Post by charyou on Jun 28, 2010 2:14:16 GMT -5
Deceased: Died in Selenitas Earthquake Plot
Candidate Terrin
Humans:
Name: Terrin
Age: 20 (birthturn; 2994)
Gender: Female
Sexual Orientation: Heterosexual
(pansexual when under the influence)
Rank: Candidate
(she refuses to acknowledge her Healer training anymore)
Physical Appearance:
Perhaps it's the fact that she's been around so many cadavers and sickly people that she happens to look like them. It could be the small bout of insomnia that makes her look so, well, strange. Really the main issue are the dark smudges that are perpetually beneath her eyes. The past few turns of worry and stress had gotten to her at an alarming level. Her overall state of health isn't bad, she looks a bit thin in some places and a bit sleep-deprived in others, but all in all she doesn't look like she's about to drop dead anytime soon. In fact, if anything, Terrin is on the rebound. She has gained some much needed weight recently, and finally some meat happens to hang off of those bones of hers. Her thighs touch when she stands with her feet together and her shoulders are a bit on the broader side. Her bosom is there (barely, some would say) but it, too, is still in development.
Terrin is a late bloomer, or perhaps it's the turns of stress which stopped her body from maturing at a younger age. She is finally filling out, and it coincides so perfectly with her decision to stop healing that she had categorized the two together. Her hands are still thin, her fingers long and insect-like. One detail to be noted is the way she bites at her nails. It isn't nerves that causes her to do so, but concentration. Instead of some sort of quirk like tapping her feet or drumming her fingers, the girl bites at them. Nothing has ever stopped her from doing so, even if she rubs the spiciest of herbs on them, she'll still grit her teeth and push through it to get the job done. While some might see this minute attribute as something unfavorable, or something that screams of untidiness and foolishness, Terrin proves to be quite the opposite.
The young woman has given up healing, and while it breaks her heart to do so, she made the decision quite clearly and due to a huge reason. Her hands shake. If she were to hold them out for someone to see, they would see her fingers shiver and tremor with no reason at all. Across her knuckles are scars, matching ones cover her knees and elbows. There are no mortal wounds, though, not at all. She had gathered her imperfections from being a curious child, from falling down and from slipping with a blade now and then when she hit a surface that wasn't quite what she gauged it would be. Aside from a splash of freckles on her shoulders and forearms, really nothing else can be deterred from her skin. Yes, it's a bit on the paler side, and yes, it'll burn the moment she steps outside. It's her Northern family genetics that cause her skin to be so fair--and she isn't too happy about that one bit. Fait skin doesn't just burn easily, but it cuts and bruises easily too.
Bruises, now those are evident all over the girl. Clumsy wouldn't be the right word to describe Terrin, only because she isn't clumsy, but rather moves into things with force. She doesn't fall, she just rebounds and continues on her way. Her frame might be a bit on the shoddy side, but shards is she resilient in every manner she can be. It's because of her tendency to walk right into things that she keeps her hair cut rather short. She finds it easy to keep it from getting snagged or tangled that way, and oh does her hair tangle. The locks are usually tame and kept brushed, unless you find her in a frenzy or right out of bed in the morning. It whirls about her face in a craze, sticking at angles that are not natural in any way. Nothing else, really, is quite mentionable. Her eyes are dark, and her manner of dress is nothing to fawn over whatsoever.
Personality:
Terrin is, first and foremost, amiable. She might be a bit strange when first encountering the girl--her inquisitive looks and habit of staring happens to fight with that--but she is friendly. Awkwardness is what shines through when she first meets someone, only because she doesn't know how to appropriately start a conversation. She often says something that seems a bit off-center--nothing is rude or bad, just a bit weird--and kind of rolls with it. She talks until she finds what she's attempting to say, and when she does say it, oh she's proud of it. She thinks and explores her thoughts through talking, and it's through this rambling she often finds what she meant to say in the first place. She isn't someone who rattles about meaningless things, though. Terrin always speaks when she has something meaningful to say, it just might take her a bit to find the right wording for it.
Around people she's familiar with, the girl is far more relaxed. Stress has always seemed to be a factor in her past, but she does find comfort in familiarity. Terrin is not someone who can live and function on her own, she needs at least someone to confide in, or just someone to listen to. Isolation is something that the girl does not favor, human interaction is a basic need, and she definitely relies on it. Being alone is, quite frankly, lonely. Terrin is no lone wolf or introverted straggler, she is someone who likes being in the midst of other people. It doesn't matter what type of people, but just to have a living, breathing body near her is comforting enough.
Seeing how things work is definitely something that Terrin is fascinated by. She likes to see how pieces of something can form together and make a mechanic work--be it an organic or man-made mechanic, each has parts that create a whole, and without those parts the whole wouldn't function. She enjoys the task of picking apart how these things work and seeing how they're actually composed. Perhaps it's to understand how the mechanisms works, or perhaps it's simply just a result of her damned curiosity concerning everything, either way, she enjoys the challenge. Challenges are made to be fought, in fact, they're even made to be won. Terrin isn't all about winning, in fact, she is more interested in the content itself rather than the outcome. The journey is always, always far better than the end result, in her opinion.
The ex-healer is a bit too trusting. She likes to think that people are good somewhere. She doesn't like heartbreak, and instead values the core center of love. She isn't romantic (not in the slightest bit), but she values the touches that people can put on others lives. Perhaps that's what she didn't like about her latter years of healing, the fact that she was the bearer of bad news. That isn't something she's fond of doing, and she had taken it upon herself to turn over a new leaf and try new things. She has had comfort in knowing what she was doing before, and now, with the attempts of delving into new waters, she essentially has to believe that there is good in people, no matter how backwards it may seem.
Now, on a lighter note, Terrin is an absolute lush. Drinking is something that she is all too familiar with, and when she drinks she becomes far more lucid and easy-going than her otherwise rattling, contemplative self. Where Terrin will think and think and absorb everything, when wine is involved she isn't quite so particular about her surroundings--in fact, she's even known to lock lips with a few ladies. Granted, she would pale at the mention or memory of such a thing the morning after and apologize endlessly for the mistake. Physically she finds nothing drawing in women, it's the anatomy of men she's taken with. Women are soft and curvy, and all in all that's fine, but it's not something that Terrin's build is attracted to. Terrin doesn't fall in love, though, she falls in lust.
Lastly, another prime adjective for the girl is stubborn. She is only stubborn about a few things, grudges she might hold with people, the way a bubbly pie's crust might be made, and her status, or lack thereof, as a healer. She doesn't like to talk about it, or about the way her hands shake. She snaps if this topic is brought up, or if, Faranth forbid, someone asks her what had happened. She's touchy about the subject, and will squirm and stutter if she's pinned down on it. Although she does have talent, she, at the moment, is far more interested in squashing it out of existence and acting like it didn't happen. She believes that she doesn't have the heart for it anymore, but really she's being a sissy. She just needs her ass to be kicked into gear and to be slapped around until she has to face her ordeal.
History:
Terrin had steady hands. Even as a child, she had steady hands. She didn't run around and break things--that would come later--but then, as a child, she was calm and collected and curious. Her parents were two yellow-bellied embarrassments who had always bent to whatever they were told to do. Her childhood, up until the age of eight, when a tentative one. She did as she was told while exploring what she could on her own time. Terrin really wasn't aware or tapped in to any particular talent when she was sent away to the Healer Hall. In fact, if someone was to truly root out the reason as to why she was moved there, they would find it was simply because her parents couldn't handle a child appropriately, and thought it best to see her raised by those who could teach her things.
Her steady hands didn't even make sense then.
Being stowed away in the Healer Hall perhaps was the safest bet, seeing that the Weyrs had started their Wars up in the north, and why would anyone ever attack the Healer Hall? If there was a war, well shards, Healers would be more valuable than anything during this time because of the injuries that would befall all dragonriders. Terrin, of course, didn't know this at all, and really she didn't care about the silly dragonriders and their silly problems. As a child she never found them to be fascinating. Sure, there were stories of Thread from the past, but the Thread had been gone, and dragonriders seemed to be rather useless. Instead of bothering with their silly wars, she focused in her work. It wasn't until she was about ten turns old that dragonriders did have a purpose again.
Yes, everyone can now laugh at her for ever doubting the dragonmen.
Terrin had always tuned out the stories of the Weyrs that were passed throughout the Healer Hall, instead focusing on her Apprenticeship and testing out various sorts of healing to see what she would eventually specialize in. She didn't care about the Weyrs because she was, well, focused to a precise point. She worked hard, and when she walked the tables into Junior Journeymanship at the age of thirteen, she had steered directly towards trauma. With the arrival of Thread, she had gotten to see things that were a bit more gory, and oh did the girl take a liking to it. She turned out to be stranger than expected, and even the whisper of her steady hands didn't wash away the oddities. Terrin was found picking apart dead tunnelsnakes to see how their insides worked, she was even found, at one point, cutting into the corpse of a wherry to learn of it's musculature. She didn't have cadavers to work on, so beasts were the next closest thing.
Again, this made her the strange one. Healers worked on human bodies, and despite her (very valid) explanations, she didn't seem to convince anyone to see what she was trying to convey. She wanted to know how things worked from the inside out, and the obvious way to do that, she thought, was to cut open and find out. If she was dealing with trauma, she was going to have to deal with the inside stuff, to an extreme extent. Terrin was going to soak up as much knowledge as she possibly could, no matter what dead thing it was on. After all, every dead thing was a dead thing, it didn't matter if they had once been human, avian, or something else completely.
Terrin had been painfully aware that she was a Journeywoman, and it was because of that that she started to listen in on the news that swirled around the Weyrs. In her opinion, both Fort and Benden were rotten from the core. She found nothing pleasing about the two. Although, during this time period, her being sixteen and the current turn being 3010, the choice of where she was going to travel to was becoming a choice between various levels of evil. Murder seemed to be the key word. Fort was ruined from the inside out, and Benden was the cause. There was Selenitas, who seemed to have a huge bout of bad luck. Extremely bad luck, to be exact. Terrin prolonged the move, studying harder and delving deeper into her work rather than facing the decision that had to come. It was that idea that had been rooted there long before that bothered her; dragonriders were simply bad news.
Nothing good ever seemed to come of them.
The Journeyman healer forced herself within the turn to choose, for if she waited things would probably only turn out to be worse. More news would be bad news, and that would make any decision harder. The healer was assigned to Selenitas, of course. Although Terrin might claim to this day that she doesn't believe in bad luck, she certainly seemed to have quite her share of it. The girl was there to deal with the seemingly exponential growth of serious injuries that popped up everywhere. Really, it seemed to be just her type of place with the sudden sieges on the Weyr. Terrin worked, and she worked hard. She dealt with the blood and the wounds and the issue with sticking her hands into people's bodies--she actually always found that a bit fascinating.
The young woman worked especially with the Weyrfolk, and it wasn't until the next year where she reached a pivotal point. It wasn't the attempted theft of the eggs that broke the healer's spirit, not at all, in fact she didn't really give a damn about the clutch after the next ugly phenomenon reared it's head. It was the epidemic that shook her to the bone. Yes, the Weyrleader was lost, but the Weyrfolk, the masses of the lower caverns, they were the ones that Terrin tended to and they were the ones who, in a way, broke her. Despite her calculating precision and her attention and all of those years of accumulated knowledge, she found herself helpless. Even in the midst of the alliance with a changed Benden, Terrin was a husk.
In a way, everything that happened was purely mental. She couldn't deal with the sick. She couldn't deal with giving bad news and losing again and again at attempting to save people. It was hopeless, she wasn't some guardian who could save others, she hardly could keep herself healthy during the time. Although she had had those same thoughts again and again before, this time around things were drastically different. Terrin's hands had started to shake. Her proud belief and confidence crumbled. It was later, with the poisoning of the river and the bodies that piled up then (and her quaking, nervous hands) that she finally threw in her towel.
She wasn't going to do this, she had decided. Terrin wasn't going to allow herself to spiral down into a web of uncertainty and self-loathing. She didn't return to the Northern Weyrs, and instead joined the weyrfolk of Selenitas. With a loss of something to keep her busy, Terrin has focused herself on other things pertaining to the weyrlife. She's determined to at least apply herself to things that she wouldn't normally attend. Some horrible, masochistic part of the girl is even pushing her to stand at hatchings, no matter what hatching it may be.
Candidates Only
Name Contraction (Males Only):
Queen Only? (Females Only): oh hell no.
Desired Dragon Color: Anything!
It's all about the personality for me :3
Dragon, Wher, or both?: BOTH <3
I always love me some Whers
[CHECK] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Candidate Terrin
Humans:
Name: Terrin
Age: 20 (birthturn; 2994)
Gender: Female
Sexual Orientation: Heterosexual
(pansexual when under the influence)
Rank: Candidate
(she refuses to acknowledge her Healer training anymore)
Physical Appearance:
Perhaps it's the fact that she's been around so many cadavers and sickly people that she happens to look like them. It could be the small bout of insomnia that makes her look so, well, strange. Really the main issue are the dark smudges that are perpetually beneath her eyes. The past few turns of worry and stress had gotten to her at an alarming level. Her overall state of health isn't bad, she looks a bit thin in some places and a bit sleep-deprived in others, but all in all she doesn't look like she's about to drop dead anytime soon. In fact, if anything, Terrin is on the rebound. She has gained some much needed weight recently, and finally some meat happens to hang off of those bones of hers. Her thighs touch when she stands with her feet together and her shoulders are a bit on the broader side. Her bosom is there (barely, some would say) but it, too, is still in development.
Terrin is a late bloomer, or perhaps it's the turns of stress which stopped her body from maturing at a younger age. She is finally filling out, and it coincides so perfectly with her decision to stop healing that she had categorized the two together. Her hands are still thin, her fingers long and insect-like. One detail to be noted is the way she bites at her nails. It isn't nerves that causes her to do so, but concentration. Instead of some sort of quirk like tapping her feet or drumming her fingers, the girl bites at them. Nothing has ever stopped her from doing so, even if she rubs the spiciest of herbs on them, she'll still grit her teeth and push through it to get the job done. While some might see this minute attribute as something unfavorable, or something that screams of untidiness and foolishness, Terrin proves to be quite the opposite.
The young woman has given up healing, and while it breaks her heart to do so, she made the decision quite clearly and due to a huge reason. Her hands shake. If she were to hold them out for someone to see, they would see her fingers shiver and tremor with no reason at all. Across her knuckles are scars, matching ones cover her knees and elbows. There are no mortal wounds, though, not at all. She had gathered her imperfections from being a curious child, from falling down and from slipping with a blade now and then when she hit a surface that wasn't quite what she gauged it would be. Aside from a splash of freckles on her shoulders and forearms, really nothing else can be deterred from her skin. Yes, it's a bit on the paler side, and yes, it'll burn the moment she steps outside. It's her Northern family genetics that cause her skin to be so fair--and she isn't too happy about that one bit. Fait skin doesn't just burn easily, but it cuts and bruises easily too.
Bruises, now those are evident all over the girl. Clumsy wouldn't be the right word to describe Terrin, only because she isn't clumsy, but rather moves into things with force. She doesn't fall, she just rebounds and continues on her way. Her frame might be a bit on the shoddy side, but shards is she resilient in every manner she can be. It's because of her tendency to walk right into things that she keeps her hair cut rather short. She finds it easy to keep it from getting snagged or tangled that way, and oh does her hair tangle. The locks are usually tame and kept brushed, unless you find her in a frenzy or right out of bed in the morning. It whirls about her face in a craze, sticking at angles that are not natural in any way. Nothing else, really, is quite mentionable. Her eyes are dark, and her manner of dress is nothing to fawn over whatsoever.
Personality:
Terrin is, first and foremost, amiable. She might be a bit strange when first encountering the girl--her inquisitive looks and habit of staring happens to fight with that--but she is friendly. Awkwardness is what shines through when she first meets someone, only because she doesn't know how to appropriately start a conversation. She often says something that seems a bit off-center--nothing is rude or bad, just a bit weird--and kind of rolls with it. She talks until she finds what she's attempting to say, and when she does say it, oh she's proud of it. She thinks and explores her thoughts through talking, and it's through this rambling she often finds what she meant to say in the first place. She isn't someone who rattles about meaningless things, though. Terrin always speaks when she has something meaningful to say, it just might take her a bit to find the right wording for it.
Around people she's familiar with, the girl is far more relaxed. Stress has always seemed to be a factor in her past, but she does find comfort in familiarity. Terrin is not someone who can live and function on her own, she needs at least someone to confide in, or just someone to listen to. Isolation is something that the girl does not favor, human interaction is a basic need, and she definitely relies on it. Being alone is, quite frankly, lonely. Terrin is no lone wolf or introverted straggler, she is someone who likes being in the midst of other people. It doesn't matter what type of people, but just to have a living, breathing body near her is comforting enough.
Seeing how things work is definitely something that Terrin is fascinated by. She likes to see how pieces of something can form together and make a mechanic work--be it an organic or man-made mechanic, each has parts that create a whole, and without those parts the whole wouldn't function. She enjoys the task of picking apart how these things work and seeing how they're actually composed. Perhaps it's to understand how the mechanisms works, or perhaps it's simply just a result of her damned curiosity concerning everything, either way, she enjoys the challenge. Challenges are made to be fought, in fact, they're even made to be won. Terrin isn't all about winning, in fact, she is more interested in the content itself rather than the outcome. The journey is always, always far better than the end result, in her opinion.
The ex-healer is a bit too trusting. She likes to think that people are good somewhere. She doesn't like heartbreak, and instead values the core center of love. She isn't romantic (not in the slightest bit), but she values the touches that people can put on others lives. Perhaps that's what she didn't like about her latter years of healing, the fact that she was the bearer of bad news. That isn't something she's fond of doing, and she had taken it upon herself to turn over a new leaf and try new things. She has had comfort in knowing what she was doing before, and now, with the attempts of delving into new waters, she essentially has to believe that there is good in people, no matter how backwards it may seem.
Now, on a lighter note, Terrin is an absolute lush. Drinking is something that she is all too familiar with, and when she drinks she becomes far more lucid and easy-going than her otherwise rattling, contemplative self. Where Terrin will think and think and absorb everything, when wine is involved she isn't quite so particular about her surroundings--in fact, she's even known to lock lips with a few ladies. Granted, she would pale at the mention or memory of such a thing the morning after and apologize endlessly for the mistake. Physically she finds nothing drawing in women, it's the anatomy of men she's taken with. Women are soft and curvy, and all in all that's fine, but it's not something that Terrin's build is attracted to. Terrin doesn't fall in love, though, she falls in lust.
Lastly, another prime adjective for the girl is stubborn. She is only stubborn about a few things, grudges she might hold with people, the way a bubbly pie's crust might be made, and her status, or lack thereof, as a healer. She doesn't like to talk about it, or about the way her hands shake. She snaps if this topic is brought up, or if, Faranth forbid, someone asks her what had happened. She's touchy about the subject, and will squirm and stutter if she's pinned down on it. Although she does have talent, she, at the moment, is far more interested in squashing it out of existence and acting like it didn't happen. She believes that she doesn't have the heart for it anymore, but really she's being a sissy. She just needs her ass to be kicked into gear and to be slapped around until she has to face her ordeal.
History:
Terrin had steady hands. Even as a child, she had steady hands. She didn't run around and break things--that would come later--but then, as a child, she was calm and collected and curious. Her parents were two yellow-bellied embarrassments who had always bent to whatever they were told to do. Her childhood, up until the age of eight, when a tentative one. She did as she was told while exploring what she could on her own time. Terrin really wasn't aware or tapped in to any particular talent when she was sent away to the Healer Hall. In fact, if someone was to truly root out the reason as to why she was moved there, they would find it was simply because her parents couldn't handle a child appropriately, and thought it best to see her raised by those who could teach her things.
Her steady hands didn't even make sense then.
Being stowed away in the Healer Hall perhaps was the safest bet, seeing that the Weyrs had started their Wars up in the north, and why would anyone ever attack the Healer Hall? If there was a war, well shards, Healers would be more valuable than anything during this time because of the injuries that would befall all dragonriders. Terrin, of course, didn't know this at all, and really she didn't care about the silly dragonriders and their silly problems. As a child she never found them to be fascinating. Sure, there were stories of Thread from the past, but the Thread had been gone, and dragonriders seemed to be rather useless. Instead of bothering with their silly wars, she focused in her work. It wasn't until she was about ten turns old that dragonriders did have a purpose again.
Yes, everyone can now laugh at her for ever doubting the dragonmen.
Terrin had always tuned out the stories of the Weyrs that were passed throughout the Healer Hall, instead focusing on her Apprenticeship and testing out various sorts of healing to see what she would eventually specialize in. She didn't care about the Weyrs because she was, well, focused to a precise point. She worked hard, and when she walked the tables into Junior Journeymanship at the age of thirteen, she had steered directly towards trauma. With the arrival of Thread, she had gotten to see things that were a bit more gory, and oh did the girl take a liking to it. She turned out to be stranger than expected, and even the whisper of her steady hands didn't wash away the oddities. Terrin was found picking apart dead tunnelsnakes to see how their insides worked, she was even found, at one point, cutting into the corpse of a wherry to learn of it's musculature. She didn't have cadavers to work on, so beasts were the next closest thing.
Again, this made her the strange one. Healers worked on human bodies, and despite her (very valid) explanations, she didn't seem to convince anyone to see what she was trying to convey. She wanted to know how things worked from the inside out, and the obvious way to do that, she thought, was to cut open and find out. If she was dealing with trauma, she was going to have to deal with the inside stuff, to an extreme extent. Terrin was going to soak up as much knowledge as she possibly could, no matter what dead thing it was on. After all, every dead thing was a dead thing, it didn't matter if they had once been human, avian, or something else completely.
Terrin had been painfully aware that she was a Journeywoman, and it was because of that that she started to listen in on the news that swirled around the Weyrs. In her opinion, both Fort and Benden were rotten from the core. She found nothing pleasing about the two. Although, during this time period, her being sixteen and the current turn being 3010, the choice of where she was going to travel to was becoming a choice between various levels of evil. Murder seemed to be the key word. Fort was ruined from the inside out, and Benden was the cause. There was Selenitas, who seemed to have a huge bout of bad luck. Extremely bad luck, to be exact. Terrin prolonged the move, studying harder and delving deeper into her work rather than facing the decision that had to come. It was that idea that had been rooted there long before that bothered her; dragonriders were simply bad news.
Nothing good ever seemed to come of them.
The Journeyman healer forced herself within the turn to choose, for if she waited things would probably only turn out to be worse. More news would be bad news, and that would make any decision harder. The healer was assigned to Selenitas, of course. Although Terrin might claim to this day that she doesn't believe in bad luck, she certainly seemed to have quite her share of it. The girl was there to deal with the seemingly exponential growth of serious injuries that popped up everywhere. Really, it seemed to be just her type of place with the sudden sieges on the Weyr. Terrin worked, and she worked hard. She dealt with the blood and the wounds and the issue with sticking her hands into people's bodies--she actually always found that a bit fascinating.
The young woman worked especially with the Weyrfolk, and it wasn't until the next year where she reached a pivotal point. It wasn't the attempted theft of the eggs that broke the healer's spirit, not at all, in fact she didn't really give a damn about the clutch after the next ugly phenomenon reared it's head. It was the epidemic that shook her to the bone. Yes, the Weyrleader was lost, but the Weyrfolk, the masses of the lower caverns, they were the ones that Terrin tended to and they were the ones who, in a way, broke her. Despite her calculating precision and her attention and all of those years of accumulated knowledge, she found herself helpless. Even in the midst of the alliance with a changed Benden, Terrin was a husk.
In a way, everything that happened was purely mental. She couldn't deal with the sick. She couldn't deal with giving bad news and losing again and again at attempting to save people. It was hopeless, she wasn't some guardian who could save others, she hardly could keep herself healthy during the time. Although she had had those same thoughts again and again before, this time around things were drastically different. Terrin's hands had started to shake. Her proud belief and confidence crumbled. It was later, with the poisoning of the river and the bodies that piled up then (and her quaking, nervous hands) that she finally threw in her towel.
She wasn't going to do this, she had decided. Terrin wasn't going to allow herself to spiral down into a web of uncertainty and self-loathing. She didn't return to the Northern Weyrs, and instead joined the weyrfolk of Selenitas. With a loss of something to keep her busy, Terrin has focused herself on other things pertaining to the weyrlife. She's determined to at least apply herself to things that she wouldn't normally attend. Some horrible, masochistic part of the girl is even pushing her to stand at hatchings, no matter what hatching it may be.
Candidates Only
Name Contraction (Males Only):
Queen Only? (Females Only): oh hell no.
Desired Dragon Color: Anything!
It's all about the personality for me :3
Dragon, Wher, or both?: BOTH <3
I always love me some Whers
[CHECK] By checking this box, I am saying that I have read the Rules and History, and will follow them.