Post by Rowana on Oct 22, 2008 20:06:57 GMT -5
Human:
Name: Farryl
Age: 28 (Born in June, 2994)
Gender: Female
Sexual Orientation: Heterosexual
Rank: Wingrider
Image: Lucy Griffiths
Physical Appearance: Rich brown hair and pale hazel eyes that vary in shades of grey, green, and blue. She is lovely, graceful and often looks older than she really is. She is of average height and a little slender. The only thing that mares her appearance is a scar across forehead and another on her left arm. Farryl wears well-worn traveling clothes, which complement her appearance nicely. Flowing skits are what she prefers, but often pants are her more practical outfit. She also wears blouses in a variety of colors and a long tailed leather coat for rough weather. She also carries a hunting knife on her belt at all times.
Personality: Despite the events of her past, Farryl is not gloomy or reclusive. She delights in new people and new experiences. She rarely forms close friendships, but usually keeps up a front of being charming and welcoming to all, though her real opinions are often a mystery. When times get hard, she will grow more serious and determined in her actions. She often has a hard time letter her try feelings show, preferring to keep on a cheerful face for the benefit of others.
She is an independent spirit that resists any attempt to tame her or tie her down. She has learned to live freely and without help from anyone. She fears little except the sea. Some deep, forgotten memory keeps her away from the shore except in dire need and will refuse to ride any kind of boat. She is fiercely protective of her friends and comrades and will go to great lengths to help them, even at the risk of her own life. She is defiant in the face of danger and willing to do what must be done, despite her fears or misgivings.
History: Farryl's true heritage lies in the North. She was born to Farstur and Giryla of Fort Hold. When Farryl was two years old, war broke out between Fort Weyr and Benden Weyr. Distressed by the conflict and determined to raise her daughter in a land of peace, Giryla made plans to move to the Southern Continent. Farstur had no such reservations and refused to allow his wife and daughter such an option. He became increasingly distrustful and violent towards her and the young girl. One year later, when Farryl was three, Giryla fled the Hold and sailed south on a small ship. A storm broke out just as they neared land and all hands were lost. Farryl washed ashore in a lifeboat, where her mother had put her. The next morning, Southern traders found the girl washed up on the beach. Because of the injuries to her head and arm, the traders suspected that some tragic accident had befallen her family and adopted her. Farryl retained only flashes of her early life and treated her adoptive family as her own.
Farryl, however, soon found a trader's life too boring. She delighted in the travel and the visits to each new Hold, Hall or Weyr. Yet she loathed her chore of moving boxes of goods and tired of the tedium of haggling and business. She left the caravan when she reached 16 turns and since then, has wandered from Hold to Hall to Hold, never staying for more than a few months. Part of her is looking for somewhere to call home, while another revels in the glories of travel.
Of course travel is not cheap, and, though Farryl can gather her own food if need be, she does have ways of making money. Besides taking on odd jobs at passing holds, anything from harvesting to house building, she also has some skill at carving, which she learned from one of the caravan's drivers. She makes small toys and figurines out of wood that she collects herself. They aren't the most artistic, but are fashionable and sturdy and she can usually sell them for a few marks at a Hold and especially at Gathers.
During one of her trips, Farryl was searched as a candidate. Though not used to being tied down, she grew to enjoy life at Selenitas, as well as the company of her new friends. She stood for what would be Aslath's last hatching and impressed Peppeth, a tiny green and the first of the clutch. Farryl delighted in Peppeth's cheerful and almost childlife nature, becoming almost like a big sister to her dragon. Peppeth's small size worried Farryl, especially when her fellow weyrlings began flying and she could not. But older riders assure her, that Peppeth will be large enough once she is full grown.
The death of Weyrwoman Shmee and the siege some months later saw some changes in Farryl's personality. She suddenly realized how much she truly cared for the others around her, particularly the other weyrlings. She stood up against the Bendan leader who captured Raylin and Saeo, though with little effect. Then she struggled to free her friends before they could be killed. Despite her efforts, four of the weyrlings died that night, including her roommate, Morea. Even more painful, was the loss of Tille, Farryl's green fire lizard whom she had impressed even before Peppeth. The aftermath of the tragedy has left Farryl somewhat darker, but determined to be a strong pillar for her friends to rely on. She will do what ever it takes to see that none of them die again.
Over the turns, Farryl has impressed numerous fire lizards and salamandyrs nearly all of which have died. This, combined with the deaths of most of her weyrling friends, has given her a much more cynical and depressed outlook on life. Peppeth and Hobbs have become her life lines, but she still has nightmares of her lost mind mates. The arrival of the Wastelanders placed Farryl on one of the small fighting wings under Ur'h and his brown Ykkith. Despite her hatred of the Wastelanders as a whole, she is started to accept Ur'h as her leader and possibly even as a friend.
Over time, helped somewhat by her Impression of the two headed salamandyr(s), Kurro and Faii, Farryl has grown out of her depression. She has returned to Searchriding in between her wing duties, albeit accompanied by the Wasteland rider Elisabeta. Her concerns are still for the protection of her home, but she is increasingly aware that it is a task more complicated with each day. Especially when she and Peppeth are forced to attack their friends under orders, leaving her feeling quite angry.
The earthquake, had Farryl fighting through to help her friends, despite her own injuries. While she was glad that the disaster had finally brought the two rival groups together, she mourned the loss of dear friends, including Ur'h and Ykkith. At least life was able to return to normal as she grew used to her the new Selenitas location. Searchriding continued to be enjoyable and Peppeth's love of younger dragons found her spend a fair amount of time with them.
The war left Farryl torn. She wanted to see an end to the horrible conflict and was even willing to do her share of fighting. Yet Peppeth was too kind hearted and sweet for such violence. Farryl couldn't bear to subject her to fighting other dragons again, so they volunteered to be on a Thread wing instead.
Afterwards, Farryl was happy to return home and enjoy the peace they had all fought so hard for. Sadly she did not get to relax for long. The summit left her feeling disgruntled, especially for the lack of Search riding. She couldn't deny the new system had it's promise, but she and Peppeth loved Searchriding and now that purpose had been taken from them. Even more, they were moved North, a place Farryl would have been happy to never see. She loved the South and had traveled all over it. The North still gave her misgivings, despite the changes.
The move did give her a chance to form new friendships, however. She still maintained good terms with C'oar, though Frosstyth's catch of Peppeth and he's subsequent move to a Hold left the relationship a touch awkward. She and T'ke also deepened their friendship, drawn together by shared memories of their old weyrling class. Shortly after moving, Peppeth was caught by Castidenloth leading to Farryl interacting with K'thay more than she'd done in the past. They bonded over lunch and a shared unhappiness with the move to Inverness. Over time, they're relationship has deepened and recently K'thay has even asked her out on a date...
Dragon
Pixel bases by LaughingDove; Pixel by Avu
Name: Peppeth
Age: 11 turns
Color: Green 00EE76
Appearance: Did the shell of her leg leave some sort of lasting impression on Peppeth? While she isn't exactly the colors of a candy cane, the patterning it quite identical on her entire body. Without the stripes, Peppeth is a pure, bright green. It isn't lime green, for it has more blueish undertones, but it is quite bright. The shade is even throughout her entire body, and it is quite attractive on her. Doubtlessly, she'll be a star when she has a pre-Flight glow. However, in the even stripes of a candycane, darker green covers her body, spiraling around her from her tail, to her legs, to her torso, to her wings, and even up to the tip of her snout. From the way they flow across face, one strip evenly completely covers one eye while leaving the other untouched. In the trees, the stripes make for good camouflage, which she'll probably discover and take advantage of in games with her bonded.
Size-wise, Peppeth is extraordinarily small. It is clear that it is unnatural for a dragon to be this small-- in fact, she will only grow to be the size of the legendary white Ruth. But her small size will come in handy for her favorite games, such as playing in the trees, and it will also make her the quickest and most agile dragon in the entire Weyr. She is also by no means bony. She may be small, but Peppeth certainly objects to being called "delicate". When asked how she feels about being small, she would probably tell them that she is simply "fun-sized". 15 ft. nose to tail
Personality: While it may be easy for such a small dragon to lose confidence in oneself, Peppeth certainly doesn't let it get to her! She is extremely bouncy, and has a lot of trouble sitting still, even if commanded to. Nevertheless, she tries very hard to please people, and will always try to do as she is asked, even if it is physically impossible-- particularly if asked to sit quietly. She will for maybe a minute, but then she'll start to squirm and talk to other dragons and her bonded. Often, she'll talk to other humans, considering she is a very outgoing young dragon. She is a fast-talker, and does it a lot. She might have trouble with enunciating, because she speaks so quickly that her words often slur together. Perhaps someday, when she's older, that problem will be remedied.
One of her many faults is that she is easily distracted. Though she definitely tries, she can't help but be distracted by practically anything-- except, remarkably, during Threadfall. In Threadfall alone, her instincts take over her inability to concentrate. But as soon as she's back on the ground, she can hardly remember what Thread is. However, she is still a very popular green among the dragons, because she absolutely adores cuddling. She will cuddle with anything that stands still long enough, particularly her beautiful, favoritest rider Farryl. Whenever anyone is in a bad mood, Peppeth will try to solve it through cuddling. Sleeping is especially her favorite to do, just as long as it is snuggled up to her bonded.
Written by Muse
Fire Lizards
Name: Hobbs
Age: Adult
Color: Blue 00CCCC
Appearance: The most outstanding feature of this blue is without a doubt his color. A unique, shimmering aqua stays pure throughout his entire body, without any darkening or lightenings at all. Only his wing membranes vary from that gleaming, brilliant blue color, lightening to the point of being nearly a pearlescent white color. Darker blue rims the edges of his wing membrane, throwing in a contrast to the much more cheerful color. Beyond his coloration, this f'lizard is anything but noticeable; his frame is normal-sized for a blue, dwarfing most greens but smaller than any brown; some blues will be larger than he and some smaller. His frame is slender, almost feminine in the sinuous, feline-like grace that he naturally possesses. Never will he be particularly strong, though, nor can he ever become bulky, and that's probably a good thing, too. Short, thin wings are inefficient at lifting and carrying him far, and as a result, gliding will be nearly impossible, and flying difficult, for he'll have to struggle to keep himself in the air. His tail, too, is slender and whippy, and, when at rest, this f'lizard usually curls it around his haunches like a feline. His neck slides gracefully into body and head both, and the definition that some flits bear in their jawbone is nearly nonexistent in this little one, though his neck ridges are surprisingly jagged.
Personality: Optimistic is this blue, for he'll never let anything get in his way for long. Rare is it that he's ever unhappy or dismayed, and his obvious love of life is infectious. He's the epitome of a best friend - cheerful, always there to comfort and croon, a shoulder - of sorts? - to cry on, and a confidant. Far from having the gossipy-nature attributed to his species, this blue will guard secrets with his life. While he's usually extremely graceful, if it takes it to cheer someone up, he can also be purposely clumsy to the point of being crippled, and rare it is that anybody can resist his delighted tripping and flailing around. With an affinity for music and laughter, this blue's usually bouncy demeanor can be calmed instantly by the sound of music, and often he'll reside into a dreamy silence when he hears it. While he adores the sound of laughter as well, his reaction is usually a heightened energy instead of loosening, and often he'll loop in the air to show joy. However, he does have his lazy sides occasionally, and especially adores to lie sprawled in the sunlight's warmth, wings and limbs flopping where they may, and simply soak in the sun for a while. However, he's always up and ready to go for another adventure, be it high noon or midnight. It would be immensely unwise to trust him to be the voice of reason, for, though undoubtedly intelligent enough to read moods with ease, he often lets his desire for fun override any common sense.
Written by Avu
Name: Isshun (Deceased)
Age: Adult
Color: Blue 666699
Appearance: Little bitty nub legs make this firelizard no different from his other firelizard siblings, though his smaller size makes that truth less noticeable. This little rotund baby really has no means of moving across the ground short of curling up his plump body and rolling. And, well, to be honest, that's not very comfortable for his back or his head, so most of the time he simply...doesn't bother trying to get around. His wings, too, are rather odd, and have fused down the entire length of his spine rather than just behind his shoulderblades. This makes it pretty awkward to do anything but fly up and down in space like a butterfly, and all that extra weight makes him tired very quickly, it does.
While his body might be decidedly strange, his coloring is absolutely lovely. A soft, misty purple-tinted blue, light blue and white overlap in roughly diamond shapes...very small...all over his hide. It creates the illusion of a shimmering, multi-faceted gemstone, even prettier because of the extra girth the blue has to display that lovely hide. The membranes of his wings are a frosty white, lined in deep royal purple that seems to drip like syrup from the top of the wings.
Personality: Hissy little roly poly ball of doom. Okay, maybe not exactly. For one, this blue is predominately sedentary, preferring to be carried by His everywhere and literally dumped in a bowl of food. And why not? It's astonishingly difficult to get around thanks to the nasty mandyr genes swimming through his DNA. Yes, he very much blames the entire salamandyr population for what he sees as his 'disability,' which causes him to go into shrieking, bouncy ball fits whenever he sees them. (You laugh and say 'bouncy ball?' Yes, folks, bouncy ball. He is so mad he literally gathers the energy to jump the barest amount, then proceeds to bounce and jiggle for several seconds afterwards, up and down.)
The blue is an excellent alarm system, as well, since any who aren't known to him - i.e. bonded to His - will get shrieked at while he flutters around their heads (or above them if they happen to not be human) raucuously until His tells him to shut up. Which His will have to reiterate several times, depending on how upset the poor fellow is. This is, really, the only form of affection this firelizard offers his caretaker - his chauffeur. He isn't at all affectionate, doesn't respond to cuddles - though at least he doesn't shriek at them - and doesn't make any noise except when he's playing angry little bouncy ball.
Written by Requiem
Isshun was killed during the Wastelander Invasion.
Name: Tille (Deceased)
Age: Adult
Color: Green
Appearance: The most eye-catching thing about this green is undoubtedly her coloration: it varies from a lime green to a black-green, the swirls of coloring usually harmonious, though an occasional clash takes place on her hide. It seems impossible to trace one spiral, as they fade and melt into others quite quickly, giving her an almost camouflaged appearance. Around her face, though, the markings seem to be at war, with a dark green tipping her nose and then fading into a lighter green as it nears her neck, but vivid green markings swirl just under her eyes and around her nostrils, standing out sharply. Neither slender nor chubby, this green is very average otherwise. Little sticks out about her; her size, wingspan, and conformation is - average.
Personality: Like most of her build, this green's personality fits into the stereotype that most people give to green flitters. With a very short attention span, she's not overly intelligent, and her concentration flips from one thing to another as fast as they come, making her difficult to train. While not the most intelligent, this green's constantly optimistic outlook and cheerful, outgoing approach makes her easy to love. Excitable and energetic, this little one can be rather tiring to try to manage or keep track of, and her rather crazy playfulness is, while it can be appealing to some, will no doubt wear out her Bonded in time. This green is, too, extremely friendly to basically anyone, be it human, flitter, dragon, or ever 'mandyr, though the open affection she holds for her Bonded will always guarantee that she'll stick loyally by Hers if they so ask it.
Written by Avu
Tille died defending Farryl and her fellow weyrling C'vin during the Siege of Selenitas.
Salamandyrs
Name: Zellos (Deceased)
Age: Adult
Color: Bronze 938828
Physical Appearance: Is it a firelizard? No – it’s a salamandyr, but you wouldn’t know it from the size of those wings and the rest of his body. This creature is easily the size of a salamandyr queen, and his wings are much too large for his otherwise slender and sinuous form. Most of his kind can’t fly and indeed, this bronze won’t do so outside of mating Runs if it can be helped, but he definitely can when he needs to. His legs are also slightly longer than the average salamandyr’s, and his tail is on the shorter side, though not noticeably so. Sharp ridges jut up over his back and down his spine, adding a decidedly masculine appeal. Over-all, his resemblance to his flying cousins is strong enough that there’s no doubt to his heritage – he’s definitely half-firelizard. But the frill he possesses is enough to dissuade anyone from mistaking him: it’s large, and jutted at the edge to be more intimidating than the average salamandyr’s. Coupled with curled under claws that make climbing and slashing a breeze, and this little male is one of the fastest of his kind because of his slender, more firelizard-like build. Trust him to show off by leaping tall bounds every chance he gets, and falling? Well, with wings like that, does he really need to fear it?
As far as coloration goes, this salamandyr is quite… bizarre, literally, to behold. Simply put, he looks as if his body has a camouflage pattern, only in shades of bronze. The backwash is a pale, almost tan hue of bronze, identifiable as his color only by the slight metallic glint. Darker bronze shades with distinct red hues splatter over that, in uneven shapes that break up all of that one shade. Over those darker hues is rich olive-hued bronze unevenly spaced, and completing the look is an over-all coppery sheen that almost looks dark brown, but not quite. This camouflage pattern spreads out over the backs of his wings and encompasses all of his body, particularly over his eyes, which are both darkened with the most shadowy shade of bronze imaginable. His frill is the only part of his body that is all one color, settled at that dark bronze that can almost be alarming to behold. When he sits perfectly still in dead leaves, he’s totally invisible.
Personality: Examine a coin; you’ll notice there’s two sides. This salamandyr is no different. Outwardly he portrays himself as the typical arrogant salamandyr, very fond of picking fights, particularly with other bronzes (regardless of species). He lacks the disdain for firelizards, instead choosing to judge all draconid species with an equal harshness. He doesn’t favor his own kind. Earning his respect is done not through species, but treatment. Gossip is useless to him. So is complimenting him. Yes, he’s conceited, no, he doesn’t need you to tell him how lovely he is – he knows instinctively. He respects intelligence, and only creatures that he thinks are smart will be given the time of day. As a result, he tends to speak only to say exactly what he means, wasting no time with triviality, and he’s eloquent, for a salamandyr – he remembers pretty much any word that His teaches him. Strangers have to work to make him acknowledge them as worthwhile.
The result of this equal-ended arrogance is that this salamandyr is as likely to chase a firelizard as he is to chase a salamandyr. He’ll prefer those he deems worth his time – usually queens – but that doesn’t mean he won’t chase a green given proper incentive. When he chooses a mate, he’ll be fiercely loyal –at least until they Rise again. Salamandyrs, he will be faithful to until the very end.
The other half of this bronze’s personality is displayed exclusively with his mindmate, and that is a fierce devotion rivaled only by that of a dragon – and even then, it could be said that he’s more considerate; he lacks any sort of possessive feelings, simply because he has blind faith and trust in his chosen. She’s His, she’ll love him forever, and none can compare. That love spreads to her other mindmates as well, be it dragon, firelizard, or any other creature, though he will not tolerate sharing with another salamandyr – ever. He will rarely, if ever, leave his bonded’s presence (outside of mating Runs/Flights), and those who hurt her face his wrath, complete with claws and teeth. The same can be said for those he deems his – his mate, the other minds attached to his Minething, and those he’s fond of. He’s protective enough to be vicious, but he’s also considerate, and will listen without interruption if his chosen ever needs to talk. Very fond of gentle affection and curling up close to his Minething, the best way she can ever make him happy is just to let him be with her at all times. He doesn’t have many expectations from Her. She was perfect from the moment that he found her, after all.
Written by Symphony
Zellos died of an illness during the major heat wave.
Names: Kurro and Faii
Age: Hatchling
Color: Blue 3300DD / Green 009911
Appearance: From the waist down - if you can reliably locate the waist on a salamandyr - there is nothing unusual about this salamandyr. Large for a green, small for a blue, the proportions are correct and the teal color is perfect, glossy, and unblemished by any markings. At the waist, though, this salamandyr splits…in two. The torsos of the separate salamandyrs are rather slender, as if the mass had been split in half to balance the salamandyr out. Nicely proportioned legs and sets of wings accompany each torso, as well as streamlined heads.
At the split the teal melds seamlessly into a vibrant emerald green for one head, and a bright sapphire blue for the other. Neither salamandyr…or are they one salamandyr?…has any markings on their upper half, either. Their wings are translucent and rather small, meaning they won’t be able to even glide without working in tandem, but should they work together flight is a definite possibility. The frills also run on the small side (perhaps so they won’t get tangled), looking more like two large ears than a full frill when flared. The blue has an emerald frill, and the green a sapphire one.
Personality(s): Just in case you were wondering, yes, these are actually two different salamandyrs. Together they’re wickedly mischievous - if they can be made to agree on anything - and like pulling pranks with little regard as to who gets hurt (or killed) as a result. They take great exception to anyone even remotely suggesting that they are the same salamandyr simply because they share the same body, however, and will fly into a rage. This rage is, unfortunately, directed solely at Theirs for not teaching these other people properly.
The problem is further compounded by the fact that the two tailor their likes and dislikes to be exactly opposite of their sibling. If today the green wants to go swimming, the blue wants to go investigate the nearest apartment (nevermind that he actually wanted to go swimming, too, until the green announced it). They also have a habit of finishing each other’s sentences. This can go on for awhile until one or the other of them notices they’re agreeing, then it immediately disintegrates into an epic dramatic argument about one misrepresenting the other.
Mating runs are even more problematic. The blue hates being dragged along when his sister Runs, hates males chasing after them, and especially hates having to share his sister when he wants her for himself. (He tries not to think about the fact that they’re mating with him, too. He is not a green, thank you much.) And of course because she still insists on Running, he must Chase, bringing her along while she protests all the way. Why would he want any other female? Needless to say, these ‘mandyrs don’t mate for life any more than all their other siblings, though you could be certain that if they could they’d mate with each other. Definitely a rather awkward mix of sentiments for Theirs.
Written by Requeim
Farryl briefly impressed a white salamandyr hatching before it was killed by its siblings. She gave the poor, tiny girl the name Addri.
Feline
Name: Mikka
Sex: Female
Age: Adult
Appearance: Upper half of the face is brown, lower (meaning under the nose line) is white. Black tipped ears and a small black line near each of the corners of the eye. Eyes are Blue. Brown base coat, long black dorsal stripe (runs from back of head to base of tail) Legs are brown on the outside, white on the inside. Right back paw has a black sock. Belly is white. Tail is brown with a black tip (white hairs can be found). (Written by Kaegan ^_^)
Personality: This feline loves to climb, the higher the better. And if something happens to be in the way, tough luck! Her owner will have to be careful about what is kept on high selves. She is loving and demanding with people she knows, but will hide from strangers for hours. Despite her demands for attention, this feline does not actually like to sit in laps. She instead prefers to sit on shoulders. She meows loudly for whatever she wants and loves to chase darters and small insects. A highly independent feline, her owner had better not expect a cuddly ball of fuzz!
Runner
Name: Lyleeka
Sex: Mare
Age: Adult
Appearance: Dark bay all over, the most striking thing about her appearance is her mane and tail which are a light flaxen color. Standing at about 15 hands she is short without being too short. Her legs are long and dainty and she resembles a Terran thoroughbred in build. Built for short sprints she still sports the endurance needed for a good trail runner. For some reason she is unable to carry foals to term and will never be able to have a foal of her own. (Written by Rei ^_^)
Personality: Very much the princess this mare loves to be pampered and adored. Any type of attention she can get is relished. No matter if it comes from human, flit, or mandyr. With dragon’s and whers she is frightened, marking these creatures as predators. Under saddle she is well behaved but adores to show off. She will carry her head and tail high and walk in a smooth and fluid way. All her gaits contain the same lovely smooth motion and she is a joy to ride.
In the pasture she is playful and spunky, acting at times more like a filly than a mare. This can get her on the bad side of the more reserved runners and her human will have to choose her pasture mates carefully. The bay mare adores riding in a group and will often refuse to trail ride by herself. Some trainers call this problem "Buddy sour" and her human will have to work extremely hard to break her of this bad habit.
She adores all type of vegetables and fruits and will often sulk if her human does not bring her treats when she comes to visit. This mare adores babies to the point of obsession and she will often help raise the colts and fillies in the pasture whether their original mother likes it or not. This desire to raise a baby may stem from her desire to have one herself. Strangely her love for babies extends to include all species whether they be human, canine, feline, runner, heardbeast ect. (Written by Rei ^_^)
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name: Farryl
Age: 28 (Born in June, 2994)
Gender: Female
Sexual Orientation: Heterosexual
Rank: Wingrider
Image: Lucy Griffiths
Physical Appearance: Rich brown hair and pale hazel eyes that vary in shades of grey, green, and blue. She is lovely, graceful and often looks older than she really is. She is of average height and a little slender. The only thing that mares her appearance is a scar across forehead and another on her left arm. Farryl wears well-worn traveling clothes, which complement her appearance nicely. Flowing skits are what she prefers, but often pants are her more practical outfit. She also wears blouses in a variety of colors and a long tailed leather coat for rough weather. She also carries a hunting knife on her belt at all times.
Personality: Despite the events of her past, Farryl is not gloomy or reclusive. She delights in new people and new experiences. She rarely forms close friendships, but usually keeps up a front of being charming and welcoming to all, though her real opinions are often a mystery. When times get hard, she will grow more serious and determined in her actions. She often has a hard time letter her try feelings show, preferring to keep on a cheerful face for the benefit of others.
She is an independent spirit that resists any attempt to tame her or tie her down. She has learned to live freely and without help from anyone. She fears little except the sea. Some deep, forgotten memory keeps her away from the shore except in dire need and will refuse to ride any kind of boat. She is fiercely protective of her friends and comrades and will go to great lengths to help them, even at the risk of her own life. She is defiant in the face of danger and willing to do what must be done, despite her fears or misgivings.
History: Farryl's true heritage lies in the North. She was born to Farstur and Giryla of Fort Hold. When Farryl was two years old, war broke out between Fort Weyr and Benden Weyr. Distressed by the conflict and determined to raise her daughter in a land of peace, Giryla made plans to move to the Southern Continent. Farstur had no such reservations and refused to allow his wife and daughter such an option. He became increasingly distrustful and violent towards her and the young girl. One year later, when Farryl was three, Giryla fled the Hold and sailed south on a small ship. A storm broke out just as they neared land and all hands were lost. Farryl washed ashore in a lifeboat, where her mother had put her. The next morning, Southern traders found the girl washed up on the beach. Because of the injuries to her head and arm, the traders suspected that some tragic accident had befallen her family and adopted her. Farryl retained only flashes of her early life and treated her adoptive family as her own.
Farryl, however, soon found a trader's life too boring. She delighted in the travel and the visits to each new Hold, Hall or Weyr. Yet she loathed her chore of moving boxes of goods and tired of the tedium of haggling and business. She left the caravan when she reached 16 turns and since then, has wandered from Hold to Hall to Hold, never staying for more than a few months. Part of her is looking for somewhere to call home, while another revels in the glories of travel.
Of course travel is not cheap, and, though Farryl can gather her own food if need be, she does have ways of making money. Besides taking on odd jobs at passing holds, anything from harvesting to house building, she also has some skill at carving, which she learned from one of the caravan's drivers. She makes small toys and figurines out of wood that she collects herself. They aren't the most artistic, but are fashionable and sturdy and she can usually sell them for a few marks at a Hold and especially at Gathers.
During one of her trips, Farryl was searched as a candidate. Though not used to being tied down, she grew to enjoy life at Selenitas, as well as the company of her new friends. She stood for what would be Aslath's last hatching and impressed Peppeth, a tiny green and the first of the clutch. Farryl delighted in Peppeth's cheerful and almost childlife nature, becoming almost like a big sister to her dragon. Peppeth's small size worried Farryl, especially when her fellow weyrlings began flying and she could not. But older riders assure her, that Peppeth will be large enough once she is full grown.
The death of Weyrwoman Shmee and the siege some months later saw some changes in Farryl's personality. She suddenly realized how much she truly cared for the others around her, particularly the other weyrlings. She stood up against the Bendan leader who captured Raylin and Saeo, though with little effect. Then she struggled to free her friends before they could be killed. Despite her efforts, four of the weyrlings died that night, including her roommate, Morea. Even more painful, was the loss of Tille, Farryl's green fire lizard whom she had impressed even before Peppeth. The aftermath of the tragedy has left Farryl somewhat darker, but determined to be a strong pillar for her friends to rely on. She will do what ever it takes to see that none of them die again.
Over the turns, Farryl has impressed numerous fire lizards and salamandyrs nearly all of which have died. This, combined with the deaths of most of her weyrling friends, has given her a much more cynical and depressed outlook on life. Peppeth and Hobbs have become her life lines, but she still has nightmares of her lost mind mates. The arrival of the Wastelanders placed Farryl on one of the small fighting wings under Ur'h and his brown Ykkith. Despite her hatred of the Wastelanders as a whole, she is started to accept Ur'h as her leader and possibly even as a friend.
Over time, helped somewhat by her Impression of the two headed salamandyr(s), Kurro and Faii, Farryl has grown out of her depression. She has returned to Searchriding in between her wing duties, albeit accompanied by the Wasteland rider Elisabeta. Her concerns are still for the protection of her home, but she is increasingly aware that it is a task more complicated with each day. Especially when she and Peppeth are forced to attack their friends under orders, leaving her feeling quite angry.
The earthquake, had Farryl fighting through to help her friends, despite her own injuries. While she was glad that the disaster had finally brought the two rival groups together, she mourned the loss of dear friends, including Ur'h and Ykkith. At least life was able to return to normal as she grew used to her the new Selenitas location. Searchriding continued to be enjoyable and Peppeth's love of younger dragons found her spend a fair amount of time with them.
The war left Farryl torn. She wanted to see an end to the horrible conflict and was even willing to do her share of fighting. Yet Peppeth was too kind hearted and sweet for such violence. Farryl couldn't bear to subject her to fighting other dragons again, so they volunteered to be on a Thread wing instead.
Afterwards, Farryl was happy to return home and enjoy the peace they had all fought so hard for. Sadly she did not get to relax for long. The summit left her feeling disgruntled, especially for the lack of Search riding. She couldn't deny the new system had it's promise, but she and Peppeth loved Searchriding and now that purpose had been taken from them. Even more, they were moved North, a place Farryl would have been happy to never see. She loved the South and had traveled all over it. The North still gave her misgivings, despite the changes.
The move did give her a chance to form new friendships, however. She still maintained good terms with C'oar, though Frosstyth's catch of Peppeth and he's subsequent move to a Hold left the relationship a touch awkward. She and T'ke also deepened their friendship, drawn together by shared memories of their old weyrling class. Shortly after moving, Peppeth was caught by Castidenloth leading to Farryl interacting with K'thay more than she'd done in the past. They bonded over lunch and a shared unhappiness with the move to Inverness. Over time, they're relationship has deepened and recently K'thay has even asked her out on a date...
Dragon
Pixel bases by LaughingDove; Pixel by Avu
Name: Peppeth
Age: 11 turns
Color: Green 00EE76
Appearance: Did the shell of her leg leave some sort of lasting impression on Peppeth? While she isn't exactly the colors of a candy cane, the patterning it quite identical on her entire body. Without the stripes, Peppeth is a pure, bright green. It isn't lime green, for it has more blueish undertones, but it is quite bright. The shade is even throughout her entire body, and it is quite attractive on her. Doubtlessly, she'll be a star when she has a pre-Flight glow. However, in the even stripes of a candycane, darker green covers her body, spiraling around her from her tail, to her legs, to her torso, to her wings, and even up to the tip of her snout. From the way they flow across face, one strip evenly completely covers one eye while leaving the other untouched. In the trees, the stripes make for good camouflage, which she'll probably discover and take advantage of in games with her bonded.
Size-wise, Peppeth is extraordinarily small. It is clear that it is unnatural for a dragon to be this small-- in fact, she will only grow to be the size of the legendary white Ruth. But her small size will come in handy for her favorite games, such as playing in the trees, and it will also make her the quickest and most agile dragon in the entire Weyr. She is also by no means bony. She may be small, but Peppeth certainly objects to being called "delicate". When asked how she feels about being small, she would probably tell them that she is simply "fun-sized". 15 ft. nose to tail
Personality: While it may be easy for such a small dragon to lose confidence in oneself, Peppeth certainly doesn't let it get to her! She is extremely bouncy, and has a lot of trouble sitting still, even if commanded to. Nevertheless, she tries very hard to please people, and will always try to do as she is asked, even if it is physically impossible-- particularly if asked to sit quietly. She will for maybe a minute, but then she'll start to squirm and talk to other dragons and her bonded. Often, she'll talk to other humans, considering she is a very outgoing young dragon. She is a fast-talker, and does it a lot. She might have trouble with enunciating, because she speaks so quickly that her words often slur together. Perhaps someday, when she's older, that problem will be remedied.
One of her many faults is that she is easily distracted. Though she definitely tries, she can't help but be distracted by practically anything-- except, remarkably, during Threadfall. In Threadfall alone, her instincts take over her inability to concentrate. But as soon as she's back on the ground, she can hardly remember what Thread is. However, she is still a very popular green among the dragons, because she absolutely adores cuddling. She will cuddle with anything that stands still long enough, particularly her beautiful, favoritest rider Farryl. Whenever anyone is in a bad mood, Peppeth will try to solve it through cuddling. Sleeping is especially her favorite to do, just as long as it is snuggled up to her bonded.
Written by Muse
Fire Lizards
Name: Hobbs
Age: Adult
Color: Blue 00CCCC
Appearance: The most outstanding feature of this blue is without a doubt his color. A unique, shimmering aqua stays pure throughout his entire body, without any darkening or lightenings at all. Only his wing membranes vary from that gleaming, brilliant blue color, lightening to the point of being nearly a pearlescent white color. Darker blue rims the edges of his wing membrane, throwing in a contrast to the much more cheerful color. Beyond his coloration, this f'lizard is anything but noticeable; his frame is normal-sized for a blue, dwarfing most greens but smaller than any brown; some blues will be larger than he and some smaller. His frame is slender, almost feminine in the sinuous, feline-like grace that he naturally possesses. Never will he be particularly strong, though, nor can he ever become bulky, and that's probably a good thing, too. Short, thin wings are inefficient at lifting and carrying him far, and as a result, gliding will be nearly impossible, and flying difficult, for he'll have to struggle to keep himself in the air. His tail, too, is slender and whippy, and, when at rest, this f'lizard usually curls it around his haunches like a feline. His neck slides gracefully into body and head both, and the definition that some flits bear in their jawbone is nearly nonexistent in this little one, though his neck ridges are surprisingly jagged.
Personality: Optimistic is this blue, for he'll never let anything get in his way for long. Rare is it that he's ever unhappy or dismayed, and his obvious love of life is infectious. He's the epitome of a best friend - cheerful, always there to comfort and croon, a shoulder - of sorts? - to cry on, and a confidant. Far from having the gossipy-nature attributed to his species, this blue will guard secrets with his life. While he's usually extremely graceful, if it takes it to cheer someone up, he can also be purposely clumsy to the point of being crippled, and rare it is that anybody can resist his delighted tripping and flailing around. With an affinity for music and laughter, this blue's usually bouncy demeanor can be calmed instantly by the sound of music, and often he'll reside into a dreamy silence when he hears it. While he adores the sound of laughter as well, his reaction is usually a heightened energy instead of loosening, and often he'll loop in the air to show joy. However, he does have his lazy sides occasionally, and especially adores to lie sprawled in the sunlight's warmth, wings and limbs flopping where they may, and simply soak in the sun for a while. However, he's always up and ready to go for another adventure, be it high noon or midnight. It would be immensely unwise to trust him to be the voice of reason, for, though undoubtedly intelligent enough to read moods with ease, he often lets his desire for fun override any common sense.
Written by Avu
Name: Isshun (Deceased)
Age: Adult
Color: Blue 666699
Appearance: Little bitty nub legs make this firelizard no different from his other firelizard siblings, though his smaller size makes that truth less noticeable. This little rotund baby really has no means of moving across the ground short of curling up his plump body and rolling. And, well, to be honest, that's not very comfortable for his back or his head, so most of the time he simply...doesn't bother trying to get around. His wings, too, are rather odd, and have fused down the entire length of his spine rather than just behind his shoulderblades. This makes it pretty awkward to do anything but fly up and down in space like a butterfly, and all that extra weight makes him tired very quickly, it does.
While his body might be decidedly strange, his coloring is absolutely lovely. A soft, misty purple-tinted blue, light blue and white overlap in roughly diamond shapes...very small...all over his hide. It creates the illusion of a shimmering, multi-faceted gemstone, even prettier because of the extra girth the blue has to display that lovely hide. The membranes of his wings are a frosty white, lined in deep royal purple that seems to drip like syrup from the top of the wings.
Personality: Hissy little roly poly ball of doom. Okay, maybe not exactly. For one, this blue is predominately sedentary, preferring to be carried by His everywhere and literally dumped in a bowl of food. And why not? It's astonishingly difficult to get around thanks to the nasty mandyr genes swimming through his DNA. Yes, he very much blames the entire salamandyr population for what he sees as his 'disability,' which causes him to go into shrieking, bouncy ball fits whenever he sees them. (You laugh and say 'bouncy ball?' Yes, folks, bouncy ball. He is so mad he literally gathers the energy to jump the barest amount, then proceeds to bounce and jiggle for several seconds afterwards, up and down.)
The blue is an excellent alarm system, as well, since any who aren't known to him - i.e. bonded to His - will get shrieked at while he flutters around their heads (or above them if they happen to not be human) raucuously until His tells him to shut up. Which His will have to reiterate several times, depending on how upset the poor fellow is. This is, really, the only form of affection this firelizard offers his caretaker - his chauffeur. He isn't at all affectionate, doesn't respond to cuddles - though at least he doesn't shriek at them - and doesn't make any noise except when he's playing angry little bouncy ball.
Written by Requiem
Isshun was killed during the Wastelander Invasion.
Name: Tille (Deceased)
Age: Adult
Color: Green
Appearance: The most eye-catching thing about this green is undoubtedly her coloration: it varies from a lime green to a black-green, the swirls of coloring usually harmonious, though an occasional clash takes place on her hide. It seems impossible to trace one spiral, as they fade and melt into others quite quickly, giving her an almost camouflaged appearance. Around her face, though, the markings seem to be at war, with a dark green tipping her nose and then fading into a lighter green as it nears her neck, but vivid green markings swirl just under her eyes and around her nostrils, standing out sharply. Neither slender nor chubby, this green is very average otherwise. Little sticks out about her; her size, wingspan, and conformation is - average.
Personality: Like most of her build, this green's personality fits into the stereotype that most people give to green flitters. With a very short attention span, she's not overly intelligent, and her concentration flips from one thing to another as fast as they come, making her difficult to train. While not the most intelligent, this green's constantly optimistic outlook and cheerful, outgoing approach makes her easy to love. Excitable and energetic, this little one can be rather tiring to try to manage or keep track of, and her rather crazy playfulness is, while it can be appealing to some, will no doubt wear out her Bonded in time. This green is, too, extremely friendly to basically anyone, be it human, flitter, dragon, or ever 'mandyr, though the open affection she holds for her Bonded will always guarantee that she'll stick loyally by Hers if they so ask it.
Written by Avu
Tille died defending Farryl and her fellow weyrling C'vin during the Siege of Selenitas.
Salamandyrs
Name: Zellos (Deceased)
Age: Adult
Color: Bronze 938828
Physical Appearance: Is it a firelizard? No – it’s a salamandyr, but you wouldn’t know it from the size of those wings and the rest of his body. This creature is easily the size of a salamandyr queen, and his wings are much too large for his otherwise slender and sinuous form. Most of his kind can’t fly and indeed, this bronze won’t do so outside of mating Runs if it can be helped, but he definitely can when he needs to. His legs are also slightly longer than the average salamandyr’s, and his tail is on the shorter side, though not noticeably so. Sharp ridges jut up over his back and down his spine, adding a decidedly masculine appeal. Over-all, his resemblance to his flying cousins is strong enough that there’s no doubt to his heritage – he’s definitely half-firelizard. But the frill he possesses is enough to dissuade anyone from mistaking him: it’s large, and jutted at the edge to be more intimidating than the average salamandyr’s. Coupled with curled under claws that make climbing and slashing a breeze, and this little male is one of the fastest of his kind because of his slender, more firelizard-like build. Trust him to show off by leaping tall bounds every chance he gets, and falling? Well, with wings like that, does he really need to fear it?
As far as coloration goes, this salamandyr is quite… bizarre, literally, to behold. Simply put, he looks as if his body has a camouflage pattern, only in shades of bronze. The backwash is a pale, almost tan hue of bronze, identifiable as his color only by the slight metallic glint. Darker bronze shades with distinct red hues splatter over that, in uneven shapes that break up all of that one shade. Over those darker hues is rich olive-hued bronze unevenly spaced, and completing the look is an over-all coppery sheen that almost looks dark brown, but not quite. This camouflage pattern spreads out over the backs of his wings and encompasses all of his body, particularly over his eyes, which are both darkened with the most shadowy shade of bronze imaginable. His frill is the only part of his body that is all one color, settled at that dark bronze that can almost be alarming to behold. When he sits perfectly still in dead leaves, he’s totally invisible.
Personality: Examine a coin; you’ll notice there’s two sides. This salamandyr is no different. Outwardly he portrays himself as the typical arrogant salamandyr, very fond of picking fights, particularly with other bronzes (regardless of species). He lacks the disdain for firelizards, instead choosing to judge all draconid species with an equal harshness. He doesn’t favor his own kind. Earning his respect is done not through species, but treatment. Gossip is useless to him. So is complimenting him. Yes, he’s conceited, no, he doesn’t need you to tell him how lovely he is – he knows instinctively. He respects intelligence, and only creatures that he thinks are smart will be given the time of day. As a result, he tends to speak only to say exactly what he means, wasting no time with triviality, and he’s eloquent, for a salamandyr – he remembers pretty much any word that His teaches him. Strangers have to work to make him acknowledge them as worthwhile.
The result of this equal-ended arrogance is that this salamandyr is as likely to chase a firelizard as he is to chase a salamandyr. He’ll prefer those he deems worth his time – usually queens – but that doesn’t mean he won’t chase a green given proper incentive. When he chooses a mate, he’ll be fiercely loyal –at least until they Rise again. Salamandyrs, he will be faithful to until the very end.
The other half of this bronze’s personality is displayed exclusively with his mindmate, and that is a fierce devotion rivaled only by that of a dragon – and even then, it could be said that he’s more considerate; he lacks any sort of possessive feelings, simply because he has blind faith and trust in his chosen. She’s His, she’ll love him forever, and none can compare. That love spreads to her other mindmates as well, be it dragon, firelizard, or any other creature, though he will not tolerate sharing with another salamandyr – ever. He will rarely, if ever, leave his bonded’s presence (outside of mating Runs/Flights), and those who hurt her face his wrath, complete with claws and teeth. The same can be said for those he deems his – his mate, the other minds attached to his Minething, and those he’s fond of. He’s protective enough to be vicious, but he’s also considerate, and will listen without interruption if his chosen ever needs to talk. Very fond of gentle affection and curling up close to his Minething, the best way she can ever make him happy is just to let him be with her at all times. He doesn’t have many expectations from Her. She was perfect from the moment that he found her, after all.
Written by Symphony
Zellos died of an illness during the major heat wave.
Names: Kurro and Faii
Age: Hatchling
Color: Blue 3300DD / Green 009911
Appearance: From the waist down - if you can reliably locate the waist on a salamandyr - there is nothing unusual about this salamandyr. Large for a green, small for a blue, the proportions are correct and the teal color is perfect, glossy, and unblemished by any markings. At the waist, though, this salamandyr splits…in two. The torsos of the separate salamandyrs are rather slender, as if the mass had been split in half to balance the salamandyr out. Nicely proportioned legs and sets of wings accompany each torso, as well as streamlined heads.
At the split the teal melds seamlessly into a vibrant emerald green for one head, and a bright sapphire blue for the other. Neither salamandyr…or are they one salamandyr?…has any markings on their upper half, either. Their wings are translucent and rather small, meaning they won’t be able to even glide without working in tandem, but should they work together flight is a definite possibility. The frills also run on the small side (perhaps so they won’t get tangled), looking more like two large ears than a full frill when flared. The blue has an emerald frill, and the green a sapphire one.
Personality(s): Just in case you were wondering, yes, these are actually two different salamandyrs. Together they’re wickedly mischievous - if they can be made to agree on anything - and like pulling pranks with little regard as to who gets hurt (or killed) as a result. They take great exception to anyone even remotely suggesting that they are the same salamandyr simply because they share the same body, however, and will fly into a rage. This rage is, unfortunately, directed solely at Theirs for not teaching these other people properly.
The problem is further compounded by the fact that the two tailor their likes and dislikes to be exactly opposite of their sibling. If today the green wants to go swimming, the blue wants to go investigate the nearest apartment (nevermind that he actually wanted to go swimming, too, until the green announced it). They also have a habit of finishing each other’s sentences. This can go on for awhile until one or the other of them notices they’re agreeing, then it immediately disintegrates into an epic dramatic argument about one misrepresenting the other.
Mating runs are even more problematic. The blue hates being dragged along when his sister Runs, hates males chasing after them, and especially hates having to share his sister when he wants her for himself. (He tries not to think about the fact that they’re mating with him, too. He is not a green, thank you much.) And of course because she still insists on Running, he must Chase, bringing her along while she protests all the way. Why would he want any other female? Needless to say, these ‘mandyrs don’t mate for life any more than all their other siblings, though you could be certain that if they could they’d mate with each other. Definitely a rather awkward mix of sentiments for Theirs.
Written by Requeim
Farryl briefly impressed a white salamandyr hatching before it was killed by its siblings. She gave the poor, tiny girl the name Addri.
Feline
Name: Mikka
Sex: Female
Age: Adult
Appearance: Upper half of the face is brown, lower (meaning under the nose line) is white. Black tipped ears and a small black line near each of the corners of the eye. Eyes are Blue. Brown base coat, long black dorsal stripe (runs from back of head to base of tail) Legs are brown on the outside, white on the inside. Right back paw has a black sock. Belly is white. Tail is brown with a black tip (white hairs can be found). (Written by Kaegan ^_^)
Personality: This feline loves to climb, the higher the better. And if something happens to be in the way, tough luck! Her owner will have to be careful about what is kept on high selves. She is loving and demanding with people she knows, but will hide from strangers for hours. Despite her demands for attention, this feline does not actually like to sit in laps. She instead prefers to sit on shoulders. She meows loudly for whatever she wants and loves to chase darters and small insects. A highly independent feline, her owner had better not expect a cuddly ball of fuzz!
Runner
Name: Lyleeka
Sex: Mare
Age: Adult
Appearance: Dark bay all over, the most striking thing about her appearance is her mane and tail which are a light flaxen color. Standing at about 15 hands she is short without being too short. Her legs are long and dainty and she resembles a Terran thoroughbred in build. Built for short sprints she still sports the endurance needed for a good trail runner. For some reason she is unable to carry foals to term and will never be able to have a foal of her own. (Written by Rei ^_^)
Personality: Very much the princess this mare loves to be pampered and adored. Any type of attention she can get is relished. No matter if it comes from human, flit, or mandyr. With dragon’s and whers she is frightened, marking these creatures as predators. Under saddle she is well behaved but adores to show off. She will carry her head and tail high and walk in a smooth and fluid way. All her gaits contain the same lovely smooth motion and she is a joy to ride.
In the pasture she is playful and spunky, acting at times more like a filly than a mare. This can get her on the bad side of the more reserved runners and her human will have to choose her pasture mates carefully. The bay mare adores riding in a group and will often refuse to trail ride by herself. Some trainers call this problem "Buddy sour" and her human will have to work extremely hard to break her of this bad habit.
She adores all type of vegetables and fruits and will often sulk if her human does not bring her treats when she comes to visit. This mare adores babies to the point of obsession and she will often help raise the colts and fillies in the pasture whether their original mother likes it or not. This desire to raise a baby may stem from her desire to have one herself. Strangely her love for babies extends to include all species whether they be human, canine, feline, runner, heardbeast ect. (Written by Rei ^_^)
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