A ' E M I ;Pseudonyms- Cain; Ennio
Birth-name- Asemi
Age- 30
--
Birthmonth/year- December 2992
Gender- Male
Sexual Orientation- Bisexual
Rank- Greenrider
Appearance- Distinctly unimposing, A’emi stands at 5’5” barefoot, managing to scrape 5’7” only by dint of thick-soled boots. While his height (or, more specifically, lack thereof) is faintly ridiculous, he’s also whip-thin. He’s not weak by necessity of being a dragonrider, but he certainly doesn’t look
strong either—mostly just kind of scrawny, in all honesty. What A’emi lacks in strength, though, he more than makes up for in speed and agility; he’s light on his feet without conscious thought and all kinds of tricky to pin down in a fight.
He’s not an extraordinarily handsome man; if anything, he’s closer to
pretty than masculine beauty. Most noticeable are his eyes; they’re a very sharp, bright ice blue color, fringed with pale gold eyelashes that might’ve been feminine if they’d been dark enough to actually see. As it is, they tend to blend in with the paleness of his complexion—skin that burns, and never tans. His eyebrows are a shade darker than his hair and tend to be more expressive than any other part of his face—his mouth occasionally betrays amusement, but little else. His face is angular, his nose straight—fairly unremarkable, though all in all he looks considerably younger than he is.
A’emi’s hair is decidedly blonde, made even more distinctly so by exposure to sunlight. It maintains an aggressive curliness when it’s long, but presently, A’emi keeps it short enough that he doesn’t have to worry about it. (It may be noted that, despite the inherent simplicity of the cut, A’emi still dislikes people touching his hair at all—not that they could really do anything anyway.)
Unlike most dragonriders, especially Northern ones, A’emi has only a few scars, and those tend to be faded with time—less because he’s extraordinarily adept at keeping himself in one piece and more because he’s meticulous about aftercare. Although he’s more than capable at hand-to-hand, A’emi’s style, while it has broadened of late, tends to restrict him to one or two opponents at a time if he’s interested in guaranteeing his own safety. It’s rare that the man can be caught without a weapon, a paranoia that began early and was exacerbated recently. He wears a stiletto dagger at his hip, a smaller dirk on the instep of his left boot, and if it’s not too conspicuous, a bow and arrows.
Clothing-wise, A’emi tends towards casual neutrals. He prefers tighter-fitting clothing and harbors a vague obsession with leather. While his wardrobe isn’t the most expansive, he cycles through things with a mindless regularity; the only constants are his boots—with convenient two-inch soles, not that he has a height complex or anything, shut up—and a small silver hoop earring. The piercing, fairly new, is about in the middle of his left ear—less fashion statement and more experiment, truthfully.
Personality- While actually narrowing A’emi down to a list of black-and-white traits is nearly impossible, much of it boils down to this: He sees the world as being, essentially, a puppet show—there are puppets and there are puppeteers, and he knows exactly which side of the marionette strings he wants to be on. It’s become less of a conscious thing and more automatic, and quite honestly while A’emi certainly
could put it into words, he’s never had cause to. In any case, he’s carelessly manipulative without having any real reason to be; even Kyrahth is less of a partner as she is a tool. Not that he doesn’t love her, because he does; it’s a peculiar overlap, to be sure, but a definite overlap nonetheless.
The same juxtaposition of affection and manipulation exists for the majority of his friends. He’s genuinely fond of a few, select people, but frankly the majority serves as passing entertainment, be it merely a foolish spectacle or a one night’s stand. A’emi is, without doubt, a very sexual person; he flirts like most people breathe, but he’s considerably pickier about whom he actually falls into bed with. He is notably shallow; he’ll rarely make an effort to truly befriend people he finds unattractive, even if he does flirt with them, and people he does find attractive will never be at a lack of easy innuendos and cheap come-ons.
A’emi’s a veritable master of masks; he’s capable of utter iciness and ruthlessness and he’s got a self-destructive, masochistic streak a mile wide, but it’s rare that even people the closest to him are aware of it. (The biggest tell is Kyrahth’s viciousness, which comes directly from A’emi—just unfiltered and brutally honest.) He’s vain; he likes making people bleed; he’s self-sufficient and works on a mercenary basis if need be; he’s not nearly as mischievous as he’d like to have people believe, or as unrepentantly cheerful and talkative.
He is a genuinely
physical creature though. Those pesky ‘personal bubbles’ actually don’t seem to exist for A’emi; he doesn’t need to know somebody well before he’ll lean up against them or drape an arm around their shoulders. Of late, though, save for the extravagant, ostentatious invasions of personal space, the smaller gestures have vanished; his hands tend to stay still and his posture tends to imply distance. Likewise, he reads a good deal into body language without being distinctly conscious of it, and A’emi’s perverse enough to almost prefer the company of people who
don’t like him immediately to those who do. Call it a challenge, call it yet another puppet show—either will do, really.
History-
2992-3006: Nabol HoldAsemi was born the second son of to a Joined couple in Nabol Hold. He saw little of his father from the beginning, as Asedem, a Miner by trade, spent much of his time in smaller Mining camps. His mother, Eilami, worked as a Drudge at the Hold Proper, and by the time he was two, Asemi’s care rested primarily on the shoulders of his brother, Lamir, five years his senior. As he grew, Lamir became a simultaneous bully and best friend, teaching his reluctant younger brother the basics of self-defense. He was father and brother wrapped in one—disciplinarian, confidant, guardian. And while Asemi was fond of his brother, he was also scared of him to an extent, and quietly made his idol his mother, soft-spoken and sweet and openly affectionate.
Not long after Asemi’s ninth birthday, his mother fell badly ill. It was a long, ugly sickness, and when her fever finally broke, it left her weak and thin and severely impaired, unable to continue work. As such, Asedem fostered off the sons he could not afford to care for anymore in favor of ensuring his wife, whom he loved well enough in a gruff, uncomfortable sort of way, proper care. Asemi went quietly, without protest; he wanted to remember his mother the way she had been, not the way she was now, broken, and this seemed the easiest way.
They were taken in by Deilera, an extraordinarily old woman who was renowned for her extensive collection of unwanted children. Deilera held no particular fascination for Asemi, and he held none for her. However, living at the Hold Proper instead of in a house on the outskirts of Nabol land had the benefit of interaction with other children his age. Fascinated by them, Asemi drifted away from Lamir, made friends among them—and through them, found a mentor to continue his hand-to-hand training.
As he grew older, while he was happier at the Hold Proper than he had been in his own home, the inevitable discovery of the darkest corners at Nabol Hold threw him for a loop; Asemi’s youth and careful independence had kept him largely out of trouble before. He started to notice that Lamir always came home with bruises, turned all the dirty secrets over in his mind, and, very deliberately, closed his eyes to all of it. Nabol was home; he had never known or wanted another; he accepted its flaws.
When Asemi turned fourteen, Lamir nineteen, a Searchrider swept into Nabol and ordered a full line-up. While the dragon was only a small blue and of unimpressive proportions, it was Asemi’s first and struck him as utterly beautiful. Of the many that lined up to be Searched, the blue picked him out almost immediately, followed by Lamir and another boy of Lamir’s age, who declined the Search in favor of completing his Miner training. Asemi had no such compunctions, and Lamir was all too willing to leave Nabol as well—and so it was that they left Nabol for Fort Weyr.
3006-3014: Fort WeyrWhile Asemi had always, on some level, been aware of the War, it was only very distantly, as it had never directly affected him before. Now, however, he found that he fit in flawlessly with the militaristic preciseness at Fort Weyr. He became quicker and lighter on his feet, sharper to respond, fast to follow orders—thrived, in general, even found friends among the Candidates.
When Lamir died, Asemi was not particularly surprised, and nor was he entirely sorry. His brother was too ambitious, too brash, too proud. He didn’t inquire after the details of his death, didn’t quite want to know. It could have been an accident, for all Asemi knew, and he was content to keep it that way—very few people made the connection between Lamir and Asemi and it was unlikely the repercussions of his brother’s actions would rebound upon him unless he was exceptionally careless.
A year after his arrival at Fort Weyr, Asemi Stood for Grenostith’s clutch. He was fifteen years old, stubbornly convinced of his Impression. And he did; not long into the Hatching, a small, ungainly green hatchling pushed against his legs, her hide damp and soft, crooned a high-pitched wobbly note, and said, her voice surprisingly silky and almost seductive,
You and I, love, we are destined for great things, things better than anyone else could ever imagine. She did not need to say her name; Asemi—from then on A’emi—already knew it. She was Kyrahth, and she was absolutely wonderful.
They thrived through Weyrlinghood, and by the time graduation rolled around, Kyrahth was easily the undisputed champion of aerial battle, A’emi fantastic with the hand-to-hand they were taught. However, the green was too small to last in a fighting wing, and they were placed instead on a Thread wing. A’emi understood the necessity of it, but it still rankled. He bit his tongue and went with it, though, and for three Turns they remained safe and unscarred.
When A’emi was nineteen, Kyrahth four, everything changed—the Weyrleaders A’emi had become accustomed to serving under were murdered, and the Junior Weyrwoman fled rather than step up. Fort’s new regime could not have been any less irritating, and A’emi was still fuming and listlessly bouncing plots of defecting at Kyrahth (plans he knew very well he would never carry out—Fort was still home, even if his loyalties had essentially vanished) when he met R’qen, rider of brown Rhenasketh.
R’qen was easily a decade his senior, a well-respected if high-handed Wingleader, and he proved himself a morbidly funny, cynical, and amusing companion. Friendship slid easily, naturally, into love, and though neither of them offered to share quarters or get Joined, they were as distinctly a couple as any.
Falling out of love was a much more gradual process, but just as decisive; the ultimate falling-out was explosive and stupid. It was also, more importantly, picked up by R’qen’s Wingsecond, a young bronzerider pushing for the Wingleader position. He casually approached A’emi before the anger had faded, proposed a deal. And A’emi barely considered before accepting—a pitifully unintelligent, rash action.
He killed R’qen a little over a week later after nights of careful planning and days of studied carelessness. It was a clean kill, his alibi provided by the bronzerider, and while R’qen had been a valuable enough Wingleader, his death was not inspected very closely. But the rumors still whispered around the Weyr—the majority of them wildly, laughably inaccurate, but some of them uncomfortably close to the truth.
And then the second request came.
For three Turns, A’emi played Fate—a dangerously thrilling, dark occupation. He was practically rich—he was untouchable, until he and Kyrahth
finally made the much-wanted fighting wing. Their luck held; Kyrahth was as brutally vicious and fantastic as ever, but then, after the destruction of High Reaches, a messy affair, when they followed the few survivors to Selenitas, Lady Luck struck out.
3014-3015: Selenitas WeyrStranded at Selenitas Weyr, A’emi ensured his and Kyrahth’s survival by spilling the few Fort secrets he knew—not many; he was only a greenrider and orders were orders were orders—and in the same stroke, ensured that he would never be welcomed back at Fort again. And while he’d toyed with the idea of defecting before, it had never once crossed his mind that it would be like
this.
Nevertheless, he supposed it was as good a time as any to leave Fort, which was rapidly becoming too dangerous for him, and at least he’d made a pretty spectacular entrance.
Selenitas wasn’t as exciting as Fort had been, but it was more than endurable; A’emi cheerfully bulldozed into K’thay’s life after recognizing the bluerider from Fort, flirted and sparred with him, and became his self-proclaimed best friend and wingman. Elysia became a constant flame as well, even if A’emi was too generally wary of her to consider her a real friend like K’thay was.
Still, A’emi had more than enough time to spare when Kyrahth’s Flight landed him with M’kai in his bed; the bluerider struck him as endlessly amusing and easy to provoke, and later proved a worthy chess-boxing and hunting partner. And somewhere in there, A’emi figured M’kai had become a friend, but he wasn’t really quite sure where. It was certainly an odd, antagonistic friendship (with occasional spectacular Flight-induced sex) at best, but whatever. It worked, sort of.
It was probably, in retrospect, the closest he had come thus far to the ideal of happiness—he had friends, he had Kyrahth, he had things to do and time to relax, he Impressed a firelizard he actually adored, he got laid—but it didn’t really seem that way. It struck him as faintly surreal and too hot, and occasionally he was too restless to stay in the Weyr at all. Apparently luck was with him, though, for he was far out of Weyr bounds when Wasteland attacked Selenitas—ending only his and Kyrahth’s time in Selenitas instead of their lives with it.
3015-3016: ExileA’emi and Kyrahth, along with F’ur and K’sel, did their best to vanish off the map. Kyrahth stayed deep in the forests where she couldn’t be seen, and A’emi, greenrider, was replaced by Cain, scruffy toymaker and carver. They traveled with a few caravans, picking up scraps of news, and A’emi got along decently with his companions—more K’sel than F’ur, but whatever; can’t win them all.
But it was sluggishly hot in the South and A’emi rapidly grew sick of accomplishing exactly nothing, and despite F’lix’s joining their company, he, Kyrahth, and Darkling left the group and the South, relative safety, and headed for the Northern Continent, which was still more familiar to A’emi than the South was, was still ultimately home, even without the guarantee of shelter.
3016-3017: Nabol HoldNabol wasn’t precisely like he remembered it, but it was familiar enough that A’emi felt relatively at home. He coaxed a small family living on the outskirts of the Hold territory to let him stay, playing off of the children’s fascination with Darkling, who was thrilled by the attention. The ‘temporary’ stay dragged into months, and after a while there just wasn’t talk of his leaving again, and A’emi rarely intruded upon them for many days at a stretch; he vanished for days at a time to visit Kyrahth or went to the Hold Proper.
It was at the Hold Proper that he heard the first eager rumors about the South, and after actively pretending he didn’t care for a few weeks, A’emi casually began to pick up the threads again. Most of the rumors were hysterically impossible, but he sifted through the rumors until he got back to the basics: Rogue Weyr, tithe train, Selenitas. Fairly vague hints of deserts and mountains—decidedly unhelpful, all things considered.
He wasn’t sure why he decided to go, but he ultimately did—it was an experiment, maybe; if nothing else, he could always come back to Nabol.
So he and Kyrahth went South again, and after a few spectacular hours of flying around pointlessly and following the wind, they actually somehow managed to cross paths with one Elysia of Onyth. Through her, he’d gotten to the mystery rogue Weyr, apparently called Burimyu—only slightly unsettled by the ease of his discovery and extraordinarily paranoid.
3017-3020: Burimyu WeyrLiving at Burimyu meant reuniting with M’kai and a still decidedly hobo-esque K’sel, as well as the remnants of Legatus Wing. A’emi didn’t really trust any of them except for M’kai and K’sel, but to be fair, he was sure they were equally distrustful of him; he had just appeared in a Weyr that literally lived on secrecy, after all—if they weren’t paranoid he would’ve ditched
immediately before things went sour.
And then came the earthquake: He barely felt it at Burimyu, but Els reported back with complete devastation at Selenitas, and frankly A’emi could only bring himself to care about maybe one person at all, and one person frankly wasn’t worth the exposure. But it wasn’t his decision, and he accompanied S’rei and Darya to make peace, of all things, with Selenitas.
It was only after Selenitas rehomed itself in Burimyu that he saw K’thay again, the camaraderie as effortlessly automatic as it had been two years ago, even if both of them were a little worse for the wear.
Not long after, a Salamandyr clutch that one of the wherhandlers had transported from the ruins Hatched in the Dining Hall, and A’emi, in search of breakfast, walked into the middle of it and ended up with a serpentine, strange green Salamandyr who struck him as entirely too smart to be a worm at all. Kyrahth detested her, of course, but Darkling seemed to like her well enough, and she was, eventually, named Titania.
Whatever almost-friendship he still had with M’kai deteriorated further after that Impression and after he moved in with T’san; consequentially he ended up spending even more time with T’san and K’thay than before, and lingered after drills to screw around with K’sel and teach Elysia chess-boxing. It wasn't long before his previously platonic relationship with T’san turned sexual.
Elysia and Iskierka returning to Benden marked the beginning of the end of the War; it was very shortly thereafter that A’emi and Kyrahth were sent to Benden, too; much of the training was redundant, since he sort of already
knew Fort tactics, but it was still welcome proactivity.
In 3019, A’emi was part of the small, elite force with the main goal of killing R’anatar; following the resounding success (all casualties accounted for, nobody A’emi really loved died), he was content to spend the rest of the turn taking care of the small aftershocks and escapee groups.
3020: Selenitas WeyrHowever, with the true end of the War and the Summit’s restrictions on the dragonriders, split from K’thay and K’sel, A’emi became restless very quickly. He became disenchanted with sparring for release within the year, moved through hunting with even greater rapidity; more and more time was spent away from Selenitas. Not necessarily at Inverness, though he did spend enough time there.
He made his way through the Holds and then into absolutely nowhere at all, grew to resent the Weyr—it represented the Holds’ and Crafters’ power over them, after all, and without the war, A’emi could barely stand drills anymore. Thread was just not anywhere near a suitable replacement, although Kyrahth moved on with a surprising degree of grace, considering.
The strain his actions put on his relationship with T’san was not unexpected.
He still
loved T’san; that he was sure of—they just didn’t seem to be moving on the same wavelength anymore. Part of it was his fault, yeah, but on the other hand, T’san’s possessiveness was more stifling sometimes than the Weyr, and in the end of 3022, they called it quits.
K Y R A H T H ;Age- 14
Species- Dragon
Color- Green (
#8db600)
Appearance- Measuring a meager 17 feet in length, Kyrahth is easily one of the smallest dragons on Pern, and among them, probably weighs the least; she’s extraordinarily thin and utterly designed for speed. Her body is all streamlined, lean angles—scarcely an ounce of fat lingers on her frame, or, for that matter, excess muscle. Despite Kyrahth’s size (or lack thereof), she manages a fair amount of razor-sharp elegance; her head is small, her profile concave and feminine. Her wings are fairly small and broad, perfect for sharp turns and whiplash maneuvers that would be otherwise impossible, and her posture is never stiff or formal; even perfectly still, she broadcasts feral restlessness.
Kyrahth’s inarguably an experienced fighter and it’s blatantly obvious in how she moves. There’s a kind of predatory grace to her movements that would be lovely if it weren’t quite so
dangerous. On the ground she maintains a modicum of coordination—but in the air she’s absolutely deadly. Speed and agility are her forte; strength and endurance not so much. Her entire style of flight is based off of sharp bursts of speed and wingtip turns, and she’s well-trained enough to go
between without A’emi’s assistance, an asset she values and depends on greatly in longer battles or flights.
Still, Kyrahth’s hide is only minimally scarred, proof positive of her abilities as a fighting dragon and also of A’emi’s obsessive aftercare tendencies, which, yes, do extend to Kyrahth without question. The scars she does have tend to be faded enough, typically from practice battles ended at first blood. Otherwise, her hide is fairly uniform; she’s a clean, if not exceptionally bright, shade of apple green without any distinctive markings. Decidedly matte, Kyrahth requires a good deal of oil or impending Flight to acquire the shine that most dragons boast—not something she or A’emi really cares about anyway.
Personality- Kyrahth is a difficult creature to get along with at the best of times, near intolerable at the worst. She is, deliberately, antagonistic and cold; she’s extraordinarily intelligent compared to the stereotyped green dragons and brutally honest. Morals hold no particular fascination or meaning for her, however; her every move is based on simple efficiency and logic, and Kyrahth’s particularly good at making it exceptionally clear that she values her life, and A’emi’s life by default, above everybody and anybody else’s; she’s a very independent creature, and her loyalties are rarely attached to any one Weyr so much as they are to her own skin.
She’s still very much a follower, though; she’ll never follow an order she knows to be suicidal, but the Weyr hierarchy is still imprinted in her—subconsciously, even if she’s forgotten it consciously. Orders she will follow to the letter, regardless of what bloodlust they might entail. Left to her own, though, Kyrahth isn’t innately bloodthirsty; she gets restless sometimes, sure, deliberately picks fights, yes, but she usually doesn’t play with her food. She is, basically, simply very
effective; if the goal is to kill something, she’s not one to mess around with it.
Arrogant, condescending, mocking, Kyrahth, unlike her Bonded, makes no effort to make people and dragons dance to her tune, either. She has no interest in the seductive manipulation A’emi adores, and typically serves as his check and balance. In fact, Kyrahth’s determinedly antisocial. Very few dragons will ever be addressed by the green in any way approaching camaraderie, let alone true affection, and only one human ever will: A’emi, of whom she’s territorially possessive. Others, however, Kyrahth will barely allow touch her. Even directly after Flights, the only time she’ll willingly allow another dragon to come so close to her, she’s distant, even hostile, and her personal space bubble is never to be infringed upon.
D A R K L I N G ;Age- 8
Species- Firelizard
Color- Green (
#00440d |
#05841d |
#c4ffcf |
#4bfe6c)
Appearance- The word “creepy” would probably be the first thing to spring to mind upon viewing this firelizard. She has a slender, almost skeletally thin body that shows off bones whenever she’s angry she can flatten herself much like a salamandyr to make a point. No matter how much she eats, she’ll always look thin, and her ribs will always be able to be felt when stroking her sides, for better or worse. Her length is moderately impressive, on the long side for a firelizard, especially if one were to consider her tail into the equation, although
that part of her body is really only average for one of her kind. Her wings are extra long and the ends seem to be more butterfly-like than firelizard, with the very tip spreading out an extra length, much to the discomfort of most. But a butterfly is not what she resembles. Her face is angular and slender, more so than the rest of her clutch, and her eyes almost appear to be sunken. Though they’re large, which would normally be cute, they’re also slanted, giving her a permanently sneaky look. Coupled with the very prominent curve of her claws (which are pure white and stand out even in darkness) and this firelizard looks downright dangerous.
Almost black is this firelizard’s hide. Really, it only appears green when light hits her, and then it shines a dark shade like beryl – brilliant and memorable. Her back is lined with almost white markings that follow the lines of her ridges, her rib bones, and come down to mask her face like a skeleton. These white marks mirror down her tail. It almost looks as if some invisible force has painted her to match her bone structure. On the white masking of her face are lime-green starbursts around each of her eyes, flaring out like the rays of a sun, prominent and beautiful. The over-all effect is for her to look like she’s wearing a permanent costume – meant to scare or startle. In darkness, only the skeleton of her body is visible, which increases the effect. This is one firelizard who is very good at frightening people when she wants to... here’s hoping hers doesn’t scare easily!
Personality- Mischievous is this firelizard – in fact, there’s no other word that describes her more aptly. She has a fondness for playing “pranks” that, while harmless, can disenchant people with her. One of her favorite things to do will be to hide and then spring out to chatter at passersby, with the goal of making them jump in surprise. Similarly, it’s not unusual for her to sneak around at night, in the darkness where only her lightest markings are visible, and prowl up to people who look jumpy. The easier to startle or spook someone is, the more fond of them she’ll be and unfortunately, this will probably lead to her nearly stalking a handful of people – she doesn’t mean any harm, she just likes to get reactions, and usually once she’s scared someone, she’ll perch on them and rub
all over them in order to emphasize her joy at their games. Because to this green, it
is a game – it’s not actually something that results in people ever getting hurt and
never would she do anything that caused real damage to someone. She’s just a trickster – nothing more, nothing less. Tricks aren’t tricks if they end in hurt.
In addition to loving tricks, this firelizard loves
treats. She’ll do most anything for treats, including following instructions, which she understands very clearly. For a green firelizard, her intelligence is close to unparalleled, and she’s quite obedient to Hers. Treats can be most anything, but her favorites are tasty snacks – meat rolled in sugar or molasses – that she can nibble on to know she’s done something well. Most of her pranks are, in fact, aimed at people who won’t give her treats, and her favorite thing to do is beg upon first meeting for them: look how cute she is, don’t you want to give her something, anything? This can make her come across as a bit of a mooch, though it’s highly unlikely that she’ll mind that label. This firelizard likes treats from anyone, but she has eyes only for Hers in terms of long-term loyalty, after all.
Since she’s a “trickster” – nothing she does leads to long term harms. Only under absolute duress will she even so much as scratch anyone, let alone bite. The lone exception to this is that she’ll defend hers with a viciousness befitting her monster-appearance, but even then it only comes out when hers absolutely needs her. She’s smart enough to tell the difference and over-all, she’s a very loyal, loving pet… to hers. And to others, she can be an adorable little nuisance.
Boo.
T I T A N I A ;Age- 6
Species- Salamandyr
Color- Green (
#488214 |
#2F4F2F)
Appearance- This little lady is not pretty in build by any stretch on the imagination. She’s quite skeletal and frankly looks downright dangerous. Her hide is stretched over bones and she’s quite long. Her body and tail in fact are near twice the length of a normal mandyr, while her limbs are downright tiny. This gives her the appearance of something like an emaciated snake. To make matters worse her eyes are positively huge and she has quite the under bite, causing her needle sharp teeth to show from her top jaw even when she has her mouth closed. The wings upon her back are relatively large and easily able to hold her aloft. The problem is she is light enough that the wind can blow her in all sorts of directions. However she is smart enough to take advantage of them by literally slithering her body through the air and riding the current wherever it is she wishes to go. Getting around on the ground is hard for her so if she cannot fly she tends to twine about the neck or wrists of hers like some type of macabre necklace or bracelet. Hers should beware however the frilless spines ringing her head are thin but needle-sharp. Thankfully this female does not see much need to use them. She prefers to use her teeth to get her ‘points’ across.
Her hide at least is not an ugly shade. I fact it is the color of bright and healthy leaves like that on a holly plant. Her hide can even be encouraged to shine if enough oil and love is applied to it. Like all her siblings this little lady as some markings that break up the monotony of her hide. One perfect dark green circle covers her left eye. The same shade also colors her wing membranes and forms perfect diamonds from the middle of her forehead down her spine and to the tip of her tail, the markings reminiscent of the ones one might find on the back of a Terran diamondback rattlesnake.
Personality- Perhaps like her appearance this green mandyr has quite the unique personality. She’s certainly quirky if nothing else. She has a huge love for riddles and poems and a memory for them that is simply staggering. In in fact she can most often be found coiled about her bonded and randomly shooting of a riddle or verse to random passerby in the hopes of getting a reaction. She’s very intelligent and verbose and it shows in the level of her speech. She can form perfectly full and grammatically correct sentences and seems to have no problems solving simple puzzles and riddles. Though she’ll feign ignorance when outright commanded to do something. In fact is she doesn’t like a request she’ll simply ignore it. She’s fond of playing mind games with hers and others and generally adores anyone that she can manipulate in any form. Anything with a slower brain that she can play with are her favorites. She can get certain dragons, flits, and humans to do all kinds of interesting things with pretty words if she half tries. Of this she is confident.
Her intelligence puts her on another level above most mandyrs and flits and as such she regards most of them as beneath her, though she’ll never make that known to them. How would they adore her if they knew that she viewed them as inferior beings put on this planet solely for her own amusement? She’s never outright scornful to another, not even if they displease her or call her ugly. Instead she’ll find a way to get back at them and her punishments tend to be subtle in their origins and ten times worse then the offense itself. This lady is quite good at developing unique punishments for her transgressors that could never be traced back to herself, at least not without some doubt.
She’s not very interested in males at all. In fact when she rises her affections will never go to anything bronze, brown, or blue no matter what form it takes. No her love is solely for the other females of the weyr, even if she’ll tease her hopelessly pursuing males something awful. She’ll never mate with a male unless it is a force catch, nor will she limit herself to one female. In fact this green is quite content with picking a new green mandyr every run and she will be a frequent participator in other green runs and flights be they flitter or mandyr.