Post by Tashe on Jul 30, 2010 14:59:27 GMT -5
Humans:
Name: Ithanna
Age: 24
Turnday: March 14, 2999
Gender: Female
Sexual Orientation: Heterosexual
Rank: Senior Apprentice Beastcrafter; Junior Journeyman Healer/Dragonhealer, Triage Wingrider
Physical Appearance: Ithanna is cute, but not necessarily beautiful or sexy as some woman are considered. She's not terribly small either, standing at about five foot five inches, but apparently she's small enough to be considered short. Much to her annoyance. Thin, petite, slim. What ever you want to call her she is. In her mind, she's a tall girl in a short persons body. Chin length, dirty blond hair frames Ithanna's heart shaped face. Although normally straight her hair has a tendency to curl up in random places when damp. Her bangs are long enough so she can tuck them back behind her ears but short enough to just be discernible from the rest of her hair. Dark brown eyes with the same color brows are set symmetrically above a slightly prominent nose and a pair of thin lips. Oddly flexible, she has a way with slipping between small cracks or flipping down off of a thin beam just to land on the balls of her feet unscathed. There's a gymnist in this one, don't you doubt it. If the way she looks doesn't tip you off, then you should pay attention to the way she moves.
Ithanna's clothing is a strange mix indeed, ranging from anywhere between pretty little sundresses to the most baggy pants and tunics she can find. Bright colors, dark colors and a mixture of both there nere is a color not seen at least once in this girls wardrobe. Ithanna doesn't particularly like accessories, wearing them only when she feels a bit more girlish to compliment her dresses or skirts. Occasionally she'll wear a scarf or a fuzzy woolen hat but honestly her style depends almost solely on her mood.
Her fingernails are almost never clean, nor are most of her pants unless of course she take the time and care needed to make herself up all pretty like. Dirt seems attracted to her clothes and arms, which isn't surprising when she rolls around in the dirt and muck all day. The dirtier the jobs the better. She doesn't see why people are adverse to mud, its nothing that can't be cleaned off later.
Personality: Generally eccentric and almost always on the slightly odd side, Ithanna likes to relax in the most random places and seems to pop out of no where when she responds to a comment directed to the silence. Like a cat beams, rafters and trees are her friends. She likes it up in the air it not only separates her from the ground but gives her a sense of danger as well. "One wrong slip and down she goes, how she turns out no one knows!" Not quite an adreniline junky, Ithanna does like taking risks now and again. She likes it when her blood pumps a little and her hackles raise. Makes life exciting it does. On the other hand spending time reading a scroll or a hide can be equally as amusing if she's lucky enough to find some of those rare fantasy stories. Like the ones where the people lived without Dragons or flitters, those ones especially are mind-boggling. How could people live with out seeing those creatures or knowing they exist? Crazy indeed.
Ithanna plays the role of a sweetie well enough, but deep down she's more of a tomboy. Its not uncommon to find this girl with her hair pinned back and her sleeves rolled up working hard to impress the Stablemaster. Scrubbing saddle leather or mucking out stalls she wants to learn all she can about the Runners in his stalls, since once upon a time she was an Apprentice in that very craft. So the hard working streak within her shouldn't come as such a surprise once you get to know her. Growing up around Ruatha gave her a hardy dose of understanding. If you're asked to help with something or told to do a task, you do it, no complaints. It needs to be done, and often times no one else can do it. Ithanna will work and work hard until she gets done with something. The only time she has a problem concentrating on what she's doing, is when something upsetting is fighting for control of her thoughts. Excitable she might be, but when it comes to getting her angry she tends too seethe. If your lucky. More often than not you'll find rats in your bed or honey in your hat making the things in your life inconvenient until you apologize. Confront her about it and she'll deny everything, though not in the face of solid indisputable evidence. She will have vengeance!
History: Ithanna was born to the merchant pair Itharic and Annazai of Ruatha Hold. The girl was the youngest of four and needless to say she was the one most babied. Tuhmykl married Ijukah when Ithanna was just a Little. Life at Ruatha, when she was there that is, was hard. Times were tough, having only just regained at least some standing. Progressive or not, Ruatha is always battling for survival on the lands in which it calls home. At least there the women and men are on equal footing. For a while there was no trade for Runners, having little to no time to deal with Breeding them or even enough money to maintain their herds. In this time there was nothing to do but help rebuild the shaken Hold. But as the demand for Ruathan Runners increased Ithanna's parents found themselves in the line of work once again. They worked for one of the famous Breeders that had managed to maintain a very small portion of his Runners. Their family sold his Runners from one side of the continent to the other before Ruatha fell apart, and now they found themselves able to do so again. Well, at a portion of the scale, but still. Because they needed to constantly be on the move, they never had a permanent homestead. Sure they had a small cramped place in Ruatha for when they weren't out with the Runners, but it wasn't a home.
From a young age, Ithanna was taught about the pretty creatures that she lived around. How they should look, how to groom them, the different types and colors, even what makes the difference between a premium Runner and one of a lesser quality. Just like her siblings, she was being trained to take over the family business. Or at the very least, help while her brothers did most of the fast talking and smooth trading. Which she thought wasn't very fair since it was obvious she loved Runners unlike the youngest of the two brothers Riazai, who preferred smoozing with the women rather than sealing a deal. And when they weren't dealing with the Breeder or with his stock, Ithanna and their family were lending their hands to whatever needed help with at Ruatha. Whether it be building homes or in the fields helping sew or harvest whatever was being planted. The life made for tough little children and strong willed adults. A hard life but you could always find a little bit of happiness. They were still alive after all!
Her first Runner wasn't of the beautiful heard that her parents sold, in fact they put her shaggy pony to shame. She had been one of the pack Runners they used for long trips, and the need for her became obsolete when the Breeder got a younger sturdier Runner to replace her. But honestly she could care less about the bloodlines of the pony, because she was hard working and faithful. On Chicky Ithanna was taught how to Ride, picking up the skill faster than any of her other merchanting lessons. At Ruatha she was more than happy to be used as a messenger to curry messages from one side of the Hold to the other, it gave her time with Chicky and allowed her to meet almost everyone who called the place their home. And when you're constructing and rebuilding there were a lot of things to be sent! Though the lessons were more of an appeasement from her mother, who was having arguments with Itharic over whether or not she should be sent to the Beastcraft hall for further training just like her brothers had been before the War had started. She was worried that Ithanna would be repressed there, but her father thought that it would be a good welcome call to the real world. That it would help toughen her up if she really wanted to be a Merchant, which was hard even for a man. Eventually the decision was made and on their normal path through the Karoon grasslands, her father took her down to the Beastcraft Hall and enrolled her as a Junior Apprentice.
It would be a lie if she said life there wasn't terribly hard and exhausting, because it most certainly was. Waking up at four am wasn't bad, since she was used to having to wake up well before Rukbat rose to get all the Runners fed a cup of oats to supplement their diet of grass. Nor was the riding or learning bad either, she was used to that too. It was the pace the Beastcrafters set that was grueling for the nine year old. She didn't know how her brothers could have stood it for so long! What Ithanna didn't know was that she'd be able to stand the courses for seven years before finally leaving. But until then, it was a rapidly slow progression of time. She made friends only to loose most of them as they dropped out of Apprenticeship or fall by the wayside, after a while making new friends almost wasn't worth it. Too much sadness involved in it, she hated having to say goodbye to so many people.
Ten. Twelve. Fourteen. Every Turn she grew another year older, waiting and wishing her parents would come and retrieve her from the Hall. Its not that she didn't find what they taught her fascinating, it was the feeling of being stagnant. Of being stuck in one place and never going anywhere. Of not being able to see the blue skies over the mountains, or the long stretches of forests to the west. She wanted to move. She wanted to travel from one place to another and invite adventure at every corner. This place was too small despite the vast grasslands that surrounded it. Ithanna dreamed of being a bird, being able to soar up high and simply follow the wind. She knew that it was impossible, at least it was if she stayed here. But she couldn't leave. Not yet. She wanted to make senior apprentice before skipping out on the Hall and moving back with her family. She might be doing average in most of her classes, but she took solace in the fact in Horsemastery and Riding she was up to par and maybe even a little over. Specializing in something you love and lived around made it the unlikely task a whole lot easier.
She couldn't take it anymore. She needed to leave, to go somewhere far away from the Hall and from the unchanging fields they were forced to work in. Caged was what Ithanna felt like and if her parents weren't going to save her she was going to save herself. Packing her saddlebags full of stuff, she nearly kicked down the stable doors to get to her Runner. Her ever loyal Chicky was then tacked up and rode off into the sunrise. Rather more like cantered since her Beastcraft master wasn't exactly happy with the sudden and loud, ehem, tendering of her resignation outside his window in the wee hours of the morning on an off day. At first she followed the trails that would lead her back to her family and the life she had had seven years ago, but as she was passing a small settlement near Lemos Hold she reined Chicky in and sat there in the middle of the crossways. With a sudden determination, she spurred Chicky not towards home, but in the opposite direction. Back to Karoon proper, though she steered clear of the Crafthall as best she could. The few marks she had saved from her parents over the years went to chartering a space on a boat that was headed to the Southern Continent.
Needless to say neither Ithanna nor Chicky liked the ocean very much, the girl getting sick every other day and the Runner not liking the confined space of the hold she was allotted. When the boatride was over both of the females were relieved in more ways than one. A short stop at Southern Hold and a quick stay with the local breeders caught her up with the local chatter about the War. She had never been directly involved with the War so stories were the only way she could be a part of it, learning and passing on what she heard. The most recent news was interesting though, that Selenitas had staved off an attack from Fort. She had heard whisperings of it at the Hall but hearing it from the Southerners reconfirmed it. Obviously she was behind on the times though, because apparently it was old news. Taking her leave from the people who had graciously employed her for a few months (they were under the impression she was a wondering Journeyman, oops!) she caught another boat which brought her to Selenitas Hold. Once again, she found herself not very fond of sea-travel.
From happy Selenitas Hold, she traveled to Selentias Weyr although thankfully she and Chicky didn't have to trek it alone. A kindly pair of messengers let her tag along despite the fact her pony proved to not be as quick or as sleek as their own messenger Runners. (Which coincidentally enough she recognized one of them as being from Karoon bloodlines.) Fortunately the message they were carrying wasn't terribly important so they could go along at a leisurely pace. Soon, but not soon enough!, she arrived at Selenitas Weyr. In a word she was marveled by the amount of Dragons just lazily wheeling over head, doing whatever Dragons did. The air was nice and crisp, she liked this time of year, but she was surprised that it was so well... frosty here. Wasn't the Southern Continent supposed to be warmer? Or was this unusual for the south? Either way, she was on an adventure!
Seeking out where the stables were, Ithanna bargained with the Stablemaster for employment as a Stablehand. She'd even work for free if he'd just let her house Chicky there during her stay. Eventually she got the Stablemaster to warm up to her, at least enough to offer her an open position (the person who's job she was taking died from a horse related accident, ehk!) before being sent to register at the Mainhall. After Chicky was seen to of course. Working at Selenitas was much more freeing than being at the Hall, plus there were Dragons. And they made everything more interesting.
Jingth's clutch began hatching when she was right in the middle of helping a herdbeast give birth to her calf, needless to say Ithanna was extremely torn between running off and staying to finish her job. A black eye and a bloody nose later (she had slammed into an opening door), she was on the sands waiting for the little dragons to hatch. Ithanna also had an interesting conversation with a boy called Aephon before Jingth herself interupted and carried the boy away to deposit him in the middle of the clutch. Asked to move closer to the eggs, she was only there for a few moments before a shell shard clipped her face from an exploding egg. Needless to say, the hatching was prooving to be not only interesting but painful. Unlike the other hatchlings the Selkie Green (who's shell shard struck her face) went straight to the tables with the food, not waiting to collect her human first. Ithaaaaanna, love, I see you but I’m sooo hungry and the food’s caaalling, it’s so close! I can smell it from here, meet your Iwyrth there, huh? I promise I’ll love you properly after I eat. Not that she minded at all of course, she was just shocked that the pudgey little Green had picked her.
It wasn't very long into her Weyrlingship when Selenitas was invaded and although the Seniors were able to escape, the newly paired Juniors had no chance. Pulled from her bed, Ithanna was deposited among the other Weyrlings and kept under armed gaurd. They were all to be used as incentive to cooperate. One of her fellow Weyrlings pulled a knife and Ithanna leapt to her feet and tackled the girl, not willing to have her sacrafice her Dragon for bravado. Her actions resulted in getting strip searched, but otherwise, no harm came to them. Because of the Wastelanders taking over, their Weyrlingmaster was not a Selenitasian, but one of them. Ithanna was not happy, not one bit.
The Greenweyrling took up Dragonhealing as a release for her frustration, eventually the release turned into just plain enjoyment. Being able to help heal all sorts of four legged friends made her specialization in Runners feel almost insignificant. Either way, she worked hard and learned fast, despite the difficult lessons her Wastelander Weyrlingmaster set for her class. It was around this time that the GreenWeyrling met a boy named Hinsero. Not knowing what to think of him, he was a Wastelander candidate after all, Ithanna had mixed feelings about becoming his friend. Yes, he was pretty much as close to sexy and anything else and he was (as far as she'd seen) nice, but her personal bias kept her at arms length. Millieth rose and clutched. But not all her children survived the hatching. Ithanna was there to see the culling of the mutated babies herself and was outraged by the cruelty of the Wastelanders. In her eyes, the only good thing to come out of that Hatching was Caden's Impression to the young Queen Nitrath.
3016 rolled around and Hyphen held a gather. The first couple of days were enjoyable. Ithanna was even able to have a good time with Hinsero, who had (to no fault of his own, but rather to his affiliations) dropped a few pegs in her mind. But near the end of the Gather a mass disturbance distrupted the good cheer. Some of the Selenitas Riders who had manage to escape when the takeover happened were spotted and killed on sight. Needless to say Ithanna returned to the Weyr in horribley bad spirits and refused to go back to the Gather again. A little ray of sunshine, a Wher chase and a clutch later, Eikask's hatching came and went, impressing babies to candidates. One of who happened to be Hinsero.
It wasn't long after Eikask's clutch hatched that Hinsero invited her on a camping trip. Ithanna, while sitting at dinner, had a war rage on inside her. Half of her wanted to trust the Brownwherling, but the other half was adament that she should never trust him. He was wastelander afterall. Eventually with the knowledge of Iwyrth being there, she decided to go with him. The trip was nice, enjoyable infact. It eased a lot of the tension she had over him. In fact she found herself a little more smitten with him than she thought. A seed was planted. But would a flower grow? Or perhaps she should take Ja'kin's stepping down as an omen...
3017-3019
So... the earthquake and rejoining the rebels of Burimyu was fuuuun. All that tension and stuff? Oh and breaking up with Hinsero was also a frigging party as well. It was certainly a blast! But despite that, some good things came out of 3017 and the early parts of 3018. Ithanna not only impressed a firelizard, but a Salamandyr too! Joy. Especially since all THREE mindmates seemed to be far far smarter than they should be. Enki's verbal dictionary made her feel dumb in comparison. But, none of them where junior journey men and had training in three crafts did they? HAH. When it came down to it, she loved both Laverna and Enki almost as much as she loved Iwyrth. Both of them had such big and different personalities, the Greenrider often called their group a traveling circus. But as New Selenitas joined the Northern War for a final push, Ithanna and Iwyrth opted to stay near selenitas on the Triage wing, since the big rolly poley green didn't have it in her to fight another dragon. But, she rooted from the sidelines for her fellow Selenitasians.
3020 - 3023
The summit? Just because she had a craft she had to leave her HOME? What kind of bullshit was that? ESPECIALLY SINCE SHE WAS A HEALER. Oh unless you were chosen to be the one healer or dragonhealer for the Weyrs you HAD TO GO TO A HOLD. GAH. Needless to say Ithanna was absolutely frustrated with the situation the 'stupidheads' had put everyone in. The only thing that made any sort of difference was that she at least got to choose which Hold she went to. Obviously she chose Ruatha. If she was being forced to do this, then at least she was able to go live near her family. Maybe even help them with the Runners on her days off. Oh and they'd be able to meet Iwyrth and her other mindmates... and Tidus! Even though the stallion hadn't been too happy about being picked up by a dragon and betweened to their new home.
They of course helped with the building of Inverness, they needed as many hands as possible after all. It was when she was helping there that she met a Brownrider named S'rring, and like her previous boyfriend, she was rather taken by him. As the construction continued they became friends, and when she left for Ruatha, she'd come back to Inverness on occasion to visit not only Ae'on but him as well. After a few turns (around the begining of 3022) they started seeing eachother casually. Nothing too serious, but it was good all the same. So, Ithanna travels to Inverness whenever she can.
Selkie Green
Name: Iwyrth
Impressed to: Ithanna
Age: 7 ish turns (april 3015)
Color: Green (#8DD62E)
Appearance: Medium in size, Iwyrth will fall neatly into the middle of greens in terms of size…but in width, Iwyrth is just a little…wide. Okay, she’s chubby. The green is best described as “roly-poly”, a layer of fat thick enough to actually jiggle covering her ribs and flanks. With a compact body anyways, Iwyrth looks…just like a barrel, to be honest, that has a few extra appendages sprouting out in the necessary locations. Short, thick legs end in large, clumsy feet, with startlingly long, sharp claws that look…far too dangerous on such an otherwise soft creature.
At first, it won’t seem likely that Iwyrth will ever be able to achieve any amount of grace, be it on the ground or in the air. Between the size of her feet (which will always be oversized in comparison to her body, not just as a hatchling) and the fact that her wings are very short and wide, Iwyrth will cut a far from imposing figure, all soft curves. Given the right stimuli, though, Iwyrth will be able to move with a surprising amount of speed, if not quite elegance, and efficiency. No, she won’t ever be truly agile, nor will she be able to fly for a terribly long time, but her enthusiasm will have to make up for that.
Color-wise, Iwyrth is cheerful. A relatively bright shade of grassy green, her hide has no spectacular shimmer to it – instead, it gleams in random patches, shining in one spot, matte in a few inches over. Neither is the green a consistent shade, irregular patches of color just a shade off of the previous random across Iwyrth’s hide. It looks, at first, as if Iwyrth is not properly cleaned – but her hide has a constant smoothness to it when well cared-for, and it will be apparent that this is just how she looks – even if it will never quite be truly beautiful.
Despite Iwyrth’s definite lack of anything resembling grace, there is one thing about her that (debatably) one-ups her when compared to the average dragon. Her first eyelid is capable of reflecting even the smallest amount of light, which makes it very much possible for Iwyrth to see perfectly at night. Perfectly enough to fly, go between, you name it – even if she’ll probably end up preferring the day regardless. More dragons awake then. During one of the threadfalls, Iwyrth managed to pick up a few scars down the side of her right shoulder.
Personality: Iwyrth…is a quirky dragon, to say the least. She seems to enjoy the simpler things in life; a good nap, basking in the sun, and food. Oh, food – Iwyrth loves food. In fact, oddly enough, she eats more than does a typical dragon, and can often be found gnawing idly on an old herdbeast bone like a canine, though rare is it that a canine can take on an entire rib as a ‘snack’. So much does Iwyrth approve of food, snacks, and just in general having something to chew on, that it often sneaks its way into otherwise unrelated conversation, though certainly not in a vapid manner.
No. Instead, Iwyrth, who really is quite intelligent even if her casual conversation doesn’t show it, likes to use food as metaphors. For the green, unlike most dragons, has the ability to comprehend hypothetical situations and theories to an alarming degree, and will frequently talk at someone, be it Hers or a convenient other dragon, to arrange her own thoughts. Which will undoubtedly become terribly confusing, because Iwyrth’s thought process can become incredibly complex. Fortunately, if Iwyrth is interrupted and asked for an explanation, she does try to explain…with food. Because everyone gets food, right?
Iwyrth is very friendly, though, complex theorems aside. She makes great company if you don’t really want to accomplish anything but fun; Iwyrth will always be perfectly content to roll around in the mud, see who can make the biggest splash in the river…whatever, really; this green is incredibly laid-back and pleasant to all. However, one point of interest is her territorialism – Selenitas is home and home is best, and anyone who even implies insult by accident will find themselves with a hissing little flurry of green wings, though Iwyrth can only be driven to physical aggression by an actual threat to Selenitas. But just leave her home alone and all will be smooth sailing, yes?
Firelizard
Name: Laverna (Lavi or Lava)
Color: Green (#67AB6B | #1C6E1C | #0D733C)
Age: 6ish
Looks to: Ithanna
Appearance: Fairly large for a green, this firelizard will present herself in as a flashy creature, matching the smaller blues in length and outstripping the smaller of browns in sheer wingspan. For her size, though, she is decidedly feminine, all sensuous, sleek curves with a touch of dangerously sharp in the curve of pearl-white claws and the ridges that run down her spine. Very smooth in movement and decidedly graceful to the point where her every motion is nearly a dance instead of simple flight, the green will prove herself very adept in body language; within time and with minimal effort, Hers and those accustomed to her will discover that she speaks as much with her body as she does with images or the color of her eyes.
In color, the female is undeniably lovely; her hide is a wash of shimmering jade-green with blue undertones that appear in bright rainbow illusions with every movement. However, she also has racing stripes of a darker gray-green down her sides, melting into jade up her neck and down her tail; the same color licks up her front left leg like a sock. Over her entire body appear dark turquoise pinstripes, faded until they are nearly invisible—the female looks as if she has literally been painted like a candy-cane for the most part. Dark turquoise smears under her eyes, too, and appears in stripe right down her spine—certainly a colorful little green.
Personality: As colorful as her hide is her personality; this firelizard will certainly prove herself a character. Hers will discover very shortly that the green is extraordinarily intelligent, despite the reputation that her color has received; training her to come when called, to carry light messages, to bring back vivid image-memories, will be all too simple given the proper incentive. On the downside, however, this green comes with a streak of deadly mischief; she will find all too much amusement in the misfortunes of other people—even if it means watching them get hurt. It’s not like anybody ever died of a few bruises, after all.
The female is not malicious—indeed, she can be quite a sweetheart to Hers and other select favorites. It’s just that she is not particularly empathetic; seeing people she does not know or care for get hurt will elicit little more than amusement from her, and while she knows that she is not supposed to find it funny…well, it is. And she while she will certainly grasp that she is not supposed to utilize her many talents to send any unfortunates tumbling head over heels, what she is supposed to do and what this female actually does often veer away from each other. By the same coin, she’ll also be prone to ‘accidentally’ appearing at the scenes of drama or fights—even prompting them when emotions are running particularly high, if she can manage it.
Chaplain Blue
Name: Enki
Impressed to: Ithanna
Hatched: December 3016 (6 ish)
Color: Base: c3f9ff; Markings: 5ebbff
Appearance: Following in the manner of all his other siblings, there are no physical mutations or oddities embodied in this small ‘mandyr body. Granted, he is a touch plump, and will only become more so as he grows older, that’s less a defect and more a lifestyle habit. Upon his hatching his gut was just a bit more pronounced than usual. In fact, his slightly-larger-than-average size means he is by far the largest of his clutchsiblings (even if his wingspan doesn’t at all reflect that) and he will certainly be larger than his sire when he reaches his full growth.
Again, similar to his other siblings, the blue’s spots don’t form the normal pair of lines down his spine. Instead, they cluster in amorphous, amoeba-like clusters in random spots, so small and close together that they tend to seem like one large blotch at a distance. One such blotch swallows the lower portion of his right leg and his entire left frill. Due to his coloring, though, it seems much like a cloud pattern in the sky…only the ‘clouds’ are bright blue and the ‘sky’ is near-white. Wing and frill membranes are more of a silvery hue and easily catch the eye whenever they’re opened.
Personality: Smart. Almost ridiculously so, and he tends to speak in lofty, abstract language as a result. It must be said for him though that this putting on of airs is only slightly derived from a desire to make him appear better and smarter than everyone else. For the most part he simply does not know how else to communicate (and takes pride in his intelligence.) While he doesn’t hesitate to put forth his opinion, though, he backs off at the first sign of antagonism toward him and goes to hide behind the nearest object, not daring to speak again until there’s some hard evidence that his head won’t be eaten.
That is, indeed, the blue’s greatest fear. He’d really like to keep his head intact if it’s just the same to everyone else. As long as no one looks like they’re hungry for heads that day (i.e. says anything to contradict him that sounds like an argument or gives him scary glare-eyed expressions) he is eager to intervene to ‘help’ people or other salamandyrs with rather obscure ‘enlightened’ suggestions. When he tries to solve these problems of conflict between personages, he subconsciously flares frill, the spines undulating subtly almost as if he’s trying to hypnotize whoever he happens to be speaking to into a more sedate state. This is entirely a subconscious action, though.
Whenever he’s not involving himself in others’ problems (and often confusing the issue) this male can be seen gnawing on meat. Actually, he can often be seen gnawing on meat the entire time he’s offering you his elevated advice. The strange thing, however, is that as soon as he realizes he’s eating meat and others are watching him he takes off for the nearest dark enclosed space so he can continue his guilty nomming in private. It is not uncommon for him to break off mid-thought and suddenly scurry away without so much as a word of explanation. Even when chasing other salamandyrs, the male rarely finishes a Run unless they happen to pass near the place he stopped to take his snack break.
By checking this box, I am saying that I have read the Rules and History, and will follow them.
Name: Ithanna
Age: 24
Turnday: March 14, 2999
Gender: Female
Sexual Orientation: Heterosexual
Rank: Senior Apprentice Beastcrafter; Junior Journeyman Healer/Dragonhealer, Triage Wingrider
Physical Appearance: Ithanna is cute, but not necessarily beautiful or sexy as some woman are considered. She's not terribly small either, standing at about five foot five inches, but apparently she's small enough to be considered short. Much to her annoyance. Thin, petite, slim. What ever you want to call her she is. In her mind, she's a tall girl in a short persons body. Chin length, dirty blond hair frames Ithanna's heart shaped face. Although normally straight her hair has a tendency to curl up in random places when damp. Her bangs are long enough so she can tuck them back behind her ears but short enough to just be discernible from the rest of her hair. Dark brown eyes with the same color brows are set symmetrically above a slightly prominent nose and a pair of thin lips. Oddly flexible, she has a way with slipping between small cracks or flipping down off of a thin beam just to land on the balls of her feet unscathed. There's a gymnist in this one, don't you doubt it. If the way she looks doesn't tip you off, then you should pay attention to the way she moves.
Ithanna's clothing is a strange mix indeed, ranging from anywhere between pretty little sundresses to the most baggy pants and tunics she can find. Bright colors, dark colors and a mixture of both there nere is a color not seen at least once in this girls wardrobe. Ithanna doesn't particularly like accessories, wearing them only when she feels a bit more girlish to compliment her dresses or skirts. Occasionally she'll wear a scarf or a fuzzy woolen hat but honestly her style depends almost solely on her mood.
Her fingernails are almost never clean, nor are most of her pants unless of course she take the time and care needed to make herself up all pretty like. Dirt seems attracted to her clothes and arms, which isn't surprising when she rolls around in the dirt and muck all day. The dirtier the jobs the better. She doesn't see why people are adverse to mud, its nothing that can't be cleaned off later.
Personality: Generally eccentric and almost always on the slightly odd side, Ithanna likes to relax in the most random places and seems to pop out of no where when she responds to a comment directed to the silence. Like a cat beams, rafters and trees are her friends. She likes it up in the air it not only separates her from the ground but gives her a sense of danger as well. "One wrong slip and down she goes, how she turns out no one knows!" Not quite an adreniline junky, Ithanna does like taking risks now and again. She likes it when her blood pumps a little and her hackles raise. Makes life exciting it does. On the other hand spending time reading a scroll or a hide can be equally as amusing if she's lucky enough to find some of those rare fantasy stories. Like the ones where the people lived without Dragons or flitters, those ones especially are mind-boggling. How could people live with out seeing those creatures or knowing they exist? Crazy indeed.
Ithanna plays the role of a sweetie well enough, but deep down she's more of a tomboy. Its not uncommon to find this girl with her hair pinned back and her sleeves rolled up working hard to impress the Stablemaster. Scrubbing saddle leather or mucking out stalls she wants to learn all she can about the Runners in his stalls, since once upon a time she was an Apprentice in that very craft. So the hard working streak within her shouldn't come as such a surprise once you get to know her. Growing up around Ruatha gave her a hardy dose of understanding. If you're asked to help with something or told to do a task, you do it, no complaints. It needs to be done, and often times no one else can do it. Ithanna will work and work hard until she gets done with something. The only time she has a problem concentrating on what she's doing, is when something upsetting is fighting for control of her thoughts. Excitable she might be, but when it comes to getting her angry she tends too seethe. If your lucky. More often than not you'll find rats in your bed or honey in your hat making the things in your life inconvenient until you apologize. Confront her about it and she'll deny everything, though not in the face of solid indisputable evidence. She will have vengeance!
History: Ithanna was born to the merchant pair Itharic and Annazai of Ruatha Hold. The girl was the youngest of four and needless to say she was the one most babied. Tuhmykl married Ijukah when Ithanna was just a Little. Life at Ruatha, when she was there that is, was hard. Times were tough, having only just regained at least some standing. Progressive or not, Ruatha is always battling for survival on the lands in which it calls home. At least there the women and men are on equal footing. For a while there was no trade for Runners, having little to no time to deal with Breeding them or even enough money to maintain their herds. In this time there was nothing to do but help rebuild the shaken Hold. But as the demand for Ruathan Runners increased Ithanna's parents found themselves in the line of work once again. They worked for one of the famous Breeders that had managed to maintain a very small portion of his Runners. Their family sold his Runners from one side of the continent to the other before Ruatha fell apart, and now they found themselves able to do so again. Well, at a portion of the scale, but still. Because they needed to constantly be on the move, they never had a permanent homestead. Sure they had a small cramped place in Ruatha for when they weren't out with the Runners, but it wasn't a home.
From a young age, Ithanna was taught about the pretty creatures that she lived around. How they should look, how to groom them, the different types and colors, even what makes the difference between a premium Runner and one of a lesser quality. Just like her siblings, she was being trained to take over the family business. Or at the very least, help while her brothers did most of the fast talking and smooth trading. Which she thought wasn't very fair since it was obvious she loved Runners unlike the youngest of the two brothers Riazai, who preferred smoozing with the women rather than sealing a deal. And when they weren't dealing with the Breeder or with his stock, Ithanna and their family were lending their hands to whatever needed help with at Ruatha. Whether it be building homes or in the fields helping sew or harvest whatever was being planted. The life made for tough little children and strong willed adults. A hard life but you could always find a little bit of happiness. They were still alive after all!
Her first Runner wasn't of the beautiful heard that her parents sold, in fact they put her shaggy pony to shame. She had been one of the pack Runners they used for long trips, and the need for her became obsolete when the Breeder got a younger sturdier Runner to replace her. But honestly she could care less about the bloodlines of the pony, because she was hard working and faithful. On Chicky Ithanna was taught how to Ride, picking up the skill faster than any of her other merchanting lessons. At Ruatha she was more than happy to be used as a messenger to curry messages from one side of the Hold to the other, it gave her time with Chicky and allowed her to meet almost everyone who called the place their home. And when you're constructing and rebuilding there were a lot of things to be sent! Though the lessons were more of an appeasement from her mother, who was having arguments with Itharic over whether or not she should be sent to the Beastcraft hall for further training just like her brothers had been before the War had started. She was worried that Ithanna would be repressed there, but her father thought that it would be a good welcome call to the real world. That it would help toughen her up if she really wanted to be a Merchant, which was hard even for a man. Eventually the decision was made and on their normal path through the Karoon grasslands, her father took her down to the Beastcraft Hall and enrolled her as a Junior Apprentice.
It would be a lie if she said life there wasn't terribly hard and exhausting, because it most certainly was. Waking up at four am wasn't bad, since she was used to having to wake up well before Rukbat rose to get all the Runners fed a cup of oats to supplement their diet of grass. Nor was the riding or learning bad either, she was used to that too. It was the pace the Beastcrafters set that was grueling for the nine year old. She didn't know how her brothers could have stood it for so long! What Ithanna didn't know was that she'd be able to stand the courses for seven years before finally leaving. But until then, it was a rapidly slow progression of time. She made friends only to loose most of them as they dropped out of Apprenticeship or fall by the wayside, after a while making new friends almost wasn't worth it. Too much sadness involved in it, she hated having to say goodbye to so many people.
Ten. Twelve. Fourteen. Every Turn she grew another year older, waiting and wishing her parents would come and retrieve her from the Hall. Its not that she didn't find what they taught her fascinating, it was the feeling of being stagnant. Of being stuck in one place and never going anywhere. Of not being able to see the blue skies over the mountains, or the long stretches of forests to the west. She wanted to move. She wanted to travel from one place to another and invite adventure at every corner. This place was too small despite the vast grasslands that surrounded it. Ithanna dreamed of being a bird, being able to soar up high and simply follow the wind. She knew that it was impossible, at least it was if she stayed here. But she couldn't leave. Not yet. She wanted to make senior apprentice before skipping out on the Hall and moving back with her family. She might be doing average in most of her classes, but she took solace in the fact in Horsemastery and Riding she was up to par and maybe even a little over. Specializing in something you love and lived around made it the unlikely task a whole lot easier.
She couldn't take it anymore. She needed to leave, to go somewhere far away from the Hall and from the unchanging fields they were forced to work in. Caged was what Ithanna felt like and if her parents weren't going to save her she was going to save herself. Packing her saddlebags full of stuff, she nearly kicked down the stable doors to get to her Runner. Her ever loyal Chicky was then tacked up and rode off into the sunrise. Rather more like cantered since her Beastcraft master wasn't exactly happy with the sudden and loud, ehem, tendering of her resignation outside his window in the wee hours of the morning on an off day. At first she followed the trails that would lead her back to her family and the life she had had seven years ago, but as she was passing a small settlement near Lemos Hold she reined Chicky in and sat there in the middle of the crossways. With a sudden determination, she spurred Chicky not towards home, but in the opposite direction. Back to Karoon proper, though she steered clear of the Crafthall as best she could. The few marks she had saved from her parents over the years went to chartering a space on a boat that was headed to the Southern Continent.
Needless to say neither Ithanna nor Chicky liked the ocean very much, the girl getting sick every other day and the Runner not liking the confined space of the hold she was allotted. When the boatride was over both of the females were relieved in more ways than one. A short stop at Southern Hold and a quick stay with the local breeders caught her up with the local chatter about the War. She had never been directly involved with the War so stories were the only way she could be a part of it, learning and passing on what she heard. The most recent news was interesting though, that Selenitas had staved off an attack from Fort. She had heard whisperings of it at the Hall but hearing it from the Southerners reconfirmed it. Obviously she was behind on the times though, because apparently it was old news. Taking her leave from the people who had graciously employed her for a few months (they were under the impression she was a wondering Journeyman, oops!) she caught another boat which brought her to Selenitas Hold. Once again, she found herself not very fond of sea-travel.
From happy Selenitas Hold, she traveled to Selentias Weyr although thankfully she and Chicky didn't have to trek it alone. A kindly pair of messengers let her tag along despite the fact her pony proved to not be as quick or as sleek as their own messenger Runners. (Which coincidentally enough she recognized one of them as being from Karoon bloodlines.) Fortunately the message they were carrying wasn't terribly important so they could go along at a leisurely pace. Soon, but not soon enough!, she arrived at Selenitas Weyr. In a word she was marveled by the amount of Dragons just lazily wheeling over head, doing whatever Dragons did. The air was nice and crisp, she liked this time of year, but she was surprised that it was so well... frosty here. Wasn't the Southern Continent supposed to be warmer? Or was this unusual for the south? Either way, she was on an adventure!
Seeking out where the stables were, Ithanna bargained with the Stablemaster for employment as a Stablehand. She'd even work for free if he'd just let her house Chicky there during her stay. Eventually she got the Stablemaster to warm up to her, at least enough to offer her an open position (the person who's job she was taking died from a horse related accident, ehk!) before being sent to register at the Mainhall. After Chicky was seen to of course. Working at Selenitas was much more freeing than being at the Hall, plus there were Dragons. And they made everything more interesting.
Jingth's clutch began hatching when she was right in the middle of helping a herdbeast give birth to her calf, needless to say Ithanna was extremely torn between running off and staying to finish her job. A black eye and a bloody nose later (she had slammed into an opening door), she was on the sands waiting for the little dragons to hatch. Ithanna also had an interesting conversation with a boy called Aephon before Jingth herself interupted and carried the boy away to deposit him in the middle of the clutch. Asked to move closer to the eggs, she was only there for a few moments before a shell shard clipped her face from an exploding egg. Needless to say, the hatching was prooving to be not only interesting but painful. Unlike the other hatchlings the Selkie Green (who's shell shard struck her face) went straight to the tables with the food, not waiting to collect her human first. Ithaaaaanna, love, I see you but I’m sooo hungry and the food’s caaalling, it’s so close! I can smell it from here, meet your Iwyrth there, huh? I promise I’ll love you properly after I eat. Not that she minded at all of course, she was just shocked that the pudgey little Green had picked her.
It wasn't very long into her Weyrlingship when Selenitas was invaded and although the Seniors were able to escape, the newly paired Juniors had no chance. Pulled from her bed, Ithanna was deposited among the other Weyrlings and kept under armed gaurd. They were all to be used as incentive to cooperate. One of her fellow Weyrlings pulled a knife and Ithanna leapt to her feet and tackled the girl, not willing to have her sacrafice her Dragon for bravado. Her actions resulted in getting strip searched, but otherwise, no harm came to them. Because of the Wastelanders taking over, their Weyrlingmaster was not a Selenitasian, but one of them. Ithanna was not happy, not one bit.
The Greenweyrling took up Dragonhealing as a release for her frustration, eventually the release turned into just plain enjoyment. Being able to help heal all sorts of four legged friends made her specialization in Runners feel almost insignificant. Either way, she worked hard and learned fast, despite the difficult lessons her Wastelander Weyrlingmaster set for her class. It was around this time that the GreenWeyrling met a boy named Hinsero. Not knowing what to think of him, he was a Wastelander candidate after all, Ithanna had mixed feelings about becoming his friend. Yes, he was pretty much as close to sexy and anything else and he was (as far as she'd seen) nice, but her personal bias kept her at arms length. Millieth rose and clutched. But not all her children survived the hatching. Ithanna was there to see the culling of the mutated babies herself and was outraged by the cruelty of the Wastelanders. In her eyes, the only good thing to come out of that Hatching was Caden's Impression to the young Queen Nitrath.
3016 rolled around and Hyphen held a gather. The first couple of days were enjoyable. Ithanna was even able to have a good time with Hinsero, who had (to no fault of his own, but rather to his affiliations) dropped a few pegs in her mind. But near the end of the Gather a mass disturbance distrupted the good cheer. Some of the Selenitas Riders who had manage to escape when the takeover happened were spotted and killed on sight. Needless to say Ithanna returned to the Weyr in horribley bad spirits and refused to go back to the Gather again. A little ray of sunshine, a Wher chase and a clutch later, Eikask's hatching came and went, impressing babies to candidates. One of who happened to be Hinsero.
It wasn't long after Eikask's clutch hatched that Hinsero invited her on a camping trip. Ithanna, while sitting at dinner, had a war rage on inside her. Half of her wanted to trust the Brownwherling, but the other half was adament that she should never trust him. He was wastelander afterall. Eventually with the knowledge of Iwyrth being there, she decided to go with him. The trip was nice, enjoyable infact. It eased a lot of the tension she had over him. In fact she found herself a little more smitten with him than she thought. A seed was planted. But would a flower grow? Or perhaps she should take Ja'kin's stepping down as an omen...
3017-3019
So... the earthquake and rejoining the rebels of Burimyu was fuuuun. All that tension and stuff? Oh and breaking up with Hinsero was also a frigging party as well. It was certainly a blast! But despite that, some good things came out of 3017 and the early parts of 3018. Ithanna not only impressed a firelizard, but a Salamandyr too! Joy. Especially since all THREE mindmates seemed to be far far smarter than they should be. Enki's verbal dictionary made her feel dumb in comparison. But, none of them where junior journey men and had training in three crafts did they? HAH. When it came down to it, she loved both Laverna and Enki almost as much as she loved Iwyrth. Both of them had such big and different personalities, the Greenrider often called their group a traveling circus. But as New Selenitas joined the Northern War for a final push, Ithanna and Iwyrth opted to stay near selenitas on the Triage wing, since the big rolly poley green didn't have it in her to fight another dragon. But, she rooted from the sidelines for her fellow Selenitasians.
3020 - 3023
The summit? Just because she had a craft she had to leave her HOME? What kind of bullshit was that? ESPECIALLY SINCE SHE WAS A HEALER. Oh unless you were chosen to be the one healer or dragonhealer for the Weyrs you HAD TO GO TO A HOLD. GAH. Needless to say Ithanna was absolutely frustrated with the situation the 'stupidheads' had put everyone in. The only thing that made any sort of difference was that she at least got to choose which Hold she went to. Obviously she chose Ruatha. If she was being forced to do this, then at least she was able to go live near her family. Maybe even help them with the Runners on her days off. Oh and they'd be able to meet Iwyrth and her other mindmates... and Tidus! Even though the stallion hadn't been too happy about being picked up by a dragon and betweened to their new home.
They of course helped with the building of Inverness, they needed as many hands as possible after all. It was when she was helping there that she met a Brownrider named S'rring, and like her previous boyfriend, she was rather taken by him. As the construction continued they became friends, and when she left for Ruatha, she'd come back to Inverness on occasion to visit not only Ae'on but him as well. After a few turns (around the begining of 3022) they started seeing eachother casually. Nothing too serious, but it was good all the same. So, Ithanna travels to Inverness whenever she can.
Selkie Green
Name: Iwyrth
Impressed to: Ithanna
Age: 7 ish turns (april 3015)
Color: Green (#8DD62E)
Appearance: Medium in size, Iwyrth will fall neatly into the middle of greens in terms of size…but in width, Iwyrth is just a little…wide. Okay, she’s chubby. The green is best described as “roly-poly”, a layer of fat thick enough to actually jiggle covering her ribs and flanks. With a compact body anyways, Iwyrth looks…just like a barrel, to be honest, that has a few extra appendages sprouting out in the necessary locations. Short, thick legs end in large, clumsy feet, with startlingly long, sharp claws that look…far too dangerous on such an otherwise soft creature.
At first, it won’t seem likely that Iwyrth will ever be able to achieve any amount of grace, be it on the ground or in the air. Between the size of her feet (which will always be oversized in comparison to her body, not just as a hatchling) and the fact that her wings are very short and wide, Iwyrth will cut a far from imposing figure, all soft curves. Given the right stimuli, though, Iwyrth will be able to move with a surprising amount of speed, if not quite elegance, and efficiency. No, she won’t ever be truly agile, nor will she be able to fly for a terribly long time, but her enthusiasm will have to make up for that.
Color-wise, Iwyrth is cheerful. A relatively bright shade of grassy green, her hide has no spectacular shimmer to it – instead, it gleams in random patches, shining in one spot, matte in a few inches over. Neither is the green a consistent shade, irregular patches of color just a shade off of the previous random across Iwyrth’s hide. It looks, at first, as if Iwyrth is not properly cleaned – but her hide has a constant smoothness to it when well cared-for, and it will be apparent that this is just how she looks – even if it will never quite be truly beautiful.
Despite Iwyrth’s definite lack of anything resembling grace, there is one thing about her that (debatably) one-ups her when compared to the average dragon. Her first eyelid is capable of reflecting even the smallest amount of light, which makes it very much possible for Iwyrth to see perfectly at night. Perfectly enough to fly, go between, you name it – even if she’ll probably end up preferring the day regardless. More dragons awake then. During one of the threadfalls, Iwyrth managed to pick up a few scars down the side of her right shoulder.
Personality: Iwyrth…is a quirky dragon, to say the least. She seems to enjoy the simpler things in life; a good nap, basking in the sun, and food. Oh, food – Iwyrth loves food. In fact, oddly enough, she eats more than does a typical dragon, and can often be found gnawing idly on an old herdbeast bone like a canine, though rare is it that a canine can take on an entire rib as a ‘snack’. So much does Iwyrth approve of food, snacks, and just in general having something to chew on, that it often sneaks its way into otherwise unrelated conversation, though certainly not in a vapid manner.
No. Instead, Iwyrth, who really is quite intelligent even if her casual conversation doesn’t show it, likes to use food as metaphors. For the green, unlike most dragons, has the ability to comprehend hypothetical situations and theories to an alarming degree, and will frequently talk at someone, be it Hers or a convenient other dragon, to arrange her own thoughts. Which will undoubtedly become terribly confusing, because Iwyrth’s thought process can become incredibly complex. Fortunately, if Iwyrth is interrupted and asked for an explanation, she does try to explain…with food. Because everyone gets food, right?
Iwyrth is very friendly, though, complex theorems aside. She makes great company if you don’t really want to accomplish anything but fun; Iwyrth will always be perfectly content to roll around in the mud, see who can make the biggest splash in the river…whatever, really; this green is incredibly laid-back and pleasant to all. However, one point of interest is her territorialism – Selenitas is home and home is best, and anyone who even implies insult by accident will find themselves with a hissing little flurry of green wings, though Iwyrth can only be driven to physical aggression by an actual threat to Selenitas. But just leave her home alone and all will be smooth sailing, yes?
Firelizard
Name: Laverna (Lavi or Lava)
Color: Green (#67AB6B | #1C6E1C | #0D733C)
Age: 6ish
Looks to: Ithanna
Appearance: Fairly large for a green, this firelizard will present herself in as a flashy creature, matching the smaller blues in length and outstripping the smaller of browns in sheer wingspan. For her size, though, she is decidedly feminine, all sensuous, sleek curves with a touch of dangerously sharp in the curve of pearl-white claws and the ridges that run down her spine. Very smooth in movement and decidedly graceful to the point where her every motion is nearly a dance instead of simple flight, the green will prove herself very adept in body language; within time and with minimal effort, Hers and those accustomed to her will discover that she speaks as much with her body as she does with images or the color of her eyes.
In color, the female is undeniably lovely; her hide is a wash of shimmering jade-green with blue undertones that appear in bright rainbow illusions with every movement. However, she also has racing stripes of a darker gray-green down her sides, melting into jade up her neck and down her tail; the same color licks up her front left leg like a sock. Over her entire body appear dark turquoise pinstripes, faded until they are nearly invisible—the female looks as if she has literally been painted like a candy-cane for the most part. Dark turquoise smears under her eyes, too, and appears in stripe right down her spine—certainly a colorful little green.
Personality: As colorful as her hide is her personality; this firelizard will certainly prove herself a character. Hers will discover very shortly that the green is extraordinarily intelligent, despite the reputation that her color has received; training her to come when called, to carry light messages, to bring back vivid image-memories, will be all too simple given the proper incentive. On the downside, however, this green comes with a streak of deadly mischief; she will find all too much amusement in the misfortunes of other people—even if it means watching them get hurt. It’s not like anybody ever died of a few bruises, after all.
The female is not malicious—indeed, she can be quite a sweetheart to Hers and other select favorites. It’s just that she is not particularly empathetic; seeing people she does not know or care for get hurt will elicit little more than amusement from her, and while she knows that she is not supposed to find it funny…well, it is. And she while she will certainly grasp that she is not supposed to utilize her many talents to send any unfortunates tumbling head over heels, what she is supposed to do and what this female actually does often veer away from each other. By the same coin, she’ll also be prone to ‘accidentally’ appearing at the scenes of drama or fights—even prompting them when emotions are running particularly high, if she can manage it.
Chaplain Blue
Name: Enki
Impressed to: Ithanna
Hatched: December 3016 (6 ish)
Color: Base: c3f9ff; Markings: 5ebbff
Appearance: Following in the manner of all his other siblings, there are no physical mutations or oddities embodied in this small ‘mandyr body. Granted, he is a touch plump, and will only become more so as he grows older, that’s less a defect and more a lifestyle habit. Upon his hatching his gut was just a bit more pronounced than usual. In fact, his slightly-larger-than-average size means he is by far the largest of his clutchsiblings (even if his wingspan doesn’t at all reflect that) and he will certainly be larger than his sire when he reaches his full growth.
Again, similar to his other siblings, the blue’s spots don’t form the normal pair of lines down his spine. Instead, they cluster in amorphous, amoeba-like clusters in random spots, so small and close together that they tend to seem like one large blotch at a distance. One such blotch swallows the lower portion of his right leg and his entire left frill. Due to his coloring, though, it seems much like a cloud pattern in the sky…only the ‘clouds’ are bright blue and the ‘sky’ is near-white. Wing and frill membranes are more of a silvery hue and easily catch the eye whenever they’re opened.
Personality: Smart. Almost ridiculously so, and he tends to speak in lofty, abstract language as a result. It must be said for him though that this putting on of airs is only slightly derived from a desire to make him appear better and smarter than everyone else. For the most part he simply does not know how else to communicate (and takes pride in his intelligence.) While he doesn’t hesitate to put forth his opinion, though, he backs off at the first sign of antagonism toward him and goes to hide behind the nearest object, not daring to speak again until there’s some hard evidence that his head won’t be eaten.
That is, indeed, the blue’s greatest fear. He’d really like to keep his head intact if it’s just the same to everyone else. As long as no one looks like they’re hungry for heads that day (i.e. says anything to contradict him that sounds like an argument or gives him scary glare-eyed expressions) he is eager to intervene to ‘help’ people or other salamandyrs with rather obscure ‘enlightened’ suggestions. When he tries to solve these problems of conflict between personages, he subconsciously flares frill, the spines undulating subtly almost as if he’s trying to hypnotize whoever he happens to be speaking to into a more sedate state. This is entirely a subconscious action, though.
Whenever he’s not involving himself in others’ problems (and often confusing the issue) this male can be seen gnawing on meat. Actually, he can often be seen gnawing on meat the entire time he’s offering you his elevated advice. The strange thing, however, is that as soon as he realizes he’s eating meat and others are watching him he takes off for the nearest dark enclosed space so he can continue his guilty nomming in private. It is not uncommon for him to break off mid-thought and suddenly scurry away without so much as a word of explanation. Even when chasing other salamandyrs, the male rarely finishes a Run unless they happen to pass near the place he stopped to take his snack break.
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