, when she did not impress at Millieth's clutch, she remained at Selenitas. She may not be a rider yet, but after fighting to defend it, the Weyr had become her home.
Months later, Hepaticath's eggs were on the sands when High Reaches riders came to steal what they suspected was a queen egg. Merridan joined several other candidates and a few riders defending the clutch from the invaders. Though she was injured, she recovered enough to be able to stand for the clutch. A good thing too, as the first brown hatched found and choose her, now one of the few females to ever ride that color.
When Fort attacked looking for the High Reaches refugee's, Merridan joined S'rei and his group in taking down several riders in the Main Hall before destroying it. Months later, when Wasteland invaded, Mer and Chaoth escape with K'lir and Baoth and joined others in forming the secret Burimyu Weyr. While there, she took the opportunity to secretly visit her family during the Hyphen Gather, barely escaping with Tenlie when the Wastelanders killed Ka'rys, and several others.
Shortly after, Chaoth had the honor of winning Gold Jingth in her next Flight. Despite the fact that Burimyu was run by a council, and therefor Mer's rank was unchanged, she still felt suddenly more responsible for the Weyr. Those feelings grew to extremes when Meira called her, and three other woman to investigate a disturbance in the Records Room. The resulting discovery of the shadowy cave creatures ended in the horrible death of the goldrider while Mer and the others could do nothing.
Merridan is furious with herself and blames herself for Meira's death. The feeling of responsibility ways heavily on her mind, both because Miera was a friend and because Chaoth had caught her gold. Mer and her dragon remained by Jingth's side until the eggs hatched, but no new queen was among them. Aware that without a queen, Burimyu is all but lost, Mer pins her hopes on the new weyrlings and their chances for retaking Selenitas.
It seemed that fate had different ideas, however, as an earthquake forced the Wastelanders to accept Burimyu riders back. Mer was both delighted and sad at the same time. She had lost many of her best friends in the past turn and she'd hardly been able to lift a finger to help them. At least now they were all together and she found ways to make herself busy. M'ta had a bad broken leg and Mer offered to assist him with teaching the new Weyrlings until he healed.
After that, Mer busied herself with training for her and Chaoth. Just because Wasteland was mostly gone, didn't mean they should go soft. She was right too, as soon the council made an alliance with Benden. She had mixed feelings about trusting them, but she was itching for a chance to prove herself. During the major battle, she and Chaoth fought the Fort wings in the large aerial battle. She was a little miffed at being only part of a distraction, but that didn't stop the pair from fighting fiercely.
Shortly before the summit divided the weyrs, Chaoth was lucky enough to catch young Taarith during her Flight. Mer found her rider K'dem to be an interesting fellow. They got to talking and eating together and eventually spending much of their time in each others company. Unfortunately, the weyr divisions placed K'dem at a hold, since he was a crafter. Mer was sorry to see them go and decided to break of the relationship for now. He didn't live that far away, but she was too busy to keep visiting him that often. Besides, she wasn't ready to be tied down just yet.
With the war over, Mer was actually looking forward to relaxing a little, but the summit meeting put her on edge again. She did not like how they handle things. She could understand it, but she did not like it. At least she didn't have to move, but forcing everyone to separate when they'd finally gotten back together was foolish in her eyes. The Weyrleader challenges gave her something to focus on, though and soon she and Chaoth were training hard once more.
Dragon
Pixel bases by LaughingDove; Pixel by Avu
Name: Chaoth (from Chao)
Color: Brown 9B454D
Age: 10 turns
Appearance: Chaoth is quite large for a brown, long in the body and large in build. He is not so large, though, as to appear bulky or ungainly. He is simply big and a sturdy creature all around, with plenty of muscle to fill out his frame. His legs are thick and strong, particularly his hind legs. His jaw is broad, and his ridges are large, though not sharp. The broader surfaces of his wings will give him extra lift and the ability to turn slightly better than one might expect from a dragon of his size. His claws are a surprisingly bright white, a color that will never fade no matter how much blood and dirt is rubbed into them, and they give him a rather lethal look.
This brown’s coloration is nothing particularly remarkable, though he could never be called ugly. His coloring is a light shade of dusty red-brown from nose to tailtip. The only variations are two irregular splotches of a brighter shade of his same hide color, one splotch on each hindquarter. The effect is that the rest of his hide seems to have been covered in a layer of dust, with the only clear spots being his hindquarters. He looks rather odd, but the benefit will be that his dusty hide will take many, many Turns to show signs of aging. Chaoth will always appear quite young in that respect.
Chaoth, seeing as he is quite the large and muscular creature, will never be very graceful or agile, even with his broader wing surface. Still, he will never appear clumsy in the air, so long as he works hard at keeping his large body in good shape. His flying performance will be steady and consistent, with good stamina, certainly enough to impress a female. Because of his size, though, his movements on land will be far from easy, especially without practice. It is hard to move around a large body, and as a weyrling, he will probably be horribly clumsy until he gets airborne or grows to certain size. Best to stay out of his way. 37 ft. from nose to tail
Personality: Steady and calm, Chaoth seems on the surface to be a simply placid creature, unconcerned with the political workings of the weyr and wholly content to do his job as best he can, wherever and whatever that job may be. To some degree, this is true. Hard work is something that Chaoth enjoys, and he will forever be known for his excellent work ethic and steady performance, regardless of the situation. He is not a highly reactive or explosive creature, and those in his presence will find it difficult to keep themselves in an excitable temper. Chaoth exudes patience and peace, and his resolute dedication to a job well done is a model for more fractious dragonpairs.
However, to say that Chaoth is content to simply do his job would be inaccurate. While he lacks the shrewd and calculating nature of some of his clutchmates, he suffers from no lack of ambition or sense. Chaoth is a logical and sensible creature that evaluates his decision, selects the best option, and level-headedly pursues it to the end. Of course, this can lead to him being slightly narrow-minded about the best possible option. In addition, his ambition and steady presence give him his own special brand of charisma, and he strives, in his own way, to set himself as an example for those around him. This is not to say that he believes himself to be the best; he would hardly claim that title for himself. He simply believes himself to be capable, and others would be wise to follow him.
A generally lovable creature that is only very, very rarely roused to temper, Chaoth will undeniably make a fine leader with time and a smidgeon of guidance. Of course, Chaoth has high standards of performance for himself and those who look to him for guidance, so it will not be unusual to see him gently but firmly lecturing one whom he believes to be under his own tutelage. He expects the most from himself and from His. While His will be blessed with unwavering encouragement and adoration, rarely will a day go by when Chaoth is not reminding His of the things that must be done and be done well. To expect any less than the maximum effort from his beloved would be… unthinkable.
Written by Kysseh
Fire Lizards[/b]
Name: Auran
Color: Blue 000CFF|000568|026589|BACDE8
Age: Adult
Physical Description: Approximately average size in length for a firelizard of his color, this little blue isn't exactly stunning. Oh, he's far from boring, but he's just not eye-shocking in terms of build. His body is slightly more compact than typical blues, giving him a powerful muscular build that would be impressive on a larger creature, but on him looks oddly bulky. His limbs are definitely more pronounced than the average blue's, looking more like stumpy legs sticking out underneath his body at odd angles, and comically, when he lays down they often fall out to his sides rather than neatly underneath him; this gives him the impression of being fat, though he really isn't in any way. His wings are bulky and wider than they are long, which means flight will be comical for him; casual breezes will probably make him get blown away, literally, as his wings function more like a parachute than proper sails. His head is actually slightly large for his body as well, leading to him looking like a bobble head figure when he's excited. With very large eyes accenting his face, he's a very expressive firelizard... but pretty silly looking as well!
And his coloring? Blue. Very, very blue. However, it isn't all one shade; no, his hide is a myriad of different hues, like a serenade played out over skin. Starting with royal blue at the tip of his nose, the color melts into a darker navy at the base of his neck that spills down along his back, and over the tops of his wings. However, the navy shade melts down into more of a blue-green, a few shades lighter, which covers his wingsails and down the bottom half of his body to the tops of his back legs. Winding over his tail is a cool, misty blue that is mirrored at the bottom part of his back legs and brushes up over his stomach for accent, giving him the appearance of a gradient rather than one solid shade. Comically, that same light blue can be found splattered right on the end of his nose, almost as if he's wearing make-up... or maybe sniffed something he shouldn't have.
Personality: Extremely serious, this little blue is not one for practical jokes, playful tendencies, or indeed, anything that could be deemed irresponsible. In fact, uptight might even be a word that describes him. He's a workaholic and likes the idea of responsibility, so teaching him will be a breeze; he's not a genius as far as flits go but he does remember instructions well, particularly if they make him feel important. Delivering messages, checking up on someone, making sure that other firelizards are not getting into something they shouldn't be -- all of it, he thrives on. He likes to be seen as a hero. Puffed up and proud, he is always the first to swing to the defense of others who are in need (whether they really are, or if he simply perceives them to be) and he's more than willing to fight to protect those smaller and weaker than him. Considering he's a blue, that's not many, but he's got no problem standing up to bigger colored firelizards to make a point. He's definitely brave, and he won't take no for an answer; once he's made up his mind about something, he'll go out of his way to see to it that something is done. He can be relied on, and he's usually very good about remembering his assignments.
However, his serious nature often makes him the victim of practical jokes; since he doesn't think in terms of what's funny and what isn't, he's very gullible and prone to falling for tricks at least once. This makes him angry and he's not above squawking and shrieking to make a point. Since he generally disapproves of the playful antics many of his species offer, he's likely to have very few friends and a lot of enemies. His should be careful -- though this pet will be very dedicated to keeping his mindmate happy, it doesn't necessarily always work, because he tends to annoy other creatures into playing tricks on him... and his bonded as a result. He's provocative without intending to be, and his need to be the hero and recognized for his own glory will run the risk of him getting hurt very often. Not every creature is forgiving of this little male's ego.
Written by Sym
Name: Vikky
Color: Green 7B947D
Age: Adult
Appearance: Although this green is technically average-sized for her color, you’d never know it from the way that she looks. She’s proportioned oddly enough to merit weird looks and possibly the term ‘freakish.’ Most notable about her looks is that she has very long hind legs, which are definitely too big for her body and make it look like she’d make an excellent kickboxer or something equally odd. Her forelegs are considerably (and comically) smaller, so she’ll be incapable of running on the ground (but hopping is a possibility if she tries – and she might even be quite fast when she chooses to put forth an effort). Her wings, at least, compliment her: they’re wide and long enough to make her twists and turns devilishly fast and terrifying to watch; she’s thin enough in body to pull off the fastest, most agile patterns in the air that most people have ever seen – and she’s graceful, elegant even to watch, like a dancer through the sky. Her face is slightly wider, more round than that of most firelizards, and this can be extremely odd to behold. She has small, beady eyes as well, which look bizarrely small for her face – as though somewhat out of place; surely a creature this size should have bigger eyes? Apparently not; she sees just fine with the ones that she has.
Her coloring is a very bland shade. The color is a grayish green that could be called ‘boring’ and not be inaccurate – it’s actually on the darker side of the spectrum as well and has a vague resemblance to the sky in the middle of a storm, right before a tornado spawns. While most of her clutch siblings have vibrant or eccentric markings that make them stand out, she really doesn’t: her whole body is the same gray-green shade that makes her able to very easily meld into the cold stone walls of Selenitas, or into dense foliage. What is pretty about her though is the highlights that her hide possesses, which are nothing short of remarkable. When light dances off her hide, the color her skin glimmers could only be described as metallic seafoam – it looks as though someone took the froth of the ocean and melded it into a metal, and then melted that metal down into hide. Watching her dance through the air on large wings is enough to be blinding, for the color shows up all over her, and even the vainest of creatures is liable to look twice, so enthralling can she appear. She’s beauty beneath the surface and living proof that there’s more to everything than meets the eye. Written by Sym
Personality: Her appearance is weird enough, right? Surely any more oddities would be overkill. Overkill or not, though, this firelizard is most definitely different. For one thing, she absolutely loves tea. If there's any in a room, you can bet she'll be trying to climb right into the cup - or the kettle - and Hers will have to be careful that she doesn't boil herself. Fortunately, she's easily distracted - and confused - so it's not that difficult to get her concentrating on other things. Especially if there's an hourglass anywhere in the vicinity. The green is fascinated by the steadily falling grains of sand, and will press up right against the glass, trying to play with it. Of course, this often results in tipped hourglasses and broken glass everywhere, and it won't be unusual for her to cut herself on the shards...often. Quite distressing, too, because then there's no more falling sand, and you can bet she'll make her displeasure known quite vocally.
In fact, she's vocal about most everything, chattering constantly about nonsensical things. When she bothers to send images - which happens very infrequently - they come in a confused jumble of impressions that is about as effective as attempting to cut stone with a feather. (Something she might well attempt on a whim.) You see, this firelizard gets the urge to fix things on a regular basis. The only problem is, half the time what she's trying to 'fix' isn't really broken, and her idea of how to fix it usually leaves much to be desired. This results in odd acquisitions - thefts, really - of tools she feels she needs...only to forget what she originally took them for. Thus she has a small hoard of odds and ends with no rhyme or reason to them steadily growing in the stables, which happens to be her favorite place to sleep for whatever reason. Nor does she seem to notice the straws of hay that become attached to her, spending her waking hours consistently sporting at least one - usually on her head.
Her noisy, erratic behavior, needless to say, can get Hers into a good deal of trouble. Broken glass, stolen objects, excessively long explanations of her activities and future ‘fix it’ plans, divebombing teacups… Oh, but she loves Hers, though, and will roundly scold and flash images at anyone who distresses her person. She’ll never be very reliable or good at following instructions, however. It’s not that she doesn’t want to. This green just tends to get the instructions all jumbled - out of order and upside down - or becomes distracted from them altogether.
Written by Requiem
Razorclaw[/b]
Name: Shira
Gender: Female
Age: Hatchling
Appearance- Neither very large or very small, this female settles neatly into the middle of the size spectrum for a female Razorclaw, but it’s very easy to mistake her as being much smaller than she is, especially when she isn’t moving. Her feathers tend to lie very flat against her body, which not only slims down her appearance considerably, but also means she gets cold very easily; Hers will have to be careful, especially when she is a hatchling. However, she’s not delicate in any other way—her beak is sharp and aquiline, her talons almost out of proportion in their size to the rest of her, so large and powerful are they; her wings, too, are fairly large and give her an incredible turn of speed and agility.
Color-wise, the female has inherited her mother’s paleness, but her feathers are still undeniably flashier; she is a stark white, every feather along her back meticulously ticked in browns dark enough to appear black until the sunlight flashes gold upon them. Her wings are especially light in their ticking, appearing as liquid gold-brown under the sun. Pure black shadows both of her eyes in a mask, ending at her beak, and her tail feathers are extravagantly marked in rich reds and blacks, every mark a startling contrast to the otherwise pure white. With a bright yellow beak tipped in dark brown and paler gold legs mottled with light browns, she’s certainly a sight to behold.
Personality- Set against most razorclaws, this female is positively polite; while her Bond with Hers will never be incredibly deep, she harbors a very genuine respect for Hers at all times. To all extents and purposes, they are partners for life, and while she will not cling to Hers or follow them around (she is a fairly independent creature, and it will not be unusual for her to be absent for large spans of time), whenever she is with them, she will be a very calm, reserved razorclaw. Dragons and whers hold no fear for her, and it will become increasingly difficult for anything at all to startle her as she grows and becomes accustomed to the world that surrounds her.
She’s very intelligent—it won’t take long before she learns how to undo complicated knots and figure out any games that Hers may choose to play with her, and it will be even easier to train her to come and land on command or deliver messages with the proper incentive. However, this female is not, no matter how docile she may appear, anything but a Razorclaw, fiercely proud and definitely with wild blood in her. Her reputation is taken very seriously, as is that of Hers, and any teasing or insults will not be tolerated at all. Picking up on human signs of disrespect will come very easily to her, and her defensiveness will ensure that people take care of where and when they insult Hers.
Very dependable, in flight this female is nothing special to watch; smooth enough, graceful enough, but not extravagant or flashy. Unlike some, she’s very adaptive when it comes to feeding. If Hers wants to feed her, that’s fine, and she’ll accept with a grace that eludes most humans; if Hers cannot, then she is perfectly fine fending for herself for a short time. When she does hunt for herself, the female brings down creatures whose sizes correspond directly to how hungry she is, and never will she be interested in making a play for a feline or canine, preferring to stay on the smaller spectrum—wild avians, the occasional wherry, tunnelsnakes—and perhaps a firelizard or Salamandyr if Hers does not train her out of it.
Written by Avu
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.