Post by Shiny on Jun 30, 2010 22:59:16 GMT -5
Humans:
Name: Syrene
Age: 28
Birth date: June 30, 2995
Gender: Female
Sexual Orientation: Straight
Rank: Bluerider, Wingsecond
Physical Appearance:
Normally decked in dark, neutral-coloured, loose clothes, Syrene gives off a rather unpleasant vibe. While she has become less strict with her appearance, she still tries to protect the core of her reputation as a fearsome woman by choosing to wear intimidating garments that conceal her body well. Indeed, she is quite successful at it, but is not quite as scary as she used to be.
Her skin carries the same likeness as most of those who live in Fort, having come from there. However, having moved to Selenitas Weyr nearly a decade ago, it now has some healthy colour to it. Her face is not necessarily bad in terms of looks, though she definitely would be considered more unique than pretty. A long nose of normal width sits above thin, pale lips. Her thin eyebrows have very little curvature to them, giving her a constant broody look (which does justice to her personality).
While her face is about average in terms of length and width, she sports a strong jawbone and a somewhat large forehead. Her dark brown, heavily lidded eyes are cold and hard more often than not, lacking any sort of interesting colour flares. Framing her eyes are both dark, thick lashes and eyeliner. When she was younger, her everyday fashion was to cake on the kohl; and while it is still usually a dominant feature, the amount has been toned down. She now wears just enough to be intimidating without looking so much like a gothic clown. The cold, stern expression that she usually wears is characteristic, and allows people to easily recognize her – few can look as easily disgruntled as the Bluerider. The turns have added a slight sharpness to her cheekbones, brow, and jaw, giving her a wise and experienced look, as well as an increasingly blue-purple shadow under her eyes.
Black hair frames Syrene’s face in a haphazardly messy, slightly wavy manner. While her hair can sometimes blow into her face, she normally prefers to push it back to sit atop the crown of her head. On good days her hair can actually seem quite nice, but usually she takes absolutely no care of it, giving it the unkempt appearance and dryness of a deflated tumbleweed. Turns of abuse has left the black mass a bit fried, especially around the split ends.
While her figure is thin, turns of practice and training at sparring and knife throwing have given her some semblance of strength and toned muscle. Syrene relies more on stealth, intimidation, and intelligence rather than power to take down her enemies. She is relatively normal-sized for a female, standing at 5’6”. She loves black, cloak-like clothes; they hang off of her thin frame, hiding what little curvature to her body there is. Her bust is small, giving her a slightly underdeveloped look. Her hands are quite feminine as they are small and thin; her fingers are proportionately short to match.
Personality:
Once upon a time the Bluerider had a black hole for a heart. While she can still be cold and uncaring, the southern Weyr has definitely mellowed her to some extent. She’ll even smile every now and then, the expression no longer cracking the rest of her face to pieces. She does not hurt people to resolve her issues (most of the time, she just stares unblinkingly at them until they get freaked out and leave her alone), but will generally not feel guilty if she has to inflict harm on others, given that she feels justified about it. The woman has something of a sadistic side; however, this too has also toned down a bit, and she no longer points her knives at everyone and everything.
Whether she realizes it or not, she takes responsibility for her wingmates and cares about them to some extent. While she does not particularly jump at the opportunity to save a soul at the risk of her own, she will often get involved in situations when it is safe to do so, simply because she hates suffering the nuisance of guilt.
Jokes are normally useless to use on Syrene, as with pleasant conversation. Preferring the company of her mindmates to anyone else, she will normally stay quiet in social settings. An angry expression tends to sit heavy on her brow routinely, especially around other people. The more people present, the more intense the scowl. Having mellowed to some extent, she is now not as impossible to get talking as before. On occasion, she can even get lonely, and might secretly go out to find the company of the person she has in mind, although she’ll rarely admit that she is doing so. If Syrene likes something or someone, she will not normally show it. She tends to come out of her shell more with her mindmates; since they know everything about her anyway, she doesn’t have to strain any effort in hiding herself.
She avoids sunlight as if she is allergic to it, because she actually is very slightly allergic to it. This sun allergy is the reason why almost her whole body is covered by clothing. It also explains why her skin is so pale – she simply avoids being outside (though she is forced outside a lot, being a Dragonrider and all). Since it is a mild allergy, her skin will only become somewhat irritated after long doses of sunlight, but the reaction is no more serious than that. Because of this, she prefers night to day.
History:
Syrene was born a single child to Xephen and Heera of Fort Weyr. Heera, Bonded to Green Karoth, was much like Syrene personality-wise: silent, condescending, and mean. Heera was 19 turns old when she gave birth to Syrene. Syrene received most of the little parenting she had had from her father, Xephen, who was not quite as mean as Heera (although he was just as aloof and serious). The Northern Dragon War broke out when Syrene was only one turn old. Heera and Karoth died in battle against Benden Weyr, leaving the dragonless Xephen to take care of the child. Syrene was probably the only reason Xephen had kept himself alive through the uncountable horrors of Fort, including the Dragonless Slave Trade. Although Xephen was cold, the Dragonless Slave Trade disgusted him, and a seed of hatred for Fort began to sprout within him. It was Fort’s fault Heera and Karoth had died, and it was Fort who was severing the sacred links between Riders and Dragons.
When Syrene was six turns old, S’rei abandoned Fort for Benden, leaking information that would change the face of the war, prolonging it. Contact with the outside world was restricted to the point where there didn’t seem to be any at all. This only served to make life harder for Xephen and his daughter, who were already suffering, like most everyone else in Fort Weyr.
Xephen kept an eye practically glued to his young daughter as bits of news floated around the Weyr of certain organ transplant experiments. The experimenters of Fort were running out of people to “play” with, and Xephen knew they might just be ruthless enough to use their own healthy citizens. (Well, as healthy as any of them were, anyway.)
When Syrene was sixteen, she Stood at the Hatching of Doryith and Wereth’s clutch, but did not Impress to a dragon. By now, she was mostly living on her own, working various jobs around the Weyr. Meanwhile, Xephen had had enough of Fort. Depression had taken over his life, and he fell physically ill. He was taken by the organ transplant experimenters. Syrene never knew of this; her father randomly disappeared from her life in her eyes. This was not uncommon among youths in Fort, though; family members went missing all the time. No one questioned it, so Syrene didn’t bother, either. Her skin, by now, was thick, and she did not let his disappearance bother her. Not that she had to try hard, or anything.
Despite the events going on around her, Syrene was loyal to Fort Weyr. Several months after the Fort dragonriders attacked Selenitas for hiding seven High Reaches riders in 3014, Syrene safely escaped the Weyr to head to Selenitas. Her loyalty to Fort Weyr pushed her to make the decision; she hadn’t gotten a dragon at Fort, so might as well make herself useful and do some espionage for Fort in Selenitas, perhaps help Fort from the inside if they ever decided to invade again.
She had had no intention of actually becoming a part of the disliked Selenitas Weyr, but... People change, or at least, have the capability to change. She arrived at Selenitas, being honest about coming from Fort, but obviously lying slickly about her intentions.
Syrene became a Candidate at Jingth's clutch and Impressed to Blue Wridelth. While the pair were Weyrlings, the Wastelanders invaded Selenitas in 3015, causing destruction and chaos. When they invaded the Weyrlings' Barracks, Syrene struggled and Ithanna stood up for her, causing them both to be strip-searched in front of everybody. (Syrene still secretly feels guilty about that.) Once life began to slow down a little again under their new rule, Syrene and Wridelth graduated to full Dragonrider status. Shortly after Impressing a Bronze Salamandyr against her will, Queen, she was promoted to Wingsecond of a Thread-fighting Wing (Second to M'ta of Brown Behruth).
For a few turns, life had seemed to slow down a bit; while she very much disliked the Wastelanders for their extremely bad first impression, she bit her tongue and continued with her duties. In 3017, the Bluerider assisted in fending off and killing Burimyu Riders who were stealing tithes. She did not suffer as much guilt as most of the others did, since she had not associated with many people in the relatively short time she was living in Selenitas Weyr. Her guilt was further occluded by her mindmate Wridelth, who found the defense of their supplies to be a logical action.
Shortly thereafter in 3017, an enormous earthquake destroyed Selenitas Weyr. Casualties were kept to a minimum between her and her mindmates. Queen, who was asleep at the time, was very lucky to be grabbed out of the way of falling debris by Syrene. The Bluerider protected the Bronze salamandyr by cradling him against her chest, deflecting all the debris that would seriously damage him with her own body. Syrene only suffered minimal wounds – a few scrapes and bruises. Her dexterous nature allowed her to escape rather unscathed, and even allowed her to help a handful of people along the way.
The destruction of Selenitas left Syrene with a hollow and numb feeling. She had begun to call the southern Weyr her home, and, without being aware of it, had started to sprout roots there. At the time of the merger with Burimyu Weyr and Old Selenitas Weyr, Syrene did everything in her power to help set up their new lives. Although she refused to speak of her grief towards losing her home, the sadness showed in her posture and aura, and also within her determination to transform Burimyu into New Selenitas Weyr. In 3018, Syrene had had a close encounter with a Kyman after several members of the Weyr had been killed, but was able to fend it off with minor wounds by using her mental intimidation to overshadow the beast.
Turn 3019 saw the inclusion of New Selenitas Weyr in the Dragon War, in which Syrene was Wingsecond to Cr’oph of Bronze Mavenath in combat. She was not sure how to feel, having to fight against the Weyr in which she was born and raised. A small part of her suggested that she indeed belonged on the Selenitas/Benden side, and remembered how much more unhappy she was in Fort. While she was almost certain of her decision, she did not dare bring up her place of birth while fighting beside Benden Riders. Syrene and Wridelth fought with a ferocity that was only matched by few, using stealth, endurance, and their combined lack of morality to their advantage. Victorious, the Bluepair came out of the battle with few scars: a major one running along Syrene’s thigh, and a few light scratches on Wridelth’s flank.
The turns 3020 to the present happened fairly uneventfully. The Bluepair were relatively content with the Summit in charge, having nothing against the change in power since Wridelth backed up its advantages with logic. Syrene continued her duties as Wingsecond and Dragonrider in New Selenitas Weyr, while always having kept a third eye open to watch over her shoulder. She had a feeling that the newfound peace wouldn’t last for long.
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Dragon: (Created by Avu)
Brownie Blue
Name: Wridelth
Impressed to: Syrene
Color: Blue (#A0CED4)
Appearance: Wridelth is large for a blue, measuring three feet over what’s considered “average” at full growth. One might expect that, given his length, Wridelth would be extraordinarily muscular, or extremely brittle – but neither of the two extremes are true. In fact, the dragon seems to be a perfect balance, each appendage at just the right length to balance everything out and make movement easy and sure. And if, somehow, the curves and angles form something a tad on the feminine side, who’s to notice or complain when everything seems to work together so flawlessly?
While Wridelth’s endurance will be exemplary, his agility will be lacking – not to say that he won’t have any, for with work, Wridelth certainly will be able to perform the basic maneuvers – but he won’t be the best, either. The blue’s grace and strength lies in speed and distance, in the ripple of muscle and his ability to keep all but perfect form during flight, not in contortion of his body into strange patterns. He’ll be able to last the full six hours of Fall, and Wridelth’s cold outlook on morals will make him a definite asset in aerial battles.
Wridelth’s hide is a soft blend of pale blue shades and gray, even though the latter is only truly prominent at the extremities. He honestly looks as if an artist painted his hide; the brush-strokes can be all but traced down his sides and flanks, his neck and tail, where the gray melts into blue. Down his spine a dark stormy gray-blue line can be traced, the same solid shade appearing on the trailing edge of his wings and the lower line of his jaw.
Wridelth’s eyes tend towards colors as muted and near-blank as his hide – frighteningly so, sometimes, given that in the right light, they appear white. Such a ‘light’ tends to appear at night, when the first translucent lid of his eye slides down so that he can see. And see almost perfectly, he can – he even almost prefers the night to the day, given the choice, when it comes to clarity of vision.
Personality: “Robotic” might just be the best way to describe Wridelth. The dragon seems icy cold and unresponsive to most, without being deliberately antagonistic. In fact, his entire being – emotions, words, actions – seem to be perfectly controlled, carefully phrased as to leave no space for confusion (he even avoids contractions like the plague), and yet, instead of sounding polite, it can be almost frightening, just how much control Wridelth possesses over his own mind and body. Very little emotion leaks into any of his words, and, in fact, Wridelth seems to take pride in that very lack. Though he very clearly loves his Bonded (and is terribly, terribly possessive of His, in fact), he almost never puts it on display. In fact, Wridelth often affects not to understand ‘love’ – something His will simply have to live with.
Wridelth is very much a loner, no questions asked. While he never actively seeks to escape the company of another, he’s always extraordinarily stiff in their presence, and ‘friends’ is a term that he will rarely use, if ever – though, to be fair, very few will find it easy to consider Wridelth a friend, given how frustrating any given conversation with him can be. Should he ever actually befriend another, though, that same incredibly possessive streak emerges. Insult his friends, or his Bonded, and you will almost certainly pay the price, though for the most part, Wridelth feels that it’s best to use cold, harsh logic to reprimand instead of physical violence – and given how incredibly intelligent Wridelth is, most of the time, it’s more than adequate.
Though Wridelth puts a great deal of emphasis on ‘logic’ (and can be seen as extremely cold for just that; every solution of his is pragmatic and logical, with very little thought if any spared on emotions), he has a few quirks of his own that no amount of explaining will ever quite justify. For one, he likes all little pets and children. Firelizards, Salamandyrs, canines, human baby, hatchling – you name it. The dragon also has a special fondness for felines. Yes, felines. Of course, he’ll deny any affection for any ‘little pets’ at all, but it’s still blatantly obvious, no matter how much he tries to hide it. Wridelth also likes numbers, specifically multiples of five, and it shows: Every sentence he utters will contain five words, ten words, fifteen words…but never anything but a multiple of five.
Caramel Bronze (Created by Rei)
Name:
Age: Hatchling
Born: June 3016
Color: Base 808000 Stripes EEC900
Species: Mandyr
Looks to: Syrene
Physical Appearance:
Nose to tail tip, color pattern for color pattern this bronze is identical to his egg twin and it will be near impossible to tell them apart based on looks alone. Small for a bronze he will end up somewhere about the size of your average large brown. He’s not an overly muscular bronze either. No in fact he was a rather lean frame but don’t that that fool you, the wiry muscle he sports can be clearly seen. He’ll be rather strong despite his appearance and easily be able to match stamina with even some of the bigger bronzes of his species when he chooses to try. His wings are of a decent length and width. They will never be able to support extended flight but for short bursts and gliding they are more than enough. His tail is about average in length and very strong. He will be fond of using it much like an extra appendage to ease in climbing or to grab things. Behind his head the bronze sports the same sharp tipped spines his dam is known for.
Far from the brilliant orange or copper bronze shades some bronzes are born with his male is green bronze. The shade having quite a few greenish undertones. In fact the metallic sheen present on his hide in the sun also bears that same greenish cast to it. Accenting the green bronze are veins of gold elegantly painted along his back and swirling around both eyes. The tips of all four feet are the same glimmering gold as are the bands that fall in rings down his tail very much making him look like her has adored the appendage with rings of various sizes.
Personality:
When it comes to personality this is where he and his brother differ widely. Very intelligent his male will have a quite extensive vocabulary. Grammatically he isn’t he best but then it’s rare for a mandyr to grasp the concept of grammar fully. He makes up for his grammar fails with volume though. He’s extremely loud and a bit obnoxious. This bronze seems to have been born spoiled. He’s prone to throwing ridiculous fits and destroying things when he doesn’t get his way too. He demands things, he does not ask for them, and they had better come promptly too. Completely narcissistic he seems to think that everything in the world was born solely to serve him and his needs. He walks over others without a care to their feelings. And has no trouble with clambering over others to get to the top. You see he thinks he deserves to be the king off all mandyrs. All of his brethren are obviously put here to serve him. Just waiting for their leader to appear and show them the right path. He does love his bonded, but widely broadcasts that he only tolerates them. Shows of affection to his chosen are rare and only done in private. Instead you will often see him scolding or biting them instead. He’s fond of calling his chosen slavething in fact.
To firelizards he is a terror, seeking to cause them trouble at every turn. Even the sight of one can cause him to fly into a fit at times, especially if he is in a bad mood. All other mandyrs besides the golds are treated with thinly veiled contempt and a better then thou attitude. He will often attempt to boss other mandyrs around and any attempts to disobey him are meant with scolding and verbal abuse at best and at worse outright attempts at attack. The only mandyr he will admit to actually hating though is his brother. The twosome are often in fights, mostly verbal. This bronze seeks to constantly undermine his brother and is not above using their similar appearance to try and frame his egg twin for things. He obviously takes sibling rivalry to extremes. In matters of mating he will deign to chase the occasional green but it is a queen that he needs to cement his leadership role. If he ever manages to catch a gold he will be very faithful but she may or may not want to keep him around considering he will also do his best to try and bend her to his will.
Name: Syrene
Age: 28
Birth date: June 30, 2995
Gender: Female
Sexual Orientation: Straight
Rank: Bluerider, Wingsecond
Physical Appearance:
Normally decked in dark, neutral-coloured, loose clothes, Syrene gives off a rather unpleasant vibe. While she has become less strict with her appearance, she still tries to protect the core of her reputation as a fearsome woman by choosing to wear intimidating garments that conceal her body well. Indeed, she is quite successful at it, but is not quite as scary as she used to be.
Her skin carries the same likeness as most of those who live in Fort, having come from there. However, having moved to Selenitas Weyr nearly a decade ago, it now has some healthy colour to it. Her face is not necessarily bad in terms of looks, though she definitely would be considered more unique than pretty. A long nose of normal width sits above thin, pale lips. Her thin eyebrows have very little curvature to them, giving her a constant broody look (which does justice to her personality).
While her face is about average in terms of length and width, she sports a strong jawbone and a somewhat large forehead. Her dark brown, heavily lidded eyes are cold and hard more often than not, lacking any sort of interesting colour flares. Framing her eyes are both dark, thick lashes and eyeliner. When she was younger, her everyday fashion was to cake on the kohl; and while it is still usually a dominant feature, the amount has been toned down. She now wears just enough to be intimidating without looking so much like a gothic clown. The cold, stern expression that she usually wears is characteristic, and allows people to easily recognize her – few can look as easily disgruntled as the Bluerider. The turns have added a slight sharpness to her cheekbones, brow, and jaw, giving her a wise and experienced look, as well as an increasingly blue-purple shadow under her eyes.
Black hair frames Syrene’s face in a haphazardly messy, slightly wavy manner. While her hair can sometimes blow into her face, she normally prefers to push it back to sit atop the crown of her head. On good days her hair can actually seem quite nice, but usually she takes absolutely no care of it, giving it the unkempt appearance and dryness of a deflated tumbleweed. Turns of abuse has left the black mass a bit fried, especially around the split ends.
While her figure is thin, turns of practice and training at sparring and knife throwing have given her some semblance of strength and toned muscle. Syrene relies more on stealth, intimidation, and intelligence rather than power to take down her enemies. She is relatively normal-sized for a female, standing at 5’6”. She loves black, cloak-like clothes; they hang off of her thin frame, hiding what little curvature to her body there is. Her bust is small, giving her a slightly underdeveloped look. Her hands are quite feminine as they are small and thin; her fingers are proportionately short to match.
Personality:
Once upon a time the Bluerider had a black hole for a heart. While she can still be cold and uncaring, the southern Weyr has definitely mellowed her to some extent. She’ll even smile every now and then, the expression no longer cracking the rest of her face to pieces. She does not hurt people to resolve her issues (most of the time, she just stares unblinkingly at them until they get freaked out and leave her alone), but will generally not feel guilty if she has to inflict harm on others, given that she feels justified about it. The woman has something of a sadistic side; however, this too has also toned down a bit, and she no longer points her knives at everyone and everything.
Whether she realizes it or not, she takes responsibility for her wingmates and cares about them to some extent. While she does not particularly jump at the opportunity to save a soul at the risk of her own, she will often get involved in situations when it is safe to do so, simply because she hates suffering the nuisance of guilt.
Jokes are normally useless to use on Syrene, as with pleasant conversation. Preferring the company of her mindmates to anyone else, she will normally stay quiet in social settings. An angry expression tends to sit heavy on her brow routinely, especially around other people. The more people present, the more intense the scowl. Having mellowed to some extent, she is now not as impossible to get talking as before. On occasion, she can even get lonely, and might secretly go out to find the company of the person she has in mind, although she’ll rarely admit that she is doing so. If Syrene likes something or someone, she will not normally show it. She tends to come out of her shell more with her mindmates; since they know everything about her anyway, she doesn’t have to strain any effort in hiding herself.
She avoids sunlight as if she is allergic to it, because she actually is very slightly allergic to it. This sun allergy is the reason why almost her whole body is covered by clothing. It also explains why her skin is so pale – she simply avoids being outside (though she is forced outside a lot, being a Dragonrider and all). Since it is a mild allergy, her skin will only become somewhat irritated after long doses of sunlight, but the reaction is no more serious than that. Because of this, she prefers night to day.
History:
Syrene was born a single child to Xephen and Heera of Fort Weyr. Heera, Bonded to Green Karoth, was much like Syrene personality-wise: silent, condescending, and mean. Heera was 19 turns old when she gave birth to Syrene. Syrene received most of the little parenting she had had from her father, Xephen, who was not quite as mean as Heera (although he was just as aloof and serious). The Northern Dragon War broke out when Syrene was only one turn old. Heera and Karoth died in battle against Benden Weyr, leaving the dragonless Xephen to take care of the child. Syrene was probably the only reason Xephen had kept himself alive through the uncountable horrors of Fort, including the Dragonless Slave Trade. Although Xephen was cold, the Dragonless Slave Trade disgusted him, and a seed of hatred for Fort began to sprout within him. It was Fort’s fault Heera and Karoth had died, and it was Fort who was severing the sacred links between Riders and Dragons.
When Syrene was six turns old, S’rei abandoned Fort for Benden, leaking information that would change the face of the war, prolonging it. Contact with the outside world was restricted to the point where there didn’t seem to be any at all. This only served to make life harder for Xephen and his daughter, who were already suffering, like most everyone else in Fort Weyr.
Xephen kept an eye practically glued to his young daughter as bits of news floated around the Weyr of certain organ transplant experiments. The experimenters of Fort were running out of people to “play” with, and Xephen knew they might just be ruthless enough to use their own healthy citizens. (Well, as healthy as any of them were, anyway.)
When Syrene was sixteen, she Stood at the Hatching of Doryith and Wereth’s clutch, but did not Impress to a dragon. By now, she was mostly living on her own, working various jobs around the Weyr. Meanwhile, Xephen had had enough of Fort. Depression had taken over his life, and he fell physically ill. He was taken by the organ transplant experimenters. Syrene never knew of this; her father randomly disappeared from her life in her eyes. This was not uncommon among youths in Fort, though; family members went missing all the time. No one questioned it, so Syrene didn’t bother, either. Her skin, by now, was thick, and she did not let his disappearance bother her. Not that she had to try hard, or anything.
Despite the events going on around her, Syrene was loyal to Fort Weyr. Several months after the Fort dragonriders attacked Selenitas for hiding seven High Reaches riders in 3014, Syrene safely escaped the Weyr to head to Selenitas. Her loyalty to Fort Weyr pushed her to make the decision; she hadn’t gotten a dragon at Fort, so might as well make herself useful and do some espionage for Fort in Selenitas, perhaps help Fort from the inside if they ever decided to invade again.
She had had no intention of actually becoming a part of the disliked Selenitas Weyr, but... People change, or at least, have the capability to change. She arrived at Selenitas, being honest about coming from Fort, but obviously lying slickly about her intentions.
Syrene became a Candidate at Jingth's clutch and Impressed to Blue Wridelth. While the pair were Weyrlings, the Wastelanders invaded Selenitas in 3015, causing destruction and chaos. When they invaded the Weyrlings' Barracks, Syrene struggled and Ithanna stood up for her, causing them both to be strip-searched in front of everybody. (Syrene still secretly feels guilty about that.) Once life began to slow down a little again under their new rule, Syrene and Wridelth graduated to full Dragonrider status. Shortly after Impressing a Bronze Salamandyr against her will, Queen, she was promoted to Wingsecond of a Thread-fighting Wing (Second to M'ta of Brown Behruth).
For a few turns, life had seemed to slow down a bit; while she very much disliked the Wastelanders for their extremely bad first impression, she bit her tongue and continued with her duties. In 3017, the Bluerider assisted in fending off and killing Burimyu Riders who were stealing tithes. She did not suffer as much guilt as most of the others did, since she had not associated with many people in the relatively short time she was living in Selenitas Weyr. Her guilt was further occluded by her mindmate Wridelth, who found the defense of their supplies to be a logical action.
Shortly thereafter in 3017, an enormous earthquake destroyed Selenitas Weyr. Casualties were kept to a minimum between her and her mindmates. Queen, who was asleep at the time, was very lucky to be grabbed out of the way of falling debris by Syrene. The Bluerider protected the Bronze salamandyr by cradling him against her chest, deflecting all the debris that would seriously damage him with her own body. Syrene only suffered minimal wounds – a few scrapes and bruises. Her dexterous nature allowed her to escape rather unscathed, and even allowed her to help a handful of people along the way.
The destruction of Selenitas left Syrene with a hollow and numb feeling. She had begun to call the southern Weyr her home, and, without being aware of it, had started to sprout roots there. At the time of the merger with Burimyu Weyr and Old Selenitas Weyr, Syrene did everything in her power to help set up their new lives. Although she refused to speak of her grief towards losing her home, the sadness showed in her posture and aura, and also within her determination to transform Burimyu into New Selenitas Weyr. In 3018, Syrene had had a close encounter with a Kyman after several members of the Weyr had been killed, but was able to fend it off with minor wounds by using her mental intimidation to overshadow the beast.
Turn 3019 saw the inclusion of New Selenitas Weyr in the Dragon War, in which Syrene was Wingsecond to Cr’oph of Bronze Mavenath in combat. She was not sure how to feel, having to fight against the Weyr in which she was born and raised. A small part of her suggested that she indeed belonged on the Selenitas/Benden side, and remembered how much more unhappy she was in Fort. While she was almost certain of her decision, she did not dare bring up her place of birth while fighting beside Benden Riders. Syrene and Wridelth fought with a ferocity that was only matched by few, using stealth, endurance, and their combined lack of morality to their advantage. Victorious, the Bluepair came out of the battle with few scars: a major one running along Syrene’s thigh, and a few light scratches on Wridelth’s flank.
The turns 3020 to the present happened fairly uneventfully. The Bluepair were relatively content with the Summit in charge, having nothing against the change in power since Wridelth backed up its advantages with logic. Syrene continued her duties as Wingsecond and Dragonrider in New Selenitas Weyr, while always having kept a third eye open to watch over her shoulder. She had a feeling that the newfound peace wouldn’t last for long.
[x] By checking this box, I am saying that I have read the Rules and History, and will follow them.
Dragon: (Created by Avu)
Brownie Blue
Name: Wridelth
Impressed to: Syrene
Color: Blue (#A0CED4)
Appearance: Wridelth is large for a blue, measuring three feet over what’s considered “average” at full growth. One might expect that, given his length, Wridelth would be extraordinarily muscular, or extremely brittle – but neither of the two extremes are true. In fact, the dragon seems to be a perfect balance, each appendage at just the right length to balance everything out and make movement easy and sure. And if, somehow, the curves and angles form something a tad on the feminine side, who’s to notice or complain when everything seems to work together so flawlessly?
While Wridelth’s endurance will be exemplary, his agility will be lacking – not to say that he won’t have any, for with work, Wridelth certainly will be able to perform the basic maneuvers – but he won’t be the best, either. The blue’s grace and strength lies in speed and distance, in the ripple of muscle and his ability to keep all but perfect form during flight, not in contortion of his body into strange patterns. He’ll be able to last the full six hours of Fall, and Wridelth’s cold outlook on morals will make him a definite asset in aerial battles.
Wridelth’s hide is a soft blend of pale blue shades and gray, even though the latter is only truly prominent at the extremities. He honestly looks as if an artist painted his hide; the brush-strokes can be all but traced down his sides and flanks, his neck and tail, where the gray melts into blue. Down his spine a dark stormy gray-blue line can be traced, the same solid shade appearing on the trailing edge of his wings and the lower line of his jaw.
Wridelth’s eyes tend towards colors as muted and near-blank as his hide – frighteningly so, sometimes, given that in the right light, they appear white. Such a ‘light’ tends to appear at night, when the first translucent lid of his eye slides down so that he can see. And see almost perfectly, he can – he even almost prefers the night to the day, given the choice, when it comes to clarity of vision.
Personality: “Robotic” might just be the best way to describe Wridelth. The dragon seems icy cold and unresponsive to most, without being deliberately antagonistic. In fact, his entire being – emotions, words, actions – seem to be perfectly controlled, carefully phrased as to leave no space for confusion (he even avoids contractions like the plague), and yet, instead of sounding polite, it can be almost frightening, just how much control Wridelth possesses over his own mind and body. Very little emotion leaks into any of his words, and, in fact, Wridelth seems to take pride in that very lack. Though he very clearly loves his Bonded (and is terribly, terribly possessive of His, in fact), he almost never puts it on display. In fact, Wridelth often affects not to understand ‘love’ – something His will simply have to live with.
Wridelth is very much a loner, no questions asked. While he never actively seeks to escape the company of another, he’s always extraordinarily stiff in their presence, and ‘friends’ is a term that he will rarely use, if ever – though, to be fair, very few will find it easy to consider Wridelth a friend, given how frustrating any given conversation with him can be. Should he ever actually befriend another, though, that same incredibly possessive streak emerges. Insult his friends, or his Bonded, and you will almost certainly pay the price, though for the most part, Wridelth feels that it’s best to use cold, harsh logic to reprimand instead of physical violence – and given how incredibly intelligent Wridelth is, most of the time, it’s more than adequate.
Though Wridelth puts a great deal of emphasis on ‘logic’ (and can be seen as extremely cold for just that; every solution of his is pragmatic and logical, with very little thought if any spared on emotions), he has a few quirks of his own that no amount of explaining will ever quite justify. For one, he likes all little pets and children. Firelizards, Salamandyrs, canines, human baby, hatchling – you name it. The dragon also has a special fondness for felines. Yes, felines. Of course, he’ll deny any affection for any ‘little pets’ at all, but it’s still blatantly obvious, no matter how much he tries to hide it. Wridelth also likes numbers, specifically multiples of five, and it shows: Every sentence he utters will contain five words, ten words, fifteen words…but never anything but a multiple of five.
Caramel Bronze (Created by Rei)
Name:
Age: Hatchling
Born: June 3016
Color: Base 808000 Stripes EEC900
Species: Mandyr
Looks to: Syrene
Physical Appearance:
Nose to tail tip, color pattern for color pattern this bronze is identical to his egg twin and it will be near impossible to tell them apart based on looks alone. Small for a bronze he will end up somewhere about the size of your average large brown. He’s not an overly muscular bronze either. No in fact he was a rather lean frame but don’t that that fool you, the wiry muscle he sports can be clearly seen. He’ll be rather strong despite his appearance and easily be able to match stamina with even some of the bigger bronzes of his species when he chooses to try. His wings are of a decent length and width. They will never be able to support extended flight but for short bursts and gliding they are more than enough. His tail is about average in length and very strong. He will be fond of using it much like an extra appendage to ease in climbing or to grab things. Behind his head the bronze sports the same sharp tipped spines his dam is known for.
Far from the brilliant orange or copper bronze shades some bronzes are born with his male is green bronze. The shade having quite a few greenish undertones. In fact the metallic sheen present on his hide in the sun also bears that same greenish cast to it. Accenting the green bronze are veins of gold elegantly painted along his back and swirling around both eyes. The tips of all four feet are the same glimmering gold as are the bands that fall in rings down his tail very much making him look like her has adored the appendage with rings of various sizes.
Personality:
When it comes to personality this is where he and his brother differ widely. Very intelligent his male will have a quite extensive vocabulary. Grammatically he isn’t he best but then it’s rare for a mandyr to grasp the concept of grammar fully. He makes up for his grammar fails with volume though. He’s extremely loud and a bit obnoxious. This bronze seems to have been born spoiled. He’s prone to throwing ridiculous fits and destroying things when he doesn’t get his way too. He demands things, he does not ask for them, and they had better come promptly too. Completely narcissistic he seems to think that everything in the world was born solely to serve him and his needs. He walks over others without a care to their feelings. And has no trouble with clambering over others to get to the top. You see he thinks he deserves to be the king off all mandyrs. All of his brethren are obviously put here to serve him. Just waiting for their leader to appear and show them the right path. He does love his bonded, but widely broadcasts that he only tolerates them. Shows of affection to his chosen are rare and only done in private. Instead you will often see him scolding or biting them instead. He’s fond of calling his chosen slavething in fact.
To firelizards he is a terror, seeking to cause them trouble at every turn. Even the sight of one can cause him to fly into a fit at times, especially if he is in a bad mood. All other mandyrs besides the golds are treated with thinly veiled contempt and a better then thou attitude. He will often attempt to boss other mandyrs around and any attempts to disobey him are meant with scolding and verbal abuse at best and at worse outright attempts at attack. The only mandyr he will admit to actually hating though is his brother. The twosome are often in fights, mostly verbal. This bronze seeks to constantly undermine his brother and is not above using their similar appearance to try and frame his egg twin for things. He obviously takes sibling rivalry to extremes. In matters of mating he will deign to chase the occasional green but it is a queen that he needs to cement his leadership role. If he ever manages to catch a gold he will be very faithful but she may or may not want to keep him around considering he will also do his best to try and bend her to his will.