Post by rii on Jul 15, 2010 18:24:44 GMT -5
Name: Ba'sun [Balthisun]
Age: 35
Gender: Male
Orientation: Bisexual (Prefers women)
Rank: Bluerider
Appearance: Standing at 5'9, Ba'sun doesn't cut a terribly impressive figure. Like any dragonrider of the northern war his body runs on the lean side from constant activity – his arms being more well toned from his favored choice in weapon and pastime: Archery. His hair is dark brown, kept short, and he lets his facial hair grow just past the length of scruff that, in the end, winds up giving him a rather disheveled – clearly doesn't give a shit – appearance. The apathetic-like haze to his equally brown eyes add to Ba'sun's aloof demeanor.
A fine scar runs across his forehead and sweeps back into his hairline (the hair doesn't grow along the scar), the end of his right pinky is missing from being bitten off by a 'fort dog', and he has an ugly patchwork of scar tissue on his abdomen from beingnearly ripped open by a feline during his first month in the south. Albeit since coming to the thick jungles of the southern continent Ba'sun has developed a little flab along his abdomen. The food is plenty, and the daily activities low – it just goes to show that he doesn't have the metabolism of a sixteen turn old boy and his weight tends to stack up if he doesn't make an effort to burn it off.
Personality: Ba'sun isn't the most eloquent of men. His brand of humor comes at the expensive of others and no one is safe from his teasing remarks. To women he's nothing short of flirtatious, and to the occasional man that shows interest, the same goes for them as well. Ba'sun is never picky about the company he keeps. He's generally very open and forthcoming with information about himself - or so he does in such a fashion to easily earn people's trust. Easy to love, easy to hate, Ba'sun lives by a code all his own that often shocks those around him. He's been a traitor, a turncoat, a murder - and all well within good reason.
The playful demeanor melts away, mostly, when Ba'sun takes on the role of teacher. He likes to teach, ableit those learning from him may not like his style. Ba'sun isn't much of a friend when he becomes a teacher. He's forever a parent to the younger generations - whether they like it or not. He enjoyed being a father and knows that being a parent is not about being a friend, it's about instilling morals and discipline, to shape the youth into something respectable when they grow up.
He is not without his demons and ghost. Ba'sun has a long past and it haunts him like it would any other man. He knows what he's done, and he knows the price it's cost him, but he'll manage. He's always found a way to manage.
History: Balthisun was born and raised at Benden Weyr instead of being fostered out to one of the Holds. Mischief and imaginary games were daily activities with the other weyrbrats. Candidate lessons came later on and at the age of fifteen Balthisun became Ba'sun with the impression of a peculiar blue named Ekarth. At sixteen, shortly out of weyrlinghood, he fathered his first son with a flightmoth after a lost flight. This began a tempest relationship with the woman that would later bare his second son two turns later.
The war began when he was seventeen. Young and passionate that he was at the time, Ba'sun eagerly joined his friends in arms against Fort. It was a.. losing battle for Benden against the more tactical force that was D'loro. Nothing was so fearful as losing everything you hold dear – his friends, family, his home and a life that's all he's ever known – so when C'leon firmed his control on Benden, Bas'un supported the fierce weyrleader. If it weren't for C'leon, and yes the untrusted former Fortian S'rei, everything would have been lost.
Benden had never been the most pleasant of places, but it also wasn't the monstrosity that it became known for. The change was subtle. It was expected, after all, when war came to tear their lives apart for the state of living to become less than glamorous. Ba'sun didn't even notice the shift of conditions in his home weyr as the turns continued to pass. The never-ending struggle with Fort made him mostly impassive to cruelty and death – it became normal. At least it was, until his 27th turn when his youngest son of only nine turns got trampled by a clumsy hatchling bounding through the hallways. The healers were forced to amputate the shattered arm. Gangrene and fever took the child within the sevenday. A phantom pain manifested itself in Ba'sun's body, then, an ache or sharp stabbing here and there in his bones that the healers contributed to his injuries from the war. Chronic pain, they said, that would stay with him for the rest of his life.
Fellis would help, they said. And it did – does.
Five turns later Ba'sun lost his eldest son who had recently graduated from weyrlinghood with his brown – only to have his life claimed by Fort shortly after. Time, however, pauses for no one's grief and soon after the incident came the siege on Selenitas and more importantly C'leon's death. Much like waking from a daze, it took the former weyrleader's death before the quiet bluerider realized just how warped his home had become over the turns. They had done what they did in order to survive. No one could fault them for that. With C'leon fallen from the reins, Benden once again seemed on the verge of collapsing – but this time it would be crumbling from within rather than from any outside force. To make matters worse a Fortian was moving in to take over. Fort. All they had ever done in their lives was to fight off the other Weyr and now they were laying down the welcome mat to such dogs!?
It didn't take much thinking before Ba'sun decided to defect with others to inhabit an abandoned weyr (aka Monaco Bay Weyr) on the southern continent. There was little left of the home he had once known and loved. He had buried most of his friends along with his sons. As far as he was concerned, the war was over for him. It was a good idea, at the time, spurred on by the pride of refusing to be under the heel of a Fortian. Yet starting a new Weyr, such a wasteland of a weyr, wasn't easy and the group found themselves turning to theft to support themselves.
Ba'sun had a rude introduction to the wildlife of the southern jungle – felines, in particular. Having his innards hanging out of his body and forced to be saved by his dragon is something of an embarrassing story to an experienced hunter. Still, Ba'sun owes his life to the holdfolk that Ekarth dumped him on (the renegade weyr didn't have the healers, nor the supplies to help him, this the blue knew before even attempting to bring him to the weyr). Ever since that day Ba'sun had developed a personal vendetta against the creatures..
It was a bit hopeful of Ba'sun to think he could duck out of the business of war. The bluerider wasn't too keen on the idea of attacking "Benden". Although he did agree with the mentality that Benden should rule Benden. It was unsettling to think Fort had finally won. Then again, it was amusing to think that even with Benden defeated (in his eyes), the battle must still have sides and the war must go on. Fort now fought against.. Fort – a Fort that was not Fort under R'anathar in some large-scale game of musical chairs.
They were lucky to last as long as they did. But making attacks against Benden, a bigger and more organized force than themselves, ran a high risk of death. Or, in Ba'sun's case, capture. He, along with a few others, were captured by J'lorin's forces and gifted to Selenitas as (what Ba'sun could only guess) some form of living proof that Benden was still faithful to some alliance with the Southern Weyr and it was all their (Monaco Bay Weyr's) fault that aid had not come during Fort's attack on Selenitas Weyr.. because the band of renegades were staging their own attack against the false Benden at the same time.
Merely coincidence.
.. or maybe not. Ba'sun was actually part of a plan in works. He fed information about Selenitas to Wasteland and set up the stage for the invasion. Turncoat - traitor - he's exactly that to the eyes of those oppressed. It doesn't matter all that much to him. The invasion was coming, then or later, by his hands or someone elses, but Ba'usn stepped up to take that spotlight.
Dragon
Name: Ekarth
Color: Blue 3131A5
Age: 20
Appearance: There is something off about this dragon, despite being perfectly healthy and born in a time before the admission of drugs. One head, two wings, four legs, one tail. Perfectly normal. Yet Ekarth appears more like a tunnel snake than a dragon. He's long and sinuous that teeters between looking graceful in his slender shape or.. emaciated with how far up his abdominal curves up to nearly meet his spine, with the thin bony limbs and growth of extended ridges along his spine. His chest cavity is small, to add to his narrow build. Very little stamina on this blue, but what he lacks in staying power he makes up in speed and agility. He's about the size (if not the shape) of a green and can easily keep up with the most nimble ones.
A sharp, narrow head, and over-sized claws. Ekarth is not the most beautiful specimen, down right menacing in appearance. His base color is a deep, rich blue with a lighter rings around his limbs. In true counter-shading fashion his coloration is dark on top with his underside and wings a pale shade of blue that almost matches the sky. He could almost blend in with the sky while in flight if someone was looking up at him.. and there were no clouds in the sky, of course.. and it was mid-day.. and he didn't fly in front of the sun. Yes, perfect camouflage.
Personality: Quirky would be the nice way of putting it. Eccentric would be more technical. Weird would be the first word to slip past the lips. Ekarth is a very now and here dragon. He doesn't dwell on yesterday, doesn't plan for tomorrow, and aside from his he only cares about what is going on in the moment. Is exceeding friendly – in his own way. His activities will ranged from playing the most naive childish games, to activities that are downright.. insane. And his socializing doesn't stop at dragons (although he tends to leave the metallics alone, along with the occasional uppity brown) he'll play with the smallest of creatures and humans. His game may be that's pretending that he's going to eat them – or treat them like an egg that needs sitting on to hatch – but it's just a game, honest!
Insane to some, downright moronic to others, there is a degree of intelligence in Ekarth that is alarming. But instead of putting it to good use, or behaving normally, Ekarth enjoys bending away from norm and spending his time finding new and exciting ways to confuse his fellow dragons. It's never clear just what Ekarth will do in a given situation. The only one that seems to understand him is the man that spent twenty turns bonded to the peculiar dragon. In flights Ekarth catches greens. There is no choice given. He simply cannot fly as long as other dragons and finds no reason why he should wait for the green to make up her mind. Can't exactly fly her when she insists on tiring him out first.
Age: 35
Gender: Male
Orientation: Bisexual (Prefers women)
Rank: Bluerider
Appearance: Standing at 5'9, Ba'sun doesn't cut a terribly impressive figure. Like any dragonrider of the northern war his body runs on the lean side from constant activity – his arms being more well toned from his favored choice in weapon and pastime: Archery. His hair is dark brown, kept short, and he lets his facial hair grow just past the length of scruff that, in the end, winds up giving him a rather disheveled – clearly doesn't give a shit – appearance. The apathetic-like haze to his equally brown eyes add to Ba'sun's aloof demeanor.
A fine scar runs across his forehead and sweeps back into his hairline (the hair doesn't grow along the scar), the end of his right pinky is missing from being bitten off by a 'fort dog', and he has an ugly patchwork of scar tissue on his abdomen from being
Personality: Ba'sun isn't the most eloquent of men. His brand of humor comes at the expensive of others and no one is safe from his teasing remarks. To women he's nothing short of flirtatious, and to the occasional man that shows interest, the same goes for them as well. Ba'sun is never picky about the company he keeps. He's generally very open and forthcoming with information about himself - or so he does in such a fashion to easily earn people's trust. Easy to love, easy to hate, Ba'sun lives by a code all his own that often shocks those around him. He's been a traitor, a turncoat, a murder - and all well within good reason.
The playful demeanor melts away, mostly, when Ba'sun takes on the role of teacher. He likes to teach, ableit those learning from him may not like his style. Ba'sun isn't much of a friend when he becomes a teacher. He's forever a parent to the younger generations - whether they like it or not. He enjoyed being a father and knows that being a parent is not about being a friend, it's about instilling morals and discipline, to shape the youth into something respectable when they grow up.
He is not without his demons and ghost. Ba'sun has a long past and it haunts him like it would any other man. He knows what he's done, and he knows the price it's cost him, but he'll manage. He's always found a way to manage.
History: Balthisun was born and raised at Benden Weyr instead of being fostered out to one of the Holds. Mischief and imaginary games were daily activities with the other weyrbrats. Candidate lessons came later on and at the age of fifteen Balthisun became Ba'sun with the impression of a peculiar blue named Ekarth. At sixteen, shortly out of weyrlinghood, he fathered his first son with a flightmoth after a lost flight. This began a tempest relationship with the woman that would later bare his second son two turns later.
The war began when he was seventeen. Young and passionate that he was at the time, Ba'sun eagerly joined his friends in arms against Fort. It was a.. losing battle for Benden against the more tactical force that was D'loro. Nothing was so fearful as losing everything you hold dear – his friends, family, his home and a life that's all he's ever known – so when C'leon firmed his control on Benden, Bas'un supported the fierce weyrleader. If it weren't for C'leon, and yes the untrusted former Fortian S'rei, everything would have been lost.
Benden had never been the most pleasant of places, but it also wasn't the monstrosity that it became known for. The change was subtle. It was expected, after all, when war came to tear their lives apart for the state of living to become less than glamorous. Ba'sun didn't even notice the shift of conditions in his home weyr as the turns continued to pass. The never-ending struggle with Fort made him mostly impassive to cruelty and death – it became normal. At least it was, until his 27th turn when his youngest son of only nine turns got trampled by a clumsy hatchling bounding through the hallways. The healers were forced to amputate the shattered arm. Gangrene and fever took the child within the sevenday. A phantom pain manifested itself in Ba'sun's body, then, an ache or sharp stabbing here and there in his bones that the healers contributed to his injuries from the war. Chronic pain, they said, that would stay with him for the rest of his life.
Fellis would help, they said. And it did – does.
Five turns later Ba'sun lost his eldest son who had recently graduated from weyrlinghood with his brown – only to have his life claimed by Fort shortly after. Time, however, pauses for no one's grief and soon after the incident came the siege on Selenitas and more importantly C'leon's death. Much like waking from a daze, it took the former weyrleader's death before the quiet bluerider realized just how warped his home had become over the turns. They had done what they did in order to survive. No one could fault them for that. With C'leon fallen from the reins, Benden once again seemed on the verge of collapsing – but this time it would be crumbling from within rather than from any outside force. To make matters worse a Fortian was moving in to take over. Fort. All they had ever done in their lives was to fight off the other Weyr and now they were laying down the welcome mat to such dogs!?
It didn't take much thinking before Ba'sun decided to defect with others to inhabit an abandoned weyr (aka Monaco Bay Weyr) on the southern continent. There was little left of the home he had once known and loved. He had buried most of his friends along with his sons. As far as he was concerned, the war was over for him. It was a good idea, at the time, spurred on by the pride of refusing to be under the heel of a Fortian. Yet starting a new Weyr, such a wasteland of a weyr, wasn't easy and the group found themselves turning to theft to support themselves.
Ba'sun had a rude introduction to the wildlife of the southern jungle – felines, in particular. Having his innards hanging out of his body and forced to be saved by his dragon is something of an embarrassing story to an experienced hunter. Still, Ba'sun owes his life to the holdfolk that Ekarth dumped him on (the renegade weyr didn't have the healers, nor the supplies to help him, this the blue knew before even attempting to bring him to the weyr). Ever since that day Ba'sun had developed a personal vendetta against the creatures..
It was a bit hopeful of Ba'sun to think he could duck out of the business of war. The bluerider wasn't too keen on the idea of attacking "Benden". Although he did agree with the mentality that Benden should rule Benden. It was unsettling to think Fort had finally won. Then again, it was amusing to think that even with Benden defeated (in his eyes), the battle must still have sides and the war must go on. Fort now fought against.. Fort – a Fort that was not Fort under R'anathar in some large-scale game of musical chairs.
They were lucky to last as long as they did. But making attacks against Benden, a bigger and more organized force than themselves, ran a high risk of death. Or, in Ba'sun's case, capture. He, along with a few others, were captured by J'lorin's forces and gifted to Selenitas as (what Ba'sun could only guess) some form of living proof that Benden was still faithful to some alliance with the Southern Weyr and it was all their (Monaco Bay Weyr's) fault that aid had not come during Fort's attack on Selenitas Weyr.. because the band of renegades were staging their own attack against the false Benden at the same time.
Merely coincidence.
.. or maybe not. Ba'sun was actually part of a plan in works. He fed information about Selenitas to Wasteland and set up the stage for the invasion. Turncoat - traitor - he's exactly that to the eyes of those oppressed. It doesn't matter all that much to him. The invasion was coming, then or later, by his hands or someone elses, but Ba'usn stepped up to take that spotlight.
Dragon
Name: Ekarth
Color: Blue 3131A5
Age: 20
Appearance: There is something off about this dragon, despite being perfectly healthy and born in a time before the admission of drugs. One head, two wings, four legs, one tail. Perfectly normal. Yet Ekarth appears more like a tunnel snake than a dragon. He's long and sinuous that teeters between looking graceful in his slender shape or.. emaciated with how far up his abdominal curves up to nearly meet his spine, with the thin bony limbs and growth of extended ridges along his spine. His chest cavity is small, to add to his narrow build. Very little stamina on this blue, but what he lacks in staying power he makes up in speed and agility. He's about the size (if not the shape) of a green and can easily keep up with the most nimble ones.
A sharp, narrow head, and over-sized claws. Ekarth is not the most beautiful specimen, down right menacing in appearance. His base color is a deep, rich blue with a lighter rings around his limbs. In true counter-shading fashion his coloration is dark on top with his underside and wings a pale shade of blue that almost matches the sky. He could almost blend in with the sky while in flight if someone was looking up at him.. and there were no clouds in the sky, of course.. and it was mid-day.. and he didn't fly in front of the sun. Yes, perfect camouflage.
Personality: Quirky would be the nice way of putting it. Eccentric would be more technical. Weird would be the first word to slip past the lips. Ekarth is a very now and here dragon. He doesn't dwell on yesterday, doesn't plan for tomorrow, and aside from his he only cares about what is going on in the moment. Is exceeding friendly – in his own way. His activities will ranged from playing the most naive childish games, to activities that are downright.. insane. And his socializing doesn't stop at dragons (although he tends to leave the metallics alone, along with the occasional uppity brown) he'll play with the smallest of creatures and humans. His game may be that's pretending that he's going to eat them – or treat them like an egg that needs sitting on to hatch – but it's just a game, honest!
Insane to some, downright moronic to others, there is a degree of intelligence in Ekarth that is alarming. But instead of putting it to good use, or behaving normally, Ekarth enjoys bending away from norm and spending his time finding new and exciting ways to confuse his fellow dragons. It's never clear just what Ekarth will do in a given situation. The only one that seems to understand him is the man that spent twenty turns bonded to the peculiar dragon. In flights Ekarth catches greens. There is no choice given. He simply cannot fly as long as other dragons and finds no reason why he should wait for the green to make up her mind. Can't exactly fly her when she insists on tiring him out first.